wabbajack/Wabbajack.Launcher/MainWindowVM.cs

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C#
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using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Newtonsoft.Json;
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using Wabbajack.Launcher.Annotations;
namespace Wabbajack.Launcher
{
public class MainWindowVM : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private WebClient _client = new WebClient();
public Uri GITHUB_REPO = new Uri("https://api.github.com/repos/wabbajack-tools/wabbajack/releases");
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[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
private string _status = "Checking for Updates";
private Release _version;
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public string Status
{
set
{
_status = value;
OnPropertyChanged("Status");
}
get
{
return _status;
}
}
public MainWindowVM()
{
Task.Run(CheckForUpdates);
}
private async Task CheckForUpdates()
{
_client.Headers.Add ("user-agent", "Wabbajack Launcher");
Status = "Selecting Release";
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try
{
var releases = await GetReleases();
_version = releases.OrderByDescending(r =>
{
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if (r.Tag.Split(".").Length == 4 && Version.TryParse(r.Tag, out var v))
return v;
return new Version(0, 0, 0, 0);
}).FirstOrDefault();
}
catch (Exception)
{
FinishAndExit();
}
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if (_version == null)
FinishAndExit();
Status = "Looking for Updates";
var base_folder = Path.Combine(Directory.GetCurrentDirectory(), _version.Tag);
if (File.Exists(Path.Combine(base_folder, "Wabbajack.exe")))
FinishAndExit();
var asset = _version.Assets.FirstOrDefault(a => a.Name == _version.Tag + ".zip");
if (asset == null)
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FinishAndExit();
var wc = new WebClient();
wc.DownloadProgressChanged += UpdateProgress;
Status = $"Downloading {_version.Tag} ...";
var data = await wc.DownloadDataTaskAsync(asset.BrowserDownloadUrl);
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using (var zip = new ZipArchive(new MemoryStream(data), ZipArchiveMode.Read))
{
foreach (var entry in zip.Entries)
{
Status = $"Extracting: {entry.Name}";
var outPath = Path.Combine(base_folder, entry.FullName);
if (!Directory.Exists(Path.GetDirectoryName(outPath)))
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
if (entry.FullName.EndsWith("/") || entry.FullName.EndsWith("\\"))
continue;
await using var o = entry.Open();
await using var of = File.Create(outPath);
await o.CopyToAsync(of);
}
}
FinishAndExit();
}
private void FinishAndExit()
{
Status = "Launching...";
var wjFolder = Directory.EnumerateDirectories(Directory.GetCurrentDirectory())
.OrderByDescending(v =>
Version.TryParse(Path.GetFileName(v), out var ver) ? ver : new Version(0, 0, 0, 0))
.FirstOrDefault();
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var info = new ProcessStartInfo
{
FileName = Path.Combine(wjFolder, "Wabbajack.exe"),
WorkingDirectory = wjFolder,
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};
Process.Start(info);
Environment.Exit(0);
}
private void UpdateProgress(object sender, DownloadProgressChangedEventArgs e)
{
Status = $"Downloading {_version.Tag} ({e.ProgressPercentage}%)...";
}
private async Task<Release[]> GetReleases()
{
Status = "Checking GitHub Repository";
var data = await _client.DownloadStringTaskAsync(GITHUB_REPO);
Status = "Parsing Response";
return JsonConvert.DeserializeObject<Release[]>(data);
}
class Release
{
[JsonProperty("tag_name")]
public string Tag { get; set; }
[JsonProperty("assets")]
public Asset[] Assets { get; set; }
}
class Asset
{
[JsonProperty("browser_download_url")]
public Uri BrowserDownloadUrl { get; set; }
[JsonProperty("name")]
public string Name { get; set; }
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}
}
}