veloren/common/src/sys/phys.rs
Joshua Barretto f210de09df Added raycasting (needs testing) and basic character terrain collision
Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
2019-04-25 17:52:11 +01:00

43 lines
1.0 KiB
Rust

use vek::*;
use specs::{Join, Read, ReadStorage, System, WriteStorage, ReadExpect};
use crate::{
comp::phys::{Pos, Vel},
state::DeltaTime,
terrain::TerrainMap,
vol::{Vox, ReadVol},
};
// Basic ECS physics system
pub struct Sys;
const GRAVITY: f32 = 9.81;
impl<'a> System<'a> for Sys {
type SystemData = (
ReadExpect<'a, TerrainMap>,
Read<'a, DeltaTime>,
WriteStorage<'a, Pos>,
WriteStorage<'a, Vel>,
);
fn run(&mut self, (terrain, dt, mut positions, mut velocities): Self::SystemData) {
for (pos, vel) in (&mut positions, &mut velocities).join() {
// Gravity
vel.0.z -= GRAVITY * dt.0 as f32;
// Movement
pos.0 += vel.0 * dt.0 as f32;
// Basic collision with terrain
while terrain
.get(pos.0.map(|e| e as i32))
.map(|vox| !vox.is_empty())
.unwrap_or(false)
{
pos.0.z += 0.05;
vel.0.z = 0.0;
}
}
}
}