mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
169 lines
5.8 KiB
Rust
169 lines
5.8 KiB
Rust
// Library
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use vek::*;
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// Project
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use common::{
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terrain::Block,
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vol::{BaseVol, ReadVol, SizedVol, VolSize, Vox},
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volumes::{dyna::Dyna, vol_map_2d::VolMap2d, vol_map_3d::VolMap3d},
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};
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// Crate
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use crate::{
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mesh::{vol, Meshable},
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render::{self, Mesh, Quad, TerrainPipeline},
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};
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type TerrainVertex = <TerrainPipeline as render::Pipeline>::Vertex;
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impl<M> Meshable for Dyna<Block, M> {
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type Pipeline = TerrainPipeline;
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type Supplement = ();
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fn generate_mesh(&self, _: Self::Supplement) -> Mesh<Self::Pipeline> {
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let mut mesh = Mesh::new();
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for pos in self
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.iter_positions()
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.filter(|pos| pos.map(|e| e >= 1).reduce_and())
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.filter(|pos| {
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pos.map2(self.get_size(), |e, sz| e < sz as i32 - 1)
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.reduce_and()
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})
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{
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let offs = pos.map(|e| e as f32 - 1.0);
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if let Some(col) = self.get(pos).ok().and_then(|vox| vox.get_color()) {
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let col = col.map(|e| e as f32 / 255.0);
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vol::push_vox_verts(&mut mesh, self, pos, offs, col, TerrainVertex::new, true);
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}
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}
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mesh
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}
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}
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impl<V: BaseVol<Vox = Block> + ReadVol, S: VolSize + Clone> Meshable for VolMap2d<V, S> {
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type Pipeline = TerrainPipeline;
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type Supplement = Aabb<i32>;
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fn generate_mesh(&self, range: Self::Supplement) -> Mesh<Self::Pipeline> {
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let mut mesh = Mesh::new();
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for x in range.min.x + 1..range.max.x - 1 {
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for y in range.min.y + 1..range.max.y - 1 {
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let mut neighbour_shade = [[1.0f32; 3]; 3];
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for z in (range.min.z..range.max.z).rev() {
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let pos = Vec3::new(x, y, z);
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// Create mesh polygons
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if let Some(col) = self.get(pos).ok().and_then(|vox| vox.get_color()) {
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let avg_shade = neighbour_shade
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.iter()
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.map(|col| col.iter())
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.flatten()
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.fold(0.0, |a, x| a + x) / 9.0;
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let col = col.map(|e| e as f32 / 255.0) * (0.01 + avg_shade * 0.99);
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let offs = (pos - range.min * Vec3::new(1, 1, 0)).map(|e| e as f32)
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- Vec3::new(1.0, 1.0, 0.0);
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vol::push_vox_verts(
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&mut mesh,
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self,
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pos,
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offs,
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col,
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TerrainVertex::new,
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false,
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);
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}
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// Accumulate shade under opaque blocks
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for i in 0..3 {
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for j in 0..3 {
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neighbour_shade[i][j] = if self
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.get(pos + Vec3::new(i as i32 - 1, j as i32 - 1, 0))
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.map(|vox| !vox.is_empty())
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.unwrap_or(false)
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{
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neighbour_shade[i][j] * 0.85
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} else {
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(neighbour_shade[i][j] * 1.05).min(1.0)
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};
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}
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}
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}
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}
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}
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mesh
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}
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}
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impl<V: BaseVol<Vox = Block> + ReadVol, S: VolSize + Clone> Meshable for VolMap3d<V, S> {
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type Pipeline = TerrainPipeline;
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type Supplement = Aabb<i32>;
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fn generate_mesh(&self, range: Self::Supplement) -> Mesh<Self::Pipeline> {
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let mut mesh = Mesh::new();
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let mut last_chunk_pos = self.pos_key(range.min);
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let mut last_chunk = self.get_key(last_chunk_pos);
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let size = range.max - range.min;
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for x in 1..size.x - 1 {
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for y in 1..size.y - 1 {
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for z in 1..size.z - 1 {
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let pos = Vec3::new(x, y, z);
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let new_chunk_pos = self.pos_key(range.min + pos);
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if last_chunk_pos != new_chunk_pos {
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last_chunk = self.get_key(new_chunk_pos);
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last_chunk_pos = new_chunk_pos;
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}
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let offs = pos.map(|e| e as f32 - 1.0);
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if let Some(chunk) = last_chunk {
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let chunk_pos = Self::chunk_offs(range.min + pos);
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if let Some(col) = chunk.get(chunk_pos).ok().and_then(|vox| vox.get_color())
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{
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let col = col.map(|e| e as f32 / 255.0);
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vol::push_vox_verts(
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&mut mesh,
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self,
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range.min + pos,
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offs,
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col,
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TerrainVertex::new,
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false,
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);
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}
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} else {
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if let Some(col) = self
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.get(range.min + pos)
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.ok()
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.and_then(|vox| vox.get_color())
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{
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let col = col.map(|e| e as f32 / 255.0);
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vol::push_vox_verts(
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&mut mesh,
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self,
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range.min + pos,
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offs,
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col,
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TerrainVertex::new,
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false,
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);
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}
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}
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}
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}
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}
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mesh
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}
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}
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