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antialias
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
fluid-frag
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Add options to turn off the clouds and to render ugly water
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2020-01-19 14:05:31 -05:00 |
include
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Gamma setting now works
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2020-02-17 00:46:31 +00:00 |
test
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Move shaders, start asset reloading system
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2019-08-15 23:56:12 -04:00 |
figure-frag.glsl
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Massive performance boost for clouds, fixed reflection misprojection bug
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2019-11-19 19:09:22 +00:00 |
figure-vert.glsl
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Bumped up the numbers further, behaves nicer still
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2020-01-27 14:28:20 +00:00 |
fluid-vert.glsl
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Bumped up the numbers further, behaves nicer still
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2020-01-27 14:28:20 +00:00 |
lod-terrain-vert.glsl
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LoD first attempt (stack overflow issue)
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2020-02-21 11:10:16 +00:00 |
postprocess-frag.glsl
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Gamma setting now works
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2020-02-17 00:46:31 +00:00 |
postprocess-vert.glsl
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Fix typo, move shaders back out of subfolders
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2019-08-15 23:59:10 -04:00 |
skybox-frag.glsl
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Massive performance boost for clouds, fixed reflection misprojection bug
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2019-11-19 19:09:22 +00:00 |
skybox-vert.glsl
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Non-linear depth buffer
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2019-11-20 09:59:27 +00:00 |
sprite-frag.glsl
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Massive performance boost for clouds, fixed reflection misprojection bug
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2019-11-19 19:09:22 +00:00 |
sprite-vert.glsl
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Bumped up the numbers further, behaves nicer still
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2020-01-27 14:28:20 +00:00 |
terrain-frag.glsl
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LoD first attempt (stack overflow issue)
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2020-02-21 11:10:16 +00:00 |
terrain-vert.glsl
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LoD first attempt (stack overflow issue)
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2020-02-21 11:10:16 +00:00 |
ui-frag.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |
ui-vert.glsl
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Hack to allow minimap rotation.
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2020-02-06 17:34:32 +00:00 |