veloren/world/examples/turb.rs
S Handley 56f9c5d35f Fix the glider_close sfx event
This was failing to trigger since we now have a MovementState::Fall, but
the sfx mapper was still trying to work this out itself based on
velocity. We no longer need to track velocity as a result and can use
the MovementState.

Also silenced warnings resulting from unused vars when running tests.
2019-12-09 09:50:14 +00:00

42 lines
1.0 KiB
Rust

use noise::{Seedable, SuperSimplex};
use vek::*;
const W: usize = 640;
const H: usize = 640;
fn main() {
let mut win = minifb::Window::new("Turb", W, H, minifb::WindowOptions::default()).unwrap();
let _nz_x = SuperSimplex::new().set_seed(0);
let _nz_y = SuperSimplex::new().set_seed(1);
let mut _time = 0.0f64;
while win.is_open() {
let mut buf = vec![0; W * H];
for i in 0..W {
for j in 0..H {
let pos = Vec2::new(i as f64 / W as f64, j as f64 / H as f64) * 0.5 - 0.25;
let pos = pos * 10.0;
let pos = (0..10).fold(pos, |pos, _| pos.map(|e| e.powf(3.0) - 1.0));
let val = if pos.map(|e| e.abs() < 0.5).reduce_and() {
1.0f32
} else {
0.0
};
buf[j * W + i] = u32::from_le_bytes([(val.max(0.0).min(1.0) * 255.0) as u8; 4]);
}
}
win.update_with_buffer(&buf).unwrap();
_time += 1.0 / 60.0;
}
}