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f5aee1d2a7
As a side effect, this moves the initial game server sync message into the login code, since that's the first place we can check for admin permissions and we want to avoid sending large messages to users who are not authenticated (especially if the player cap has been reached; previously, the player cap check limited the damage that could be done by unauthenticated players). Some fallout from this is that we don't synchronize the Player component anymore, which had some minor effects on voxygen. This update also breaks Torvus, since Client::new now expects the username and password to be provided from the getgo--an accompanying MR will be submitted to fix it. |
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