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11 lines
221 B
GLSL
11 lines
221 B
GLSL
#include <fxaa.glsl>
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vec4 aa_apply(
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texture2D tex, sampler smplr,
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texture2D depth_tex, sampler depth_smplr,
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vec2 fragCoord,
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vec2 resolution
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) {
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return fxaa_apply(tex, smplr, fragCoord, resolution);
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}
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