veloren/assets/common/abilities/bow/charged.ron

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ChargedRanged(
energy_cost: 0,
energy_drain: 300,
initial_damage: 40,
max_damage: 200,
initial_knockback: 10.0,
max_knockback: 20.0,
speed: 1.0,
buildup_duration: 100,
charge_duration: 1500,
recover_duration: 500,
projectile_body: Object(MultiArrow),
projectile_light: None,
projectile_gravity: Some(Gravity(0.2)),
initial_projectile_speed: 100.0,
max_projectile_speed: 500.0,
)