veloren/voxygen/src/scene
Joshua Yanovski 1bdf3b13a8 Mesh sprites in the background.
This makes the delay afetr selecting a character before logging into the
game much shorter, in the common case.  It still doesn't handle things
perfectly (it blocks creating Terrain::new if it's not finished, and it
could be faster due to working in the background), but it's still a lot
better than it was before.

To improve sprite meshing performance, we also apply the terrain
flat_get optimizations to sprites.  Though I didn't initially know how
much of an impact it would have, it feels significantly faster to me,
though being able to parallelize it would be ideal.
2021-04-10 17:51:42 +02:00
..
figure Mesh sprites in the background. 2021-04-10 17:51:42 +02:00
terrain update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
camera.rs Added auto camera setting 2021-04-05 23:24:31 +01:00
lod.rs Removed public fields from Client, turned a character error into a frontend event 2020-12-05 11:20:25 +00:00
math.rs fmt 2021-03-07 14:25:03 +00:00
mod.rs Mesh sprites in the background. 2021-04-10 17:51:42 +02:00
particle.rs Adds on-hit combat sfx 2021-04-04 03:04:02 +00:00
simple.rs create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it 2021-03-16 13:31:04 +01:00
terrain.rs Mesh sprites in the background. 2021-04-10 17:51:42 +02:00