veloren/voxygen
Joshua Yanovski f5aee1d2a7 Allow mods/admins to log in when server is full.
As a side effect, this moves the initial game server sync message into
the login code, since that's the first place we can check for admin
permissions and we want to avoid sending large messages to users who are
not authenticated (especially if the player cap has been reached;
previously, the player cap check limited the damage that could be done
by unauthenticated players).

Some fallout from this is that we don't synchronize the Player component
anymore, which had some minor effects on voxygen.  This update also
breaks Torvus, since Client::new now expects the username and password
to be provided from the getgo--an accompanying MR will be submitted to
fix it.
2022-09-06 21:42:31 -07:00
..
anim Creature model updates 2022-09-06 10:35:10 +00:00
benches Fix warnings 2022-01-23 16:32:25 -05:00
dynlib Move Veloren to 2021 edition 2022-01-26 16:46:40 +02:00
egui Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
examples (See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf 2020-08-20 20:34:59 +02:00
i18n Remove cfg(feature = stat) for localization test 2022-08-25 14:23:27 +03:00
src Allow mods/admins to log in when server is full. 2022-09-06 21:42:31 -07:00
build.rs feat(voxygen): add logo for windows executable 2019-10-02 16:57:08 +02:00
Cargo.toml Add CLI argument to voxygen that allows specifying a value to place into the server field in the main menu. 2022-09-03 17:26:07 -04:00