mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
262 lines
9.2 KiB
Rust
262 lines
9.2 KiB
Rust
use super::{
|
|
combat::{ATTACK_DURATION, WIELD_DURATION},
|
|
movement::ROLL_DURATION,
|
|
};
|
|
use crate::{
|
|
comp::{
|
|
item, projectile, ActionState::*, Body, CharacterState, ControlEvent, Controller, Item,
|
|
MovementState::*, PhysicsState, Projectile, Stats, Vel,
|
|
},
|
|
event::{EventBus, LocalEvent, ServerEvent},
|
|
};
|
|
use specs::{
|
|
saveload::{Marker, MarkerAllocator},
|
|
Entities, Join, Read, ReadStorage, System, WriteStorage,
|
|
};
|
|
use sphynx::UidAllocator;
|
|
use std::time::Duration;
|
|
use vek::*;
|
|
|
|
/// This system is responsible for validating controller inputs
|
|
pub struct Sys;
|
|
impl<'a> System<'a> for Sys {
|
|
type SystemData = (
|
|
Read<'a, UidAllocator>,
|
|
Entities<'a>,
|
|
Read<'a, EventBus<ServerEvent>>,
|
|
Read<'a, EventBus<LocalEvent>>,
|
|
WriteStorage<'a, Controller>,
|
|
ReadStorage<'a, Stats>,
|
|
ReadStorage<'a, Body>,
|
|
ReadStorage<'a, Vel>,
|
|
ReadStorage<'a, PhysicsState>,
|
|
WriteStorage<'a, CharacterState>,
|
|
);
|
|
|
|
fn run(
|
|
&mut self,
|
|
(
|
|
uid_allocator,
|
|
entities,
|
|
server_bus,
|
|
local_bus,
|
|
mut controllers,
|
|
stats,
|
|
bodies,
|
|
velocities,
|
|
physics_states,
|
|
mut character_states,
|
|
): Self::SystemData,
|
|
) {
|
|
let mut server_emitter = server_bus.emitter();
|
|
let mut local_emitter = local_bus.emitter();
|
|
|
|
for (entity, controller, stats, body, vel, physics, mut character) in (
|
|
&entities,
|
|
&mut controllers,
|
|
&stats,
|
|
&bodies,
|
|
&velocities,
|
|
&physics_states,
|
|
&mut character_states,
|
|
)
|
|
.join()
|
|
{
|
|
if stats.is_dead {
|
|
// Respawn
|
|
if controller.respawn {
|
|
server_emitter.emit(ServerEvent::Respawn(entity));
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// Move
|
|
controller.move_dir = if controller.move_dir.magnitude_squared() > 1.0 {
|
|
controller.move_dir.normalized()
|
|
} else {
|
|
controller.move_dir
|
|
};
|
|
|
|
if character.movement == Stand && controller.move_dir.magnitude_squared() > 0.0 {
|
|
character.movement = Run;
|
|
} else if character.movement == Run && controller.move_dir.magnitude_squared() == 0.0 {
|
|
character.movement = Stand;
|
|
}
|
|
|
|
// Look
|
|
controller.look_dir = controller
|
|
.look_dir
|
|
.try_normalized()
|
|
.unwrap_or(controller.move_dir.into());
|
|
|
|
// Glide
|
|
// TODO: Check for glide ability/item
|
|
if controller.glide
|
|
&& !physics.on_ground
|
|
&& (character.action == Idle || character.action.is_wield())
|
|
&& character.movement == Jump
|
|
&& body.is_humanoid()
|
|
{
|
|
character.movement = Glide;
|
|
} else if !controller.glide && character.movement == Glide {
|
|
character.movement = Jump;
|
|
}
|
|
|
|
// Sit
|
|
if controller.sit
|
|
&& physics.on_ground
|
|
&& character.action == Idle
|
|
&& character.movement != Sit
|
|
&& body.is_humanoid()
|
|
{
|
|
character.movement = Sit;
|
|
} else if character.movement == Sit
|
|
&& (controller.move_dir.magnitude_squared() > 0.0 || !physics.on_ground)
|
|
{
|
|
character.movement = Run;
|
|
}
|
|
|
|
// Wield
|
|
if controller.primary
|
|
&& character.action == Idle
|
|
&& (character.movement == Stand || character.movement == Run)
|
|
{
|
|
character.action = Wield {
|
|
time_left: WIELD_DURATION,
|
|
};
|
|
}
|
|
|
|
match stats.equipment.main {
|
|
Some(Item::Tool {
|
|
kind: item::Tool::Bow,
|
|
..
|
|
}) => {
|
|
if controller.primary
|
|
&& (character.movement == Stand
|
|
|| character.movement == Run
|
|
|| character.movement == Jump)
|
|
{
|
|
if let Wield { time_left } = character.action {
|
|
if time_left == Duration::default() {
|
|
// Immediately end the wield
|
|
character.action = Idle;
|
|
server_emitter.emit(ServerEvent::Shoot {
|
|
entity,
|
|
dir: controller.look_dir,
|
|
projectile: Projectile {
|
|
hit_ground: vec![projectile::Effect::Stick],
|
|
hit_entity: vec![
|
|
projectile::Effect::Damage(10),
|
|
projectile::Effect::Vanish,
|
|
],
|
|
},
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Some(Item::Tool { .. }) => {
|
|
// Attack
|
|
if controller.primary
|
|
&& (character.movement == Stand
|
|
|| character.movement == Run
|
|
|| character.movement == Jump)
|
|
{
|
|
if let Wield { time_left } = character.action {
|
|
if time_left == Duration::default() {
|
|
character.action = Attack {
|
|
time_left: ATTACK_DURATION,
|
|
applied: false,
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
// Block
|
|
if controller.secondary
|
|
&& (character.movement == Stand || character.movement == Run)
|
|
&& (character.action == Idle || character.action.is_wield())
|
|
{
|
|
character.action = Block {
|
|
time_left: Duration::from_secs(5),
|
|
};
|
|
} else if !controller.secondary && character.action.is_block() {
|
|
character.action = Idle;
|
|
}
|
|
}
|
|
Some(Item::Debug(item::Debug::Boost)) => {
|
|
if controller.primary {
|
|
local_emitter.emit(LocalEvent::Boost {
|
|
entity,
|
|
vel: controller.look_dir * 7.0,
|
|
});
|
|
}
|
|
if controller.secondary {
|
|
// Go upward
|
|
local_emitter.emit(LocalEvent::Boost {
|
|
entity,
|
|
vel: Vec3::new(0.0, 0.0, 7.0),
|
|
});
|
|
}
|
|
}
|
|
None => {
|
|
// Attack
|
|
if controller.primary
|
|
&& (character.movement == Stand
|
|
|| character.movement == Run
|
|
|| character.movement == Jump)
|
|
&& !character.action.is_attack()
|
|
{
|
|
character.action = Attack {
|
|
time_left: ATTACK_DURATION,
|
|
applied: false,
|
|
};
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
// Roll
|
|
if controller.roll
|
|
&& (character.action == Idle || character.action.is_wield())
|
|
&& character.movement == Run
|
|
&& physics.on_ground
|
|
{
|
|
character.movement = Roll {
|
|
time_left: ROLL_DURATION,
|
|
};
|
|
}
|
|
|
|
// Jump
|
|
if controller.jump
|
|
&& physics.on_ground
|
|
&& vel.0.z <= 0.0
|
|
&& !character.movement.is_roll()
|
|
{
|
|
local_emitter.emit(LocalEvent::Jump(entity));
|
|
}
|
|
|
|
// Wall leap
|
|
if controller.wall_leap {
|
|
if let (Some(_wall_dir), Climb) = (physics.on_wall, character.movement) {
|
|
//local_emitter.emit(LocalEvent::WallLeap { entity, wall_dir });
|
|
}
|
|
}
|
|
|
|
// Process controller events
|
|
for event in std::mem::replace(&mut controller.events, Vec::new()) {
|
|
match event {
|
|
ControlEvent::Mount(mountee_uid) => {
|
|
if let Some(mountee_entity) =
|
|
uid_allocator.retrieve_entity_internal(mountee_uid.id())
|
|
{
|
|
server_emitter.emit(ServerEvent::Mount(entity, mountee_entity));
|
|
}
|
|
}
|
|
ControlEvent::Unmount => server_emitter.emit(ServerEvent::Unmount(entity)),
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|