veloren/assets/voxygen/shaders/lod-terrain-vert.glsl

30 lines
450 B
GLSL

#version 330 core
#include <globals.glsl>
#include <srgb.glsl>
#include <lod.glsl>
in vec2 v_pos;
layout (std140)
uniform u_locals {
vec4 nul;
};
out vec3 f_pos;
out float f_light;
void main() {
f_pos = lod_pos(v_pos);
f_pos.z -= 25.0 / pow(distance(focus_pos.xy, f_pos.xy) / view_distance.x, 20.0);
f_light = 1.0;
gl_Position =
proj_mat *
view_mat *
vec4(f_pos, 1);
gl_Position.z = 1.0 / (1.0 - gl_Position.z * 0.001 - 100.0);
}