veloren/assets/voxygen/shaders/debug-frag.glsl
2021-08-31 22:53:10 +01:00

20 lines
263 B
GLSL

#version 460 core
#include <globals.glsl>
layout (location = 0)
in vec4 f_color;
layout (std140, set = 1, binding = 0)
uniform u_locals {
vec4 w_pos;
vec4 w_color;
};
layout (location = 0)
out vec4 tgt_color;
void main() {
tgt_color = f_color;
}