mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
40 lines
745 B
GLSL
40 lines
745 B
GLSL
#version 330 core
|
|
|
|
#include <globals.glsl>
|
|
|
|
in vec3 f_pos;
|
|
in vec3 f_col;
|
|
flat in vec3 f_norm;
|
|
|
|
layout (std140)
|
|
uniform u_locals {
|
|
mat4 model_mat;
|
|
vec4 model_col;
|
|
};
|
|
|
|
struct BoneData {
|
|
mat4 bone_mat;
|
|
};
|
|
|
|
layout (std140)
|
|
uniform u_bones {
|
|
BoneData bones[16];
|
|
};
|
|
|
|
#include <sky.glsl>
|
|
#include <light.glsl>
|
|
#include <srgb.glsl>
|
|
|
|
out vec4 tgt_color;
|
|
|
|
void main() {
|
|
vec3 light = get_sun_diffuse(f_norm, time_of_day.x) + light_at(f_pos, f_norm);
|
|
vec3 surf_color = srgb_to_linear(model_col.rgb * f_col) * 4.0 * light;
|
|
|
|
float fog_level = fog(f_pos.xyz, focus_pos.xyz, medium.x);
|
|
vec3 fog_color = get_sky_color(normalize(f_pos - cam_pos.xyz), time_of_day.x);
|
|
vec3 color = mix(surf_color, fog_color, fog_level);
|
|
|
|
tgt_color = vec4(color, 1.0);
|
|
}
|