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108 lines
2.9 KiB
Rust
108 lines
2.9 KiB
Rust
pub mod idle;
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// Reexports
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pub use self::idle::IdleAnimation;
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use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
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use common::comp::{self};
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use core::convert::TryFrom;
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pub type Body = comp::ship::Body;
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skeleton_impls!(struct ShipSkeleton {
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+ bone0,
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+ bone1,
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+ bone2,
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+ bone3,
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});
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impl Skeleton for ShipSkeleton {
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type Attr = SkeletonAttr;
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type Body = Body;
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const BONE_COUNT: usize = 4;
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#[cfg(feature = "use-dyn-lib")]
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const COMPUTE_FN: &'static [u8] = b"ship_compute_mats\0";
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#[cfg_attr(feature = "be-dyn-lib", export_name = "ship_compute_mats")]
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fn compute_matrices_inner(
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&self,
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base_mat: Mat4<f32>,
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buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
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body: Self::Body,
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) -> Offsets {
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let bone0_mat = base_mat * Mat4::scaling_3d(1.0 / 11.0) * Mat4::<f32>::from(self.bone0);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
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make_bone(bone0_mat),
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make_bone(bone0_mat * Mat4::<f32>::from(self.bone1)),
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make_bone(bone0_mat * Mat4::<f32>::from(self.bone2)),
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make_bone(bone0_mat * Mat4::<f32>::from(self.bone3)),
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];
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Offsets {
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lantern: None,
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// TODO: see quadruped_medium for how to animate this
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mount_bone: Transform {
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position: common::comp::Body::Ship(body)
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.mountee_offset()
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.into_tuple()
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.into(),
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..Default::default()
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},
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}
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}
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}
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pub struct SkeletonAttr {
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bone0: (f32, f32, f32),
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bone1: (f32, f32, f32),
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bone2: (f32, f32, f32),
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bone3: (f32, f32, f32),
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}
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impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
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type Error = ();
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fn try_from(body: &'a comp::Body) -> Result<Self, Self::Error> {
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match body {
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comp::Body::Ship(body) => Ok(SkeletonAttr::from(body)),
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_ => Err(()),
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}
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}
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}
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impl Default for SkeletonAttr {
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fn default() -> Self {
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Self {
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bone0: (0.0, 0.0, 0.0),
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bone1: (0.0, 0.0, 0.0),
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bone2: (0.0, 0.0, 0.0),
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bone3: (0.0, 0.0, 0.0),
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}
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}
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}
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impl<'a> From<&'a Body> for SkeletonAttr {
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fn from(body: &'a Body) -> Self {
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use comp::ship::Body::*;
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Self {
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bone0: match body {
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DefaultAirship => (0.0, 0.0, 0.0),
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AirBalloon => (0.0, 0.0, 0.0),
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},
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bone1: match body {
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DefaultAirship => (-13.0, -25.0, 10.0),
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AirBalloon => (0.0, 0.0, 0.0),
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},
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bone2: match body {
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DefaultAirship => (13.0, -25.0, 10.0),
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AirBalloon => (0.0, 0.0, 0.0),
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},
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bone3: match body {
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DefaultAirship => (0.0, -27.5, 8.5),
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AirBalloon => (0.0, -9.0, 8.0),
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},
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}
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}
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}
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