mirror of
https://gitlab.com/veloren/veloren.git
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401 lines
10 KiB
Plaintext
401 lines
10 KiB
Plaintext
(
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{
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//
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// Character States
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//
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Run: (
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files: [
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"voxygen.audio.sfx.footsteps.stepgrass_1",
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"voxygen.audio.sfx.footsteps.stepgrass_2",
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"voxygen.audio.sfx.footsteps.stepgrass_3",
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"voxygen.audio.sfx.footsteps.stepgrass_4",
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"voxygen.audio.sfx.footsteps.stepgrass_5",
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"voxygen.audio.sfx.footsteps.stepgrass_6",
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],
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threshold: 0.25,
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),
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ExperienceGained: (
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files: [
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// "voxygen.audio.sfx.character.experience_gained_1",
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// "voxygen.audio.sfx.character.experience_gained_2",
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// "voxygen.audio.sfx.character.experience_gained_3",
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],
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threshold: 0.5,
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),
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LevelUp:(
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files: [
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"voxygen.audio.sfx.character.level_up_sound_-_shorter_wind_up",
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],
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threshold: 0.5,
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),
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Jump: (
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files: [
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// Event not implemented?
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],
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threshold: 0.25,
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),
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Fall: (
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files: [
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// Event not implemented?
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],
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threshold: 0.25,
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),
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Roll: (
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files: [
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"voxygen.audio.sfx.character.dive_roll_1",
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"voxygen.audio.sfx.character.dive_roll_2",
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],
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threshold: 0.25,
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),
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Climb: (
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files: [
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// TODO: sync with animation
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//"voxygen.audio.sfx.footsteps.stepgrass_1",
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//"voxygen.audio.sfx.footsteps.stepgrass_2",
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//"voxygen.audio.sfx.footsteps.stepgrass_3",
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//"voxygen.audio.sfx.footsteps.stepgrass_4",
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//"voxygen.audio.sfx.footsteps.stepgrass_5",
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//"voxygen.audio.sfx.footsteps.stepgrass_6",
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],
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threshold: 0.25,
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),
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GliderOpen: (
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files: [
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"voxygen.audio.sfx.glider_open",
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],
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threshold: 0.5,
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),
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Glide: (
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files: [
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// Event Missing or not implemented?
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],
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threshold: 0.5,
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),
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GliderClose: (
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files: [
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// Event Missing or not implemented?
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"voxygen.audio.sfx.glider_close",
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],
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threshold: 0.5,
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),
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//
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// Sword
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//
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Wield(Sword): (
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files: [
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"voxygen.audio.sfx.weapon.sword_out",
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],
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threshold: 0.5,
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),
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Unwield(Sword): (
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files: [
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"voxygen.audio.sfx.weapon.sword_in",
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],
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threshold: 0.5,
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),
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Attack(ComboMelee(Swing, 1), Sword): (
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files: [
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"voxygen.audio.sfx.abilities.swing_sword",
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],
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threshold: 0.7,
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),
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Attack(ComboMelee(Swing, 2), Sword): (
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files: [
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"voxygen.audio.sfx.abilities.separated_second_swing",
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],
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threshold: 0.7,
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),
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Attack(ComboMelee(Swing, 3), Sword): (
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files: [
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"voxygen.audio.sfx.abilities.separated_third_swing",
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],
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threshold: 0.7,
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),
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Attack(DashMelee, Sword): (
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files: [
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"voxygen.audio.sfx.abilities.sword_dash",
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],
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threshold: 0.8,
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),
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Inventory(CollectedTool(Sword)): (
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files: [
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"voxygen.audio.sfx.inventory.pickup_sword",
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],
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threshold: 0.3,
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),
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//
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// Hammer
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//
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Wield(Hammer): (
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files: [
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"voxygen.audio.sfx.weapon.sword_out",
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],
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threshold: 0.5,
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),
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Unwield(Hammer): (
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files: [
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"voxygen.audio.sfx.weapon.sword_in",
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],
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threshold: 0.5,
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),
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Attack(BasicMelee, Hammer): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
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],
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threshold: 0.7,
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),
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Attack(LeapMelee, Hammer): (
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files: [
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//
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],
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threshold: 0.8,
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),
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Inventory(CollectedTool(Hammer)): (
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files: [
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"voxygen.audio.sfx.inventory.pickup_sword",
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],
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threshold: 0.3,
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),
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//
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// Axe
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//
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Wield(Axe): (
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files: [
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"voxygen.audio.sfx.weapon.sword_out",
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],
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threshold: 0.5,
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),
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Unwield(Axe): (
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files: [
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"voxygen.audio.sfx.weapon.sword_in",
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],
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threshold: 0.5,
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),
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Attack(BasicMelee, Axe): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
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],
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threshold: 0.7,
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),
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Attack(SpinMelee, Axe): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
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],
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threshold: 0.8,
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),
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Inventory(CollectedTool(Axe)): (
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files: [
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"voxygen.audio.sfx.inventory.pickup_sword",
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],
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threshold: 0.3,
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),
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//
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// Fire Rod / Regeneration Staff
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//
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Wield(Staff): (
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files: [
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"voxygen.audio.sfx.weapon.staff_out",
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],
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threshold: 0.5,
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),
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Unwield(Staff): (
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files: [
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"voxygen.audio.sfx.weapon.staff_in",
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],
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threshold: 0.5,
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),
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Attack(BasicMelee, Staff): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
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],
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threshold: 0.8,
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),
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Attack(BasicRanged, Staff): (
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files: [
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// "voxygen.audio.sfx.abilities.staff_channeling",
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],
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threshold: 0.8,
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),
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Inventory(CollectedTool(Staff)): (
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files: [
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"voxygen.audio.sfx.inventory.pickup_staff",
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],
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threshold: 0.3,
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),
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//
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// Bow
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//
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Wield(Bow): (
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files: [
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"voxygen.audio.sfx.weapon.sword_out",
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],
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threshold: 0.5,
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),
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Unwield(Bow): (
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files: [
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"voxygen.audio.sfx.weapon.sword_in",
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],
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threshold: 0.5,
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),
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Attack(BasicRanged, Bow): (
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files: [
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// channeling sound.
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],
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threshold: 0.8,
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),
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Inventory(CollectedTool(Bow)): (
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files: [
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"voxygen.audio.sfx.inventory.add_item",
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],
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threshold: 0.3,
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),
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//
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// Dagger
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//
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Wield(Dagger): (
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files: [
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"voxygen.audio.sfx.weapon.dagger_out",
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],
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threshold: 0.5,
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),
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Unwield(Dagger): (
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files: [
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"voxygen.audio.sfx.weapon.dagger_in",
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],
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threshold: 0.5,
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),
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Attack(BasicMelee, Dagger): (
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files: [
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"voxygen.audio.sfx.abilities.swing_sword",
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],
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threshold: 0.8,
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),
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Attack(DashMelee, Dagger): (
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files: [
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"voxygen.audio.sfx.abilities.sword_dash",
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],
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threshold: 0.8,
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),
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Inventory(CollectedTool(Dagger)): (
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files: [
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"voxygen.audio.sfx.inventory.pickup_sword",
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],
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threshold: 0.3,
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),
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//
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// Shield
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//
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Wield(Shield): (
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files: [
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"voxygen.audio.sfx.weapon.shield_out",
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],
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threshold: 0.5,
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),
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Unwield(Shield): (
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files: [
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"voxygen.audio.sfx.weapon.sword_in",
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],
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threshold: 0.5,
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),
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Attack(BasicMelee, Shield): (
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files: [
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"voxygen.audio.sfx.abilities.swing",
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],
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threshold: 0.8,
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),
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Inventory(CollectedTool(Shield)): (
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files: [
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"voxygen.audio.sfx.inventory.pickup_sword",
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],
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threshold: 0.3,
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),
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//
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// Inventory
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//
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Inventory(Collected): (
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files: [
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"voxygen.audio.sfx.inventory.add_item",
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],
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threshold: 0.3,
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),
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Inventory(CollectFailed): (
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files: [
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"voxygen.audio.sfx.inventory.add_failed",
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],
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threshold: 0.3,
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),
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Inventory(Swapped): (
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files: [
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"voxygen.audio.sfx.inventory.add_item",
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],
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threshold: 0.3,
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),
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Inventory(Given): (
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files: [
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"voxygen.audio.sfx.inventory.add_item",
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],
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threshold: 0.3,
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),
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Inventory(Dropped): (
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files: [
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"voxygen.audio.sfx.inventory.drop_item",
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],
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threshold: 0.3,
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),
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//
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// Consumables
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//
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Inventory(Consumed("Potion")): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.liquid",
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],
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threshold: 0.3,
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),
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Inventory(Consumed("PotionMinor")): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.liquid",
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],
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threshold: 0.3,
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),
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Inventory(Consumed("Apple")): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.apple",
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],
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threshold: 0.3,
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),
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Inventory(Consumed("Mushroom")): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.food",
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],
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threshold: 0.3,
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),
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Inventory(Consumed("Cheese")): (
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files: [
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"voxygen.audio.sfx.inventory.consumable.food",
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],
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threshold: 0.3,
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),
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Explosion: (
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files: [
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// in code
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],
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threshold: 0.2,
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),
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ProjectileShot: (
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files: [
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// in code
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],
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threshold: 0.5,
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),
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}
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)
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