veloren/server
2020-07-13 10:16:39 +10:00
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data Add events and achievement items for killing players and npcs. 2020-07-13 10:16:38 +10:00
src Replace the Achievement system with just plain events which are processed as part of the server tick. Instead of adding Achievement updates to a component belonging to the entity, use an event queue - this allows an entity to have multiple achievement checks in a single tick. 2020-07-13 10:16:39 +10:00
Cargo.toml Initial DB schama, migrations and persistence models for achievements. 2020-07-13 10:16:38 +10:00