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efe7a62c92
veloren
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server
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Shane Handley
efe7a62c92
Replace the Achievement system with just plain events which are processed as part of the server tick. Instead of adding Achievement updates to a component belonging to the entity, use an event queue - this allows an entity to have multiple achievement checks in a single tick.
2020-07-13 10:16:39 +10:00
..
data
Add events and achievement items for killing players and npcs.
2020-07-13 10:16:38 +10:00
src
Replace the Achievement system with just plain events which are processed as part of the server tick. Instead of adding Achievement updates to a component belonging to the entity, use an event queue - this allows an entity to have multiple achievement checks in a single tick.
2020-07-13 10:16:39 +10:00
Cargo.toml
Initial DB schama, migrations and persistence models for achievements.
2020-07-13 10:16:38 +10:00