wabbajack/Wabbajack.Test/TestUtils.cs

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using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
using Wabbajack.Common;
using Directory = Alphaleonis.Win32.Filesystem.Directory;
using File = Alphaleonis.Win32.Filesystem.File;
using FileInfo = Alphaleonis.Win32.Filesystem.FileInfo;
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using Path = Alphaleonis.Win32.Filesystem.Path;
namespace Wabbajack.Test
{
public class TestUtils : IDisposable
{
public TestUtils()
{
RNG = new Random();
ID = RandomName();
WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), "tmp_data");
}
public string WorkingDirectory { get;}
public string ID { get; }
public Random RNG { get; }
public string GameName { get; set; }
public string TestFolder => Path.Combine(WorkingDirectory, ID);
public string GameFolder => Path.Combine(WorkingDirectory, ID, "game_folder");
public string MO2Folder => Path.Combine(WorkingDirectory, ID, "mo2_folder");
public string ModsFolder => Path.Combine(MO2Folder, "mods");
public string DownloadsFolder => Path.Combine(MO2Folder, "downloads");
public string InstallFolder => Path.Combine(TestFolder, "installed");
public void Configure()
{
File.WriteAllLines(Path.Combine(MO2Folder, "ModOrganizer.ini"), new []
{
"[General]",
$"gameName={GameName}",
$"gamePath={GameFolder.Replace("\\", "\\\\")}",
});
Directory.CreateDirectory(DownloadsFolder);
Directory.CreateDirectory(GameFolder);
Profiles.Do(profile =>
{
File.WriteAllLines(Path.Combine(MO2Folder, "profiles", profile, "modlist.txt"),
Mods.Select(s => $"+{s}").ToArray());
});
}
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public string AddProfile(string name = null)
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{
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string profile_name = name ?? RandomName();
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Directory.CreateDirectory(Path.Combine(MO2Folder, "profiles", profile_name));
Profiles.Add(profile_name);
return profile_name;
}
public HashSet<string> Profiles = new HashSet<string>();
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public string AddMod(string name = null)
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{
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string mod_name = name ?? RandomName();
var mod_folder = Path.Combine(MO2Folder, "mods", mod_name);
Directory.CreateDirectory(mod_folder);
File.WriteAllText(Path.Combine(mod_folder, "meta.ini"), "[General]");
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Mods.Add(mod_name);
return mod_name;
}
public List<string> Mods = new List<string>();
/// <summary>
/// Adds a file to the given mod with a given path in the mod. Fills it with random data unless
/// random_fill == 0;
/// </summary>
/// <param name="mod_name"></param>
/// <param name="path"></param>
/// <param name="random_fill"></param>
/// <returns></returns>
public string AddModFile(string mod_name, string path, int random_fill=128)
{
byte[] bytes = new byte[0];
if (random_fill != 0)
{
bytes = new byte[random_fill];
RNG.NextBytes(bytes);
}
var full_path = Path.Combine(ModsFolder, mod_name, path);
Directory.CreateDirectory(Path.GetDirectoryName(full_path));
File.WriteAllBytes(full_path, bytes);
return full_path;
}
public void Dispose()
{
var exts = new [] {".md", ".exe"};
Directory.Delete(Path.Combine(WorkingDirectory, ID), true);
Profiles.Do(p =>
{
foreach (var ext in exts) {
var path = Path.Combine(Directory.GetCurrentDirectory(), p + ext);
if (File.Exists(path))
File.Delete(path);
}
});
}
/// <summary>
/// Returns a random string name (with spaces)
/// </summary>
private char[] _nameChars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'+=-_ ".ToCharArray();
public string RandomName()
{
return Guid.NewGuid().ToString();
}
public string AddManualDownload(Dictionary<string, byte[]> contents)
{
var name = RandomName() + ".zip";
using(FileStream fs = new FileStream(Path.Combine(DownloadsFolder, name), FileMode.Create))
using (ZipArchive archive = new ZipArchive(fs, ZipArchiveMode.Create))
{
contents.Do(kv =>
{
var entry = archive.CreateEntry(kv.Key);
using (var os = entry.Open())
os.Write(kv.Value, 0, kv.Value.Length);
});
}
File.WriteAllLines(Path.Combine(DownloadsFolder, name+".meta"),
new string[]
{
"[General]",
"manualURL=<TESTING>"
});
return name;
}
public void VerifyInstalledFile(string mod, string file)
{
var src = Path.Combine(MO2Folder, "mods", mod, file);
Assert.IsTrue(File.Exists(src), src);
var dest = Path.Combine(InstallFolder, "mods", mod, file);
Assert.IsTrue(File.Exists(dest), dest);
var src_data = File.ReadAllBytes(src);
var dest_data = File.ReadAllBytes(dest);
Assert.AreEqual(src_data.Length, dest_data.Length);
for(int x = 0; x < src_data.Length; x++)
{
if (src_data[x] != dest_data[x])
Assert.Fail($"Index {x} of {mod}\\{file} are not the same");
}
}
public void VerifyAllFiles()
{
foreach (var dest_file in Directory.EnumerateFiles(InstallFolder, "*", DirectoryEnumerationOptions.Recursive))
{
var rel_file = dest_file.RelativeTo(InstallFolder);
if (rel_file.StartsWith(Consts.LOOTFolderFilesDir) || rel_file.StartsWith(Consts.GameFolderFilesDir))
continue;
Assert.IsTrue(File.Exists(Path.Combine(MO2Folder, rel_file)), $"Only in Destination: {rel_file}");
}
var skip_extensions = new HashSet<string> {".txt", ".ini"};
foreach (var src_file in Directory.EnumerateFiles(MO2Folder, "*", DirectoryEnumerationOptions.Recursive))
{
var rel_file = src_file.RelativeTo(MO2Folder);
if (rel_file.StartsWith("downloads\\"))
continue;
var dest_file = Path.Combine(InstallFolder, rel_file);
Assert.IsTrue(File.Exists(dest_file), $"Only in Source: {rel_file}");
var fi_src = new FileInfo(src_file);
var fi_dest = new FileInfo(dest_file);
if (!skip_extensions.Contains(Path.GetExtension(src_file)))
{
Assert.AreEqual(fi_src.Length, fi_dest.Length, $"Differing sizes {rel_file}");
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Assert.AreEqual(src_file.FileHash(), dest_file.FileHash(), $"Differing content hash {rel_file}");
}
}
}
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}
}