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43 lines
2.0 KiB
Plaintext
43 lines
2.0 KiB
Plaintext
(
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loot_tables: [
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// balance the loot tables against each other (higher= more common= smaller price)
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// Weapons
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(16.0, true, "common.loot_tables.weapons.starter"),
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(12.0, true, "common.loot_tables.weapons.tier-0"),
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(6.0, true, "common.loot_tables.weapons.tier-1"),
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(4.0, true, "common.loot_tables.weapons.tier-2"),
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(2.0, true, "common.loot_tables.weapons.tier-3"),
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(1.0, false, "common.loot_tables.weapons.tier-4"),
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(0.5, false, "common.loot_tables.weapons.tier-5"),
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(0.05, false, "common.loot_tables.weapons.cultist"),
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(0.05, false, "common.loot_tables.weapons.cave"),
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(0.04, false, "common.loot_tables.weapons.legendary"),
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// Armor
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(20.0, true, "common.loot_tables.armor.cloth"),
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(6.0, true, "common.loot_tables.armor.rawhide"),
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(3.0, true, "common.loot_tables.armor.leather"),
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(1.0, true, "common.loot_tables.armor.twigs"),
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(1.0, true, "common.loot_tables.armor.twigsflowers"),
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(1.0, true, "common.loot_tables.armor.twigsleaves"),
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// Materials
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(7.5, true, "common.loot_tables.materials.common"),
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(8.0, true, "common.loot_tables.materials.underground"),
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// Food
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(0.3, true, "common.loot_tables.food.farm_ingredients"),
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(0.4, true, "common.loot_tables.food.wild_ingredients"),
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(0.2, true, "common.loot_tables.food.prepared"),
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// TODO: Change consumables and split them up
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(1.0, true, "common.loot_tables.consumable.default"),
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(1.0, false, "common.loot_tables.trading"),
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],
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// this is the amount of that good the most common item represents
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// so basically this table balances the goods against each other (higher=less valuable)
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good_scaling: [
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(Potions, 0.0075), // common.items.consumable.potion_minor
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(Food, 0.1), // common.items.food.mushroom
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(Coin, 1.0), // common.items.utility.coins
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(Armor, 0.05), // common.items.armor.misc.pants.worker_blue
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(Tools, 0.10), // common.items.weapons.staff.starter_staff
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(Ingredients, 0.15), // common.items.crafting_ing.leather_scraps
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])
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