veloren/common/src/comp/body.rs
Treeco 2fc62bfe7f Make each race's hitbox and weight scale linearly with their height
This causes all humanoids to handle identically when falling, gliding, or swimming
2021-08-09 10:06:16 +01:00

818 lines
38 KiB
Rust

pub mod biped_large;
pub mod biped_small;
pub mod bird_large;
pub mod bird_medium;
pub mod dragon;
pub mod fish_medium;
pub mod fish_small;
pub mod golem;
pub mod humanoid;
pub mod object;
pub mod quadruped_low;
pub mod quadruped_medium;
pub mod quadruped_small;
pub mod ship;
pub mod theropod;
use crate::{
assets::{self, Asset},
consts::{HUMAN_DENSITY, WATER_DENSITY},
make_case_elim,
npc::NpcKind,
};
use serde::{Deserialize, Serialize};
use specs::{Component, DerefFlaggedStorage};
use specs_idvs::IdvStorage;
use strum_macros::Display;
use vek::*;
use super::{BuffKind, Density, Mass};
make_case_elim!(
body,
#[derive(Copy, Clone, Debug, Display, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[repr(u32)]
pub enum Body {
Humanoid(body: humanoid::Body) = 0,
QuadrupedSmall(body: quadruped_small::Body) = 1,
QuadrupedMedium(body: quadruped_medium::Body) = 2,
BirdMedium(body: bird_medium::Body) = 3,
FishMedium(body: fish_medium::Body) = 4,
Dragon(body: dragon::Body) = 5,
BirdLarge(body: bird_large::Body) = 6,
FishSmall(body: fish_small::Body) = 7,
BipedLarge(body: biped_large::Body)= 8,
BipedSmall(body: biped_small::Body)= 9,
Object(body: object::Body) = 10,
Golem(body: golem::Body) = 11,
Theropod(body: theropod::Body) = 12,
QuadrupedLow(body: quadruped_low::Body) = 13,
Ship(body: ship::Body) = 14,
}
);
/// Data representing data generic to the body together with per-species data.
///
/// NOTE: Deliberately don't (yet?) implement serialize.
#[derive(Clone, Debug, Deserialize)]
pub struct BodyData<BodyMeta, SpeciesData> {
/// Shared metadata for this whole body type.
pub body: BodyMeta,
/// All the metadata for species with this body type.
pub species: SpeciesData,
}
/// Metadata intended to be stored per-body, together with data intended to be
/// stored for each species for each body.
///
/// NOTE: Deliberately don't (yet?) implement serialize.
/// NOTE: If you are adding new body kind and it should be spawned via /spawn
/// please add it to `[ENTITIES](crate::cmd::ENTITIES)`
#[derive(Clone, Debug, Deserialize)]
pub struct AllBodies<BodyMeta, SpeciesMeta> {
pub humanoid: BodyData<BodyMeta, humanoid::AllSpecies<SpeciesMeta>>,
pub quadruped_small: BodyData<BodyMeta, quadruped_small::AllSpecies<SpeciesMeta>>,
pub quadruped_medium: BodyData<BodyMeta, quadruped_medium::AllSpecies<SpeciesMeta>>,
pub bird_medium: BodyData<BodyMeta, bird_medium::AllSpecies<SpeciesMeta>>,
pub fish_medium: BodyData<BodyMeta, fish_medium::AllSpecies<SpeciesMeta>>,
pub dragon: BodyData<BodyMeta, dragon::AllSpecies<SpeciesMeta>>,
pub bird_large: BodyData<BodyMeta, bird_large::AllSpecies<SpeciesMeta>>,
pub fish_small: BodyData<BodyMeta, fish_small::AllSpecies<SpeciesMeta>>,
pub biped_large: BodyData<BodyMeta, biped_large::AllSpecies<SpeciesMeta>>,
pub biped_small: BodyData<BodyMeta, biped_small::AllSpecies<SpeciesMeta>>,
pub object: BodyData<BodyMeta, ()>,
pub golem: BodyData<BodyMeta, golem::AllSpecies<SpeciesMeta>>,
pub theropod: BodyData<BodyMeta, theropod::AllSpecies<SpeciesMeta>>,
pub quadruped_low: BodyData<BodyMeta, quadruped_low::AllSpecies<SpeciesMeta>>,
pub ship: BodyData<BodyMeta, ()>,
}
/// Can only retrieve body metadata by direct index.
impl<BodyMeta, SpeciesMeta> core::ops::Index<NpcKind> for AllBodies<BodyMeta, SpeciesMeta> {
type Output = BodyMeta;
#[inline]
fn index(&self, index: NpcKind) -> &Self::Output {
match index {
NpcKind::Humanoid => &self.humanoid.body,
NpcKind::Pig => &self.quadruped_small.body,
NpcKind::Wolf => &self.quadruped_medium.body,
NpcKind::Duck => &self.bird_medium.body,
NpcKind::Phoenix => &self.bird_large.body,
NpcKind::Marlin => &self.fish_medium.body,
NpcKind::Clownfish => &self.fish_small.body,
NpcKind::Ogre => &self.biped_large.body,
NpcKind::Gnome => &self.biped_small.body,
NpcKind::StoneGolem => &self.golem.body,
NpcKind::Archaeos => &self.theropod.body,
NpcKind::Reddragon => &self.dragon.body,
NpcKind::Crocodile => &self.quadruped_low.body,
}
}
}
/// Can only retrieve body metadata by direct index.
impl<'a, BodyMeta, SpeciesMeta> core::ops::Index<&'a Body> for AllBodies<BodyMeta, SpeciesMeta> {
type Output = BodyMeta;
#[inline]
fn index(&self, index: &Body) -> &Self::Output {
match index {
Body::Humanoid(_) => &self.humanoid.body,
Body::QuadrupedSmall(_) => &self.quadruped_small.body,
Body::QuadrupedMedium(_) => &self.quadruped_medium.body,
Body::BirdMedium(_) => &self.bird_medium.body,
Body::BirdLarge(_) => &self.bird_large.body,
Body::FishMedium(_) => &self.fish_medium.body,
Body::Dragon(_) => &self.dragon.body,
Body::FishSmall(_) => &self.fish_small.body,
Body::BipedLarge(_) => &self.biped_large.body,
Body::BipedSmall(_) => &self.biped_small.body,
Body::Object(_) => &self.object.body,
Body::Golem(_) => &self.golem.body,
Body::Theropod(_) => &self.theropod.body,
Body::QuadrupedLow(_) => &self.quadruped_low.body,
Body::Ship(_) => &self.ship.body,
}
}
}
impl<
BodyMeta: Send + Sync + for<'de> serde::Deserialize<'de> + 'static,
SpeciesMeta: Send + Sync + for<'de> serde::Deserialize<'de> + 'static,
> Asset for AllBodies<BodyMeta, SpeciesMeta>
{
type Loader = assets::RonLoader;
const EXTENSION: &'static str = "ron";
}
impl Body {
pub fn is_humanoid(&self) -> bool { matches!(self, Body::Humanoid(_)) }
/// Average density of the body
// Units are based on kg/m³
pub fn density(&self) -> Density {
let d = match self {
// based on a house sparrow (Passer domesticus)
Body::BirdMedium(_) => 700.0,
Body::BirdLarge(_) => 2_200.0,
// based on its mass divided by the volume of a bird scaled up to the size of the dragon
Body::Dragon(_) => 3_700.0,
Body::Golem(_) => WATER_DENSITY * 2.5,
Body::Humanoid(_) => HUMAN_DENSITY,
Body::Ship(ship) => ship.density().0,
Body::Object(object) => object.density().0,
_ => HUMAN_DENSITY,
};
Density(d)
}
// Values marked with ~✅ are checked based on their RL equivalent.
// Discrepancy in size compared to their RL equivalents has not necessarily been
// taken into account.
pub fn mass(&self) -> Mass {
let m = match self {
Body::BipedLarge(body) => match body.species {
biped_large::Species::Slysaurok => 400.0,
biped_large::Species::Occultsaurok => 400.0,
biped_large::Species::Mightysaurok => 400.0,
biped_large::Species::Mindflayer => 420.0,
biped_large::Species::Minotaur => 500.0,
biped_large::Species::Cavetroll => 600.0,
biped_large::Species::Mountaintroll => 600.0,
biped_large::Species::Swamptroll => 600.0,
_ => 400.0,
},
Body::BipedSmall(_) => 50.0,
// ravens are 0.69-2 kg, crows are 0.51 kg on average.
Body::BirdMedium(body) => match body.species {
bird_medium::Species::Chicken => 2.0, // ~✅ Red junglefowl are 1-1.5 kg
bird_medium::Species::Duck => 2.0,
bird_medium::Species::Eagle => 10.0, // ~✅ Steller's sea eagle are 5-9 kg
bird_medium::Species::Goose => 3.5, // ~✅ Swan geese are 2.8-3.5 kg
bird_medium::Species::Owl => 2.0,
bird_medium::Species::Parrot => 2.0,
bird_medium::Species::Peacock => 5.0,
},
Body::BirdLarge(_) => 100.0,
Body::Dragon(_) => 20_000.0,
Body::FishMedium(_) => 5.0,
Body::FishSmall(_) => 1.0,
Body::Golem(_) => 10_000.0,
Body::Humanoid(humanoid) => {
// Understand that chaning the mass values can have effects
// on multiple systems.
//
// If you want to change that value, consult with
// Physics and Combat teams
//
// Weight is proportional height, where
// a 1.75m character would weigh 65kg
65.0 * humanoid.height() / 1.75f32
},
Body::Object(obj) => obj.mass().0,
Body::QuadrupedLow(body) => match body.species {
quadruped_low::Species::Alligator => 360.0, // ~✅
quadruped_low::Species::Asp => 300.0,
// saltwater crocodiles can weigh around 1 ton, but our version is the size of an
// alligator or smaller, so whatever
quadruped_low::Species::Crocodile => 360.0,
quadruped_low::Species::Deadwood => 400.0,
quadruped_low::Species::Lavadrake => 500.0,
quadruped_low::Species::Monitor => 100.0,
quadruped_low::Species::Pangolin => 100.0,
quadruped_low::Species::Salamander => 65.0,
quadruped_low::Species::Tortoise => 200.0,
_ => 200.0,
},
Body::QuadrupedMedium(body) => match body.species {
quadruped_medium::Species::Bear => 500.0, // ~✅ (350-700 kg)
quadruped_medium::Species::Cattle => 575.0, // ~✅ (500-650 kg)
quadruped_medium::Species::Deer => 80.0,
quadruped_medium::Species::Donkey => 200.0,
quadruped_medium::Species::Highland => 200.0,
quadruped_medium::Species::Horse => 500.0, // ~✅
quadruped_medium::Species::Kelpie => 200.0,
quadruped_medium::Species::Lion => 170.0, // ~✅ (110-225 kg)
quadruped_medium::Species::Panda => 200.0,
quadruped_medium::Species::Saber => 130.0,
quadruped_medium::Species::Yak => 200.0,
_ => 200.0,
},
Body::QuadrupedSmall(body) => match body.species {
quadruped_small::Species::Axolotl => 1.0,
quadruped_small::Species::Batfox => 10.0,
quadruped_small::Species::Beaver => 10.0,
quadruped_small::Species::Boar => 80.0, // ~✅ (60-100 kg)
quadruped_small::Species::Cat => 4.0, // ~✅ (4-5 kg)
quadruped_small::Species::Dodarock => 500.0,
quadruped_small::Species::Dog => 30.0, // ~✅ (German Shepherd: 30-40 kg)
quadruped_small::Species::Fox => 10.0,
quadruped_small::Species::Frog => 1.0,
quadruped_small::Species::Fungome => 10.0,
quadruped_small::Species::Gecko => 1.0,
quadruped_small::Species::Goat => 50.0,
quadruped_small::Species::Hare => 10.0,
quadruped_small::Species::Holladon => 60.0,
quadruped_small::Species::Hyena => 70.0, // ~✅ (vaguely)
quadruped_small::Species::Jackalope => 10.0,
quadruped_small::Species::Pig => 20.0,
quadruped_small::Species::Porcupine => 5.0,
quadruped_small::Species::Quokka => 10.0,
quadruped_small::Species::Rabbit => 2.0,
quadruped_small::Species::Raccoon => 30.0,
quadruped_small::Species::Rat => 1.0,
quadruped_small::Species::Sheep => 50.0,
quadruped_small::Species::Skunk => 5.0,
quadruped_small::Species::Squirrel => 1.0,
quadruped_small::Species::Truffler => 70.0,
quadruped_small::Species::Turtle => 40.0,
},
Body::Theropod(body) => match body.species {
// for reference, elephants are in the range of 2.6-6.9 tons
// and Tyrannosaurus rex were ~8.4-14 tons
theropod::Species::Archaeos => 13_000.0,
theropod::Species::Ntouka => 13_000.0,
theropod::Species::Odonto => 13_000.0,
theropod::Species::Sandraptor => 500.0,
theropod::Species::Snowraptor => 500.0,
theropod::Species::Sunlizard => 500.0,
theropod::Species::Woodraptor => 500.0,
theropod::Species::Yale => 1_000.0,
},
Body::Ship(ship) => ship.mass().0,
};
Mass(m)
}
/// The width (shoulder to shoulder), length (nose to tail) and height
/// respectively
pub fn dimensions(&self) -> Vec3<f32> {
match self {
Body::BipedLarge(body) => match body.species {
biped_large::Species::Cyclops => Vec3::new(4.6, 3.0, 6.5),
biped_large::Species::Dullahan => Vec3::new(4.6, 3.0, 5.5),
biped_large::Species::Mightysaurok => Vec3::new(4.0, 3.0, 3.4),
biped_large::Species::Mindflayer => Vec3::new(4.4, 3.0, 8.0),
biped_large::Species::Minotaur => Vec3::new(6.0, 3.0, 8.0),
biped_large::Species::Occultsaurok => Vec3::new(4.0, 3.0, 3.4),
biped_large::Species::Slysaurok => Vec3::new(4.0, 3.0, 3.4),
biped_large::Species::Werewolf => Vec3::new(4.0, 3.0, 3.5),
biped_large::Species::Harvester => Vec3::new(4.6, 3.0, 5.4),
biped_large::Species::Cultistwarlord => Vec3::new(3.0, 3.0, 4.5),
biped_large::Species::Cultistwarlock => Vec3::new(3.0, 3.0, 3.5),
biped_large::Species::Huskbrute => Vec3::new(4.6, 3.0, 5.0),
_ => Vec3::new(4.6, 3.0, 6.0),
},
Body::BipedSmall(body) => match body.species {
biped_small::Species::Gnarling => Vec3::new(1.0, 0.75, 1.4),
biped_small::Species::Haniwa => Vec3::new(1.0, 0.75, 2.2),
biped_small::Species::Adlet => Vec3::new(1.0, 0.75, 2.0),
biped_small::Species::Sahagin => Vec3::new(1.0, 1.2, 1.7),
biped_small::Species::Myrmidon => Vec3::new(1.0, 0.75, 2.2),
biped_small::Species::Husk => Vec3::new(1.0, 0.75, 1.7),
_ => Vec3::new(1.0, 0.75, 1.4),
},
Body::BirdMedium(_) => Vec3::new(2.0, 1.0, 1.5),
Body::BirdLarge(_) => Vec3::new(2.0, 6.0, 3.5),
Body::Dragon(_) => Vec3::new(16.0, 10.0, 16.0),
Body::FishMedium(_) => Vec3::new(0.5, 2.0, 0.8),
Body::FishSmall(_) => Vec3::new(0.3, 1.2, 0.6),
Body::Golem(_) => Vec3::new(5.0, 5.0, 7.5),
Body::Humanoid(humanoid) => {
let height = humanoid.height();
Vec3::new(height / 1.3, 1.75 / 2.0, height)
},
Body::Object(object) => object.dimensions(),
Body::QuadrupedMedium(body) => match body.species {
quadruped_medium::Species::Barghest => Vec3::new(2.0, 4.4, 2.7),
quadruped_medium::Species::Bear => Vec3::new(2.0, 3.8, 3.0),
quadruped_medium::Species::Catoblepas => Vec3::new(2.0, 4.0, 2.9),
quadruped_medium::Species::Cattle => Vec3::new(2.0, 3.6, 2.4),
quadruped_medium::Species::Deer => Vec3::new(2.0, 3.0, 2.2),
quadruped_medium::Species::Dreadhorn => Vec3::new(2.0, 5.0, 4.0),
quadruped_medium::Species::Grolgar => Vec3::new(2.0, 4.0, 2.0),
quadruped_medium::Species::Highland => Vec3::new(2.0, 3.6, 2.4),
quadruped_medium::Species::Horse => Vec3::new(2.0, 3.0, 2.4),
quadruped_medium::Species::Lion => Vec3::new(2.0, 3.3, 2.0),
quadruped_medium::Species::Moose => Vec3::new(2.0, 4.0, 2.5),
quadruped_medium::Species::Saber => Vec3::new(2.0, 3.0, 2.0),
quadruped_medium::Species::Tarasque => Vec3::new(2.0, 4.0, 2.6),
quadruped_medium::Species::Yak => Vec3::new(2.0, 3.6, 3.0),
quadruped_medium::Species::Mammoth => Vec3::new(2.0, 7.0, 8.0),
quadruped_medium::Species::Ngoubou => Vec3::new(2.0, 3.2, 2.4),
quadruped_medium::Species::Llama => Vec3::new(2.0, 2.5, 2.6),
quadruped_medium::Species::Alpaca => Vec3::new(2.0, 2.0, 2.0),
_ => Vec3::new(2.0, 3.0, 2.0),
},
Body::QuadrupedSmall(body) => match body.species {
quadruped_small::Species::Dodarock => Vec3::new(1.2, 1.8, 1.5),
quadruped_small::Species::Holladon => Vec3::new(1.2, 1.6, 1.5),
quadruped_small::Species::Truffler => Vec3::new(1.2, 1.8, 2.2),
_ => Vec3::new(1.2, 1.2, 1.0),
},
Body::QuadrupedLow(body) => match body.species {
quadruped_low::Species::Asp => Vec3::new(1.0, 3.0, 1.8),
quadruped_low::Species::Crocodile => Vec3::new(1.0, 2.8, 1.3),
quadruped_low::Species::Deadwood => Vec3::new(1.0, 1.4, 1.3),
quadruped_low::Species::Lavadrake => Vec3::new(1.0, 3.0, 2.5),
quadruped_low::Species::Maneater => Vec3::new(1.0, 2.2, 4.0),
quadruped_low::Species::Monitor => Vec3::new(1.0, 2.3, 1.5),
quadruped_low::Species::Pangolin => Vec3::new(1.0, 2.6, 1.1),
quadruped_low::Species::Rocksnapper => Vec3::new(1.0, 3.0, 2.9),
quadruped_low::Species::Basilisk => Vec3::new(1.8, 3.4, 2.9),
quadruped_low::Species::Salamander => Vec3::new(1.0, 2.4, 1.3),
quadruped_low::Species::Tortoise => Vec3::new(1.0, 1.8, 1.6),
_ => Vec3::new(1.0, 1.6, 1.3),
},
Body::Ship(ship) => ship.dimensions(),
Body::Theropod(body) => match body.species {
theropod::Species::Archaeos => Vec3::new(4.0, 8.5, 8.0),
theropod::Species::Ntouka => Vec3::new(4.0, 7.0, 8.0),
theropod::Species::Odonto => Vec3::new(4.0, 7.0, 8.0),
theropod::Species::Sandraptor => Vec3::new(2.0, 3.0, 2.6),
theropod::Species::Snowraptor => Vec3::new(2.0, 3.0, 2.6),
theropod::Species::Sunlizard => Vec3::new(2.0, 3.6, 2.5),
theropod::Species::Woodraptor => Vec3::new(2.0, 3.0, 2.6),
theropod::Species::Yale => Vec3::new(1.5, 3.2, 4.0),
},
}
}
// Note: This is used for collisions, but it's not very accurate for shapes that
// are very much not cylindrical. Eventually this ought to be replaced by more
// accurate collision shapes.
pub fn radius(&self) -> f32 {
let dim = self.dimensions();
dim.x.max(dim.y) / 2.0
}
// How far away other entities should try to be. Will be added uppon the other
// entitys spacing_radius. So an entity with 2.0 and an entity with 3.0 will
// lead to that both entities will try to keep 5.0 units away from each
// other.
pub fn spacing_radius(&self) -> f32 {
self.radius()
+ match self {
Body::QuadrupedSmall(body) => match body.species {
quadruped_small::Species::Rat => 0.0,
_ => 2.0,
},
Body::QuadrupedLow(body) => match body.species {
quadruped_low::Species::Hakulaq => 0.0,
_ => 2.0,
},
Body::BipedSmall(body) => match body.species {
biped_small::Species::Husk => 3.0,
_ => 2.0,
},
_ => 2.0,
}
}
pub fn height(&self) -> f32 { self.dimensions().z }
pub fn base_energy(&self) -> u32 {
match self {
Body::BipedLarge(biped_large) => match biped_large.species {
biped_large::Species::Dullahan => 4000,
_ => 3000,
},
Body::BirdLarge(body) => match body.species {
bird_large::Species::Cockatrice => 4000,
bird_large::Species::Phoenix => 6000,
bird_large::Species::Roc => 5000,
},
Body::Humanoid(_) => 750,
_ => 1000,
}
}
#[allow(unreachable_patterns)]
pub fn base_health(&self) -> u32 {
match self {
Body::Humanoid(_) => 500,
Body::QuadrupedSmall(quadruped_small) => match quadruped_small.species {
quadruped_small::Species::Boar => 700,
quadruped_small::Species::Batfox => 400,
quadruped_small::Species::Dodarock => 1000,
quadruped_small::Species::Holladon => 800,
quadruped_small::Species::Hyena => 450,
quadruped_small::Species::Truffler => 450,
_ => 400,
},
Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
quadruped_medium::Species::Grolgar => 900,
quadruped_medium::Species::Saber => 600,
quadruped_medium::Species::Tiger => 700,
quadruped_medium::Species::Lion => 900,
quadruped_medium::Species::Tarasque => 1500,
quadruped_medium::Species::Wolf => 550,
quadruped_medium::Species::Frostfang => 400,
quadruped_medium::Species::Mouflon => 500,
quadruped_medium::Species::Catoblepas => 1000,
quadruped_medium::Species::Bonerattler => 500,
quadruped_medium::Species::Deer => 500,
quadruped_medium::Species::Hirdrasil => 700,
quadruped_medium::Species::Roshwalr => 800,
quadruped_medium::Species::Donkey => 550,
quadruped_medium::Species::Zebra => 550,
quadruped_medium::Species::Antelope => 450,
quadruped_medium::Species::Kelpie => 600,
quadruped_medium::Species::Horse => 600,
quadruped_medium::Species::Barghest => 1700,
quadruped_medium::Species::Cattle => 1000,
quadruped_medium::Species::Highland => 1200,
quadruped_medium::Species::Yak => 1100,
quadruped_medium::Species::Panda => 900,
quadruped_medium::Species::Bear => 900,
quadruped_medium::Species::Moose => 800,
quadruped_medium::Species::Dreadhorn => 3700,
quadruped_medium::Species::Mammoth => 2500,
quadruped_medium::Species::Ngoubou => 2900,
_ => 700,
},
Body::BirdMedium(bird_medium) => match bird_medium.species {
bird_medium::Species::Chicken => 300,
bird_medium::Species::Duck => 300,
bird_medium::Species::Goose => 300,
bird_medium::Species::Parrot => 250,
bird_medium::Species::Peacock => 350,
bird_medium::Species::Eagle => 450,
_ => 250,
},
Body::FishMedium(_) => 250,
Body::Dragon(_) => 5000,
Body::BirdLarge(bird_large) => match bird_large.species {
bird_large::Species::Roc => 2800,
_ => 3000,
},
Body::FishSmall(_) => 20,
Body::BipedLarge(biped_large) => match biped_large.species {
biped_large::Species::Ogre => 3200,
biped_large::Species::Cyclops => 3200,
biped_large::Species::Wendigo => 2800,
biped_large::Species::Cavetroll => 2400,
biped_large::Species::Mountaintroll => 2400,
biped_large::Species::Swamptroll => 2400,
biped_large::Species::Dullahan => 3000,
biped_large::Species::Mindflayer => 12500,
biped_large::Species::Tidalwarrior => 16000,
biped_large::Species::Yeti => 12000,
biped_large::Species::Minotaur => 30000,
biped_large::Species::Harvester => 5000,
biped_large::Species::Blueoni => 2400,
biped_large::Species::Redoni => 2400,
biped_large::Species::Huskbrute => 8000,
_ => 1200,
},
Body::BipedSmall(biped_small) => match biped_small.species {
biped_small::Species::Gnarling => 500,
biped_small::Species::Adlet => 600,
biped_small::Species::Sahagin => 800,
biped_small::Species::Haniwa => 900,
biped_small::Species::Myrmidon => 900,
biped_small::Species::Husk => 200,
_ => 600,
},
Body::Object(object) => match object {
object::Body::TrainingDummy => 10000,
object::Body::Crossbow => 800,
object::Body::HaniwaSentry => 600,
object::Body::SeaLantern => 1000,
_ => 10000,
},
Body::Golem(golem) => match golem.species {
golem::Species::ClayGolem => 4500,
_ => 10000,
},
Body::Theropod(theropod) => match theropod.species {
theropod::Species::Archaeos => 3500,
theropod::Species::Yale => 2800,
theropod::Species::Odonto => 3000,
theropod::Species::Ntouka => 3000,
_ => 1100,
},
Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
quadruped_low::Species::Crocodile => 800,
quadruped_low::Species::Alligator => 900,
quadruped_low::Species::Monitor => 600,
quadruped_low::Species::Asp => 750,
quadruped_low::Species::Tortoise => 900,
quadruped_low::Species::Rocksnapper => 1400,
quadruped_low::Species::Pangolin => 400,
quadruped_low::Species::Maneater => 1300,
quadruped_low::Species::Sandshark => 1100,
quadruped_low::Species::Hakulaq => 500,
quadruped_low::Species::Lavadrake => 1600,
quadruped_low::Species::Basilisk => 2000,
quadruped_low::Species::Deadwood => 700,
_ => 700,
},
Body::Ship(_) => 10000,
}
}
#[allow(unreachable_patterns)]
pub fn base_health_increase(&self) -> u32 {
match self {
Body::Humanoid(_) => 50,
Body::QuadrupedSmall(quadruped_small) => match quadruped_small.species {
quadruped_small::Species::Boar => 20,
quadruped_small::Species::Batfox => 10,
quadruped_small::Species::Dodarock => 30,
quadruped_small::Species::Holladon => 30,
quadruped_small::Species::Hyena => 20,
quadruped_small::Species::Truffler => 20,
_ => 10,
},
Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
quadruped_medium::Species::Grolgar => 30,
quadruped_medium::Species::Saber => 20,
quadruped_medium::Species::Tiger => 20,
quadruped_medium::Species::Tuskram => 30,
quadruped_medium::Species::Lion => 40,
quadruped_medium::Species::Tarasque => 60,
quadruped_medium::Species::Wolf => 20,
quadruped_medium::Species::Frostfang => 40,
quadruped_medium::Species::Mouflon => 30,
quadruped_medium::Species::Catoblepas => 50,
quadruped_medium::Species::Bonerattler => 30,
quadruped_medium::Species::Deer => 20,
quadruped_medium::Species::Hirdrasil => 30,
quadruped_medium::Species::Roshwalr => 40,
quadruped_medium::Species::Donkey => 30,
quadruped_medium::Species::Camel => 30,
quadruped_medium::Species::Zebra => 30,
quadruped_medium::Species::Antelope => 20,
quadruped_medium::Species::Kelpie => 30,
quadruped_medium::Species::Horse => 30,
quadruped_medium::Species::Barghest => 50,
quadruped_medium::Species::Cattle => 30,
quadruped_medium::Species::Highland => 30,
quadruped_medium::Species::Yak => 50,
quadruped_medium::Species::Panda => 40,
quadruped_medium::Species::Bear => 40,
quadruped_medium::Species::Moose => 30,
quadruped_medium::Species::Dreadhorn => 60,
quadruped_medium::Species::Mammoth => 80,
quadruped_medium::Species::Ngoubou => 70,
_ => 20,
},
Body::BirdMedium(bird_medium) => match bird_medium.species {
bird_medium::Species::Chicken => 10,
bird_medium::Species::Duck => 10,
bird_medium::Species::Goose => 10,
bird_medium::Species::Parrot => 10,
bird_medium::Species::Peacock => 10,
bird_medium::Species::Eagle => 10,
_ => 20,
},
Body::FishMedium(_) => 10,
Body::Dragon(_) => 500,
Body::BirdLarge(bird_large) => match bird_large.species {
bird_large::Species::Roc => 110,
_ => 120,
},
Body::FishSmall(_) => 10,
Body::BipedLarge(biped_large) => match biped_large.species {
biped_large::Species::Ogre => 70,
biped_large::Species::Cyclops => 80,
biped_large::Species::Wendigo => 80,
biped_large::Species::Cavetroll => 60,
biped_large::Species::Mountaintroll => 60,
biped_large::Species::Swamptroll => 60,
biped_large::Species::Dullahan => 120,
biped_large::Species::Huskbrute => 100,
// Boss enemies have their health set, not adjusted by level.
biped_large::Species::Huskbrute => 0,
biped_large::Species::Mindflayer => 0,
biped_large::Species::Minotaur => 0,
biped_large::Species::Tidalwarrior => 0,
biped_large::Species::Yeti => 0,
biped_large::Species::Harvester => 0,
_ => 100,
},
Body::BipedSmall(_) => 10,
Body::Object(_) => 10,
Body::Golem(_) => 0,
Body::Theropod(_) => 20,
Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
quadruped_low::Species::Crocodile => 20,
quadruped_low::Species::Alligator => 20,
quadruped_low::Species::Salamander => 10,
quadruped_low::Species::Monitor => 10,
quadruped_low::Species::Asp => 10,
quadruped_low::Species::Tortoise => 20,
quadruped_low::Species::Rocksnapper => 50,
quadruped_low::Species::Pangolin => 10,
quadruped_low::Species::Maneater => 30,
quadruped_low::Species::Sandshark => 45,
quadruped_low::Species::Hakulaq => 10,
quadruped_low::Species::Deadwood => 30,
_ => 20,
},
Body::Ship(_) => 500,
}
}
pub fn flying_height(&self) -> f32 {
match self {
Body::BirdLarge(_) => 50.0,
Body::BirdMedium(_) => 40.0,
Body::Dragon(_) => 60.0,
Body::Ship(ship) if ship.can_fly() => 60.0,
_ => 0.0,
}
}
pub fn immune_to(&self, buff: BuffKind) -> bool {
match buff {
BuffKind::Bleeding => matches!(self, Body::Object(_) | Body::Golem(_) | Body::Ship(_)),
BuffKind::Burning => match self {
Body::Golem(g) => matches!(g.species, golem::Species::ClayGolem),
Body::BipedSmall(b) => matches!(b.species, biped_small::Species::Haniwa),
Body::Object(object::Body::HaniwaSentry) => true,
Body::QuadrupedLow(q) => matches!(q.species, quadruped_low::Species::Lavadrake),
Body::BirdLarge(b) => matches!(
b.species,
bird_large::Species::Phoenix | bird_large::Species::Cockatrice
),
_ => false,
},
BuffKind::Ensnared => {
matches!(self, Body::BipedLarge(b) if matches!(b.species, biped_large::Species::Harvester))
},
_ => false,
}
}
/// Returns a multiplier representing increased difficulty not accounted for
/// due to AI or not using an actual weapon
// TODO: Match on species
pub fn combat_multiplier(&self) -> f32 {
match self {
Body::Object(_) | Body::Ship(_) => 0.0,
Body::BipedLarge(b) => match b.species {
biped_large::Species::Mindflayer => 4.8,
biped_large::Species::Minotaur => 3.2,
biped_large::Species::Tidalwarrior => 2.25,
biped_large::Species::Yeti => 2.0,
biped_large::Species::Harvester => 2.4,
_ => 1.0,
},
Body::Golem(g) => match g.species {
golem::Species::ClayGolem => 2.0,
_ => 1.0,
},
_ => 1.0,
}
}
pub fn base_poise(&self) -> u32 {
match self {
Body::Humanoid(_) => 100,
Body::BipedLarge(biped_large) => match biped_large.species {
biped_large::Species::Mindflayer => 320,
biped_large::Species::Minotaur => 280,
_ => 250,
},
Body::Golem(_) => 300,
_ => 100,
}
}
/// Returns the eye height for this creature.
pub fn eye_height(&self) -> f32 { self.height() * 0.9 }
pub fn default_light_offset(&self) -> Vec3<f32> {
// TODO: Make this a manifest
match self {
Body::Object(_) => Vec3::unit_z() * 0.5,
_ => Vec3::unit_z(),
}
}
pub fn can_strafe(&self) -> bool {
matches!(
self,
Body::Humanoid(_) | Body::BipedSmall(_) | Body::BipedLarge(_)
)
}
/// Component of the mounting offset specific to the mountee
pub fn mountee_offset(&self) -> Vec3<f32> {
match self {
Body::QuadrupedMedium(quadruped_medium) => {
match (quadruped_medium.species, quadruped_medium.body_type) {
(quadruped_medium::Species::Grolgar, _) => [0.5, 0.5, 1.8],
(quadruped_medium::Species::Saber, _) => [0.3, 0.3, 1.3],
(quadruped_medium::Species::Tiger, _) => [0.2, 0.2, 1.4],
(quadruped_medium::Species::Tuskram, _) => [-0.5, -0.5, 1.5],
(quadruped_medium::Species::Lion, _) => [0.3, 0.3, 1.5],
(quadruped_medium::Species::Tarasque, _) => [0.6, 0.6, 2.0],
(quadruped_medium::Species::Wolf, _) => [0.5, 0.5, 1.3],
(quadruped_medium::Species::Frostfang, _) => [0.5, 0.5, 1.2],
(quadruped_medium::Species::Mouflon, _) => [0.3, 0.3, 1.2],
(quadruped_medium::Species::Catoblepas, _) => [0.0, 0.0, 2.0],
(quadruped_medium::Species::Bonerattler, _) => [0.5, 0.5, 1.2],
(quadruped_medium::Species::Deer, _) => [0.2, 0.2, 1.3],
(quadruped_medium::Species::Hirdrasil, _) => [0.0, 0.0, 1.4],
(quadruped_medium::Species::Roshwalr, _) => [0.5, 0.5, 1.8],
(quadruped_medium::Species::Donkey, _) => [0.5, 0.5, 1.5],
(quadruped_medium::Species::Camel, _) => [-0.1, -0.1, 2.8],
(quadruped_medium::Species::Zebra, _) => [0.5, 0.5, 1.8],
(quadruped_medium::Species::Antelope, _) => [0.3, 0.3, 1.4],
(quadruped_medium::Species::Kelpie, _) => [0.5, 0.5, 1.9],
(quadruped_medium::Species::Horse, _) => [0.0, 0.0, 2.0],
(quadruped_medium::Species::Barghest, _) => [0.5, 0.5, 2.2],
(quadruped_medium::Species::Cattle, quadruped_medium::BodyType::Male) => {
[0.5, 0.5, 2.6]
},
(quadruped_medium::Species::Cattle, quadruped_medium::BodyType::Female) => {
[0.7, 0.7, 2.2]
},
(quadruped_medium::Species::Darkhound, _) => [0.5, 0.5, 1.4],
(quadruped_medium::Species::Highland, _) => [0.5, 0.5, 2.3],
(quadruped_medium::Species::Yak, _) => [0.0, 0.0, 3.0],
(quadruped_medium::Species::Panda, _) => [-0.2, -0.2, 1.4],
(quadruped_medium::Species::Bear, _) => [-0.4, -0.4, 2.5],
(quadruped_medium::Species::Dreadhorn, _) => [0.2, 0.2, 3.5],
(quadruped_medium::Species::Moose, _) => [-0.6, -0.6, 2.1],
(quadruped_medium::Species::Snowleopard, _) => [-0.5, -0.5, 1.4],
(quadruped_medium::Species::Mammoth, _) => [0.0, 4.9, 7.2],
(quadruped_medium::Species::Ngoubou, _) => [0.0, 0.3, 2.0],
(quadruped_medium::Species::Llama, _) => [0.0, 0.1, 1.5],
(quadruped_medium::Species::Alpaca, _) => [0.0, -0.1, 1.0],
}
},
Body::Ship(ship) => match ship {
ship::Body::DefaultAirship => [0.0, 0.0, 10.0],
ship::Body::AirBalloon => [0.0, 0.0, 5.0],
},
_ => [0.0, 0.0, 0.0],
}
.into()
}
/// Component of the mounting offset specific to the mounter
pub fn mounter_offset(&self) -> Vec3<f32> {
match self {
Body::Humanoid(_) => [0.0, 0.0, 0.0],
_ => [0.0, 0.0, 0.0],
}
.into()
}
}
impl Component for Body {
type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
}