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f6189a61f2
- `BlockFloater`s and `ComboFloater`s don't store the owner anymore, `ExpFloater` still does, however the field is used to prevent accumulating old floaters with new ones. This change also makes it so that if the client changes entity, they keep the old entity's floaters. - The `combo_floaters` field is now `combo_floater` plus it now uses an Option<ExpFloater>. - Changed `handle_health_change` to change the health even if the entity does not have a `Pos` or `Uid`, now uses `emit_now`combo_floater` plus it now uses an Option<ExpFloater>. - Changed `handle_health_change` to change the health even if the entity does not have a `Pos` or `Uid`, now uses `emit_now` - Changed some comments |
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.. | ||
audio | ||
ecs | ||
hud | ||
menu | ||
mesh | ||
render | ||
scene | ||
session | ||
settings | ||
ui | ||
cmd.rs | ||
controller.rs | ||
credits.rs | ||
error.rs | ||
game_input.rs | ||
key_state.rs | ||
lib.rs | ||
main.rs | ||
profile.rs | ||
run.rs | ||
singleplayer.rs | ||
window.rs |