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1bdf3b13a8
This makes the delay afetr selecting a character before logging into the game much shorter, in the common case. It still doesn't handle things perfectly (it blocks creating Terrain::new if it's not finished, and it could be faster due to working in the background), but it's still a lot better than it was before. To improve sprite meshing performance, we also apply the terrain flat_get optimizations to sprites. Though I didn't initially know how much of an impact it would have, it feels significantly faster to me, though being able to parallelize it would be ideal. |
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.. | ||
figure | ||
terrain | ||
camera.rs | ||
lod.rs | ||
math.rs | ||
mod.rs | ||
particle.rs | ||
simple.rs | ||
terrain.rs |