mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
116 lines
3.7 KiB
C#
116 lines
3.7 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using Alphaleonis.Win32.Filesystem;
|
|||
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
|||
|
using VFS;
|
|||
|
using Wabbajack.Common;
|
|||
|
using Wabbajack.Lib;
|
|||
|
using Wabbajack.Lib.Downloaders;
|
|||
|
|
|||
|
namespace Wabbajack.Test
|
|||
|
{
|
|||
|
[TestClass]
|
|||
|
public class EndToEndTests
|
|||
|
{
|
|||
|
private const string DOWNLOAD_FOLDER = "downloads";
|
|||
|
|
|||
|
private TestUtils utils = new TestUtils();
|
|||
|
|
|||
|
public TestContext TestContext { get; set; }
|
|||
|
|
|||
|
[TestInitialize]
|
|||
|
public void TestInitialize()
|
|||
|
{
|
|||
|
Consts.TestMode = true;
|
|||
|
|
|||
|
utils = new TestUtils();
|
|||
|
utils.GameName = "Skyrim Special Edition";
|
|||
|
|
|||
|
Utils.SetStatusFn((f, idx) => { });
|
|||
|
Utils.SetLoggerFn(f => TestContext.WriteLine(f));
|
|||
|
WorkQueue.Init((x, y, z) => { }, (min, max) => { });
|
|||
|
|
|||
|
if (!Directory.Exists(DOWNLOAD_FOLDER))
|
|||
|
Directory.CreateDirectory(DOWNLOAD_FOLDER);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
[TestMethod]
|
|||
|
public void CreateModlist()
|
|||
|
{
|
|||
|
var profile = utils.AddProfile("Default");
|
|||
|
var mod = utils.AddMod();
|
|||
|
|
|||
|
DownloadAndInstall(
|
|||
|
"https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z",
|
|||
|
"Mod.Organizer.2.2.1.7z",
|
|||
|
utils.MO2Folder);
|
|||
|
File.WriteAllLines(Path.Combine(utils.DownloadsFolder, "Mod.Organizer.2.2.1.7z.meta"),
|
|||
|
new List<string>
|
|||
|
{
|
|||
|
"[General]",
|
|||
|
"directURL=https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z"
|
|||
|
});
|
|||
|
|
|||
|
utils.Configure();
|
|||
|
|
|||
|
var modlist = CompileAndInstall(profile);
|
|||
|
|
|||
|
Assert.IsTrue(modlist.Directives.Count > 1);
|
|||
|
}
|
|||
|
|
|||
|
private void DownloadAndInstall(string url, string filename, string mod_name = null)
|
|||
|
{
|
|||
|
var src = Path.Combine(DOWNLOAD_FOLDER, filename);
|
|||
|
if (!File.Exists(src))
|
|||
|
{
|
|||
|
var state = DownloadDispatcher.ResolveArchive(url);
|
|||
|
state.Download(new Archive() { Name = "Unknown"}, src);
|
|||
|
}
|
|||
|
|
|||
|
if (!Directory.Exists(utils.DownloadsFolder))
|
|||
|
{
|
|||
|
Directory.CreateDirectory(utils.DownloadsFolder);
|
|||
|
}
|
|||
|
|
|||
|
File.Copy(src, Path.Combine(utils.DownloadsFolder, filename));
|
|||
|
|
|||
|
if (mod_name == null)
|
|||
|
FileExtractor.ExtractAll(src, utils.MO2Folder);
|
|||
|
else
|
|||
|
FileExtractor.ExtractAll(src, Path.Combine(utils.ModsFolder, mod_name));
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private ModList CompileAndInstall(string profile)
|
|||
|
{
|
|||
|
var compiler = ConfigureAndRunCompiler(profile);
|
|||
|
Install(compiler);
|
|||
|
return compiler.ModList;
|
|||
|
}
|
|||
|
|
|||
|
private void Install(Compiler compiler)
|
|||
|
{
|
|||
|
var modlist = Installer.LoadFromFile(compiler.ModListOutputFile);
|
|||
|
var installer = new Installer(compiler.ModListOutputFile, modlist, utils.InstallFolder);
|
|||
|
installer.DownloadFolder = utils.DownloadsFolder;
|
|||
|
installer.GameFolder = utils.GameFolder;
|
|||
|
installer.Install();
|
|||
|
}
|
|||
|
|
|||
|
private Compiler ConfigureAndRunCompiler(string profile)
|
|||
|
{
|
|||
|
VirtualFileSystem.Reconfigure(utils.TestFolder);
|
|||
|
var compiler = new Compiler(utils.MO2Folder);
|
|||
|
compiler.VFS.Reset();
|
|||
|
compiler.MO2Profile = profile;
|
|||
|
compiler.ShowReportWhenFinished = false;
|
|||
|
Assert.IsTrue(compiler.Compile());
|
|||
|
return compiler;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|