veloren/world/src/column/mod.rs
2019-06-13 11:59:05 +01:00

149 lines
4.4 KiB
Rust

use std::ops::{Add, Div, Mul, Neg, Sub};
use vek::*;
use noise::NoiseFn;
use common::{
terrain::Block,
vol::Vox,
};
use crate::{
CONFIG,
util::Sampler,
World,
};
pub struct ColumnGen<'a> {
world: &'a World,
}
impl<'a> ColumnGen<'a> {
pub fn new(world: &'a World) -> Self {
Self {
world,
}
}
}
impl<'a> Sampler for ColumnGen<'a> {
type Index = Vec2<i32>;
type Sample = Option<ColumnSample>;
fn get(&mut self, wpos: Vec2<i32>) -> Option<ColumnSample> {
let wposf = wpos.map(|e| e as f64);
let sim = self.world.sim();
let alt_base = sim.get_interpolated(wpos, |chunk| chunk.alt_base)?;
let chaos = sim.get_interpolated(wpos, |chunk| chunk.chaos)?;
let temp = sim.get_interpolated(wpos, |chunk| chunk.temp)?;
let rockiness = sim.get_interpolated(wpos, |chunk| chunk.rockiness)?;
let tree_density = sim.get_interpolated(wpos, |chunk| chunk.tree_density)?;
let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?
+ sim.gen_ctx.small_nz.get((wposf.div(256.0)).into_array()) as f32
* chaos.max(0.2)
* 64.0;
let rock = (sim.gen_ctx.small_nz.get(Vec3::new(wposf.x, wposf.y, alt as f64).div(100.0).into_array()) as f32)
.mul(rockiness)
.sub(0.35)
.max(0.0)
.mul(6.0);
let wposf3d = Vec3::new(wposf.x, wposf.y, alt as f64);
let marble = (sim.gen_ctx.hill_nz.get((wposf3d.div(48.0)).into_array()) as f32)
.add(1.0)
.mul(0.5);
// Colours
let cold_grass = Rgb::new(0.0, 0.4, 0.1);
let warm_grass = Rgb::new(0.25, 0.8, 0.05);
let cold_stone = Rgb::new(0.55, 0.7, 0.75);
let warm_stone = Rgb::new(0.65, 0.65, 0.35);
let beach_sand = Rgb::new(0.93, 0.84, 0.33);
let desert_sand = Rgb::new(0.97, 0.84, 0.23);
let snow = Rgb::broadcast(1.0);
let grass = Rgb::lerp(cold_grass, warm_grass, marble);
let grassland = grass; //Rgb::lerp(grass, warm_stone, rock.mul(5.0).min(0.8));
let cliff = Rgb::lerp(cold_stone, warm_stone, marble);
let ground = Rgb::lerp(
Rgb::lerp(snow, grassland, temp.add(0.4).mul(32.0).sub(0.4)),
desert_sand,
temp.sub(0.4).mul(32.0).add(0.4),
);
// Caves
let cave_at = |wposf: Vec2<f64>| {
(sim.gen_ctx.cave_0_nz.get(
Vec3::new(wposf.x, wposf.y, alt as f64 * 8.0)
.div(800.0)
.into_array(),
) as f32)
.powf(2.0)
.neg()
.add(1.0)
.mul((1.15 - chaos).min(1.0))
};
let cave_xy = cave_at(wposf);
let cave_alt = alt - 32.0
+ (sim
.gen_ctx
.cave_1_nz
.get(Vec2::new(wposf.x, wposf.y).div(48.0).into_array()) as f32)
* 8.0
+ (sim
.gen_ctx
.cave_1_nz
.get(Vec2::new(wposf.x, wposf.y).div(300.0).into_array()) as f32)
.add(1.0)
.mul(0.5)
.powf(8.0)
.mul(256.0);
Some(ColumnSample {
alt,
chaos,
surface_color: Rgb::lerp(
beach_sand,
// Land
Rgb::lerp(
ground,
// Mountain
Rgb::lerp(
cliff,
snow,
(alt - CONFIG.sea_level
- 0.3 * CONFIG.mountain_scale
- alt_base
- temp * 96.0
- marble * 24.0)
/ 12.0,
),
(alt - CONFIG.sea_level - 0.2 * CONFIG.mountain_scale) / 180.0,
),
// Beach
(alt - CONFIG.sea_level - 2.0) / 5.0,
),
tree_density,
close_trees: sim.gen_ctx.tree_gen.get(wpos),
cave_xy,
cave_alt,
rock,
})
}
}
#[derive(Clone)]
pub struct ColumnSample {
pub alt: f32,
pub chaos: f32,
pub surface_color: Rgb<f32>,
pub tree_density: f32,
pub close_trees: [(Vec2<i32>, u32); 9],
pub cave_xy: f32,
pub cave_alt: f32,
pub rock: f32,
}