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using System;
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2019-12-14 03:44:27 +00:00
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using System.IO;
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using System.Linq;
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2019-11-16 23:10:17 +00:00
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using System.Reactive.Disposables;
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using System.Reactive.Linq;
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using System.Threading.Tasks;
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2019-11-17 00:41:59 +00:00
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using System.Windows.Input;
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using DynamicData.Binding;
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using ReactiveUI;
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2019-11-16 23:10:17 +00:00
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using ReactiveUI.Fody.Helpers;
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using Wabbajack.Common;
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2019-11-14 05:28:27 +00:00
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using Wabbajack.Lib;
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namespace Wabbajack
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{
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public class VortexCompilerVM : ViewModel, ISubCompilerVM
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{
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public CompilerVM Parent { get; }
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private readonly VortexCompilationSettings _settings;
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public IReactiveCommand BeginCommand { get; }
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private readonly ObservableAsPropertyHelper<ModlistSettingsEditorVM> _modListSettings;
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public ModlistSettingsEditorVM ModlistSettings => _modListSettings.Value;
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private static readonly ObservableCollectionExtended<GameVM> _gameOptions = new ObservableCollectionExtended<GameVM>(
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EnumExt.GetValues<Game>()
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.Where(g => VortexCompiler.IsActiveVortexGame(g))
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.Select(g => new GameVM(g))
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.OrderBy(g => g.DisplayName));
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public ObservableCollectionExtended<GameVM> GameOptions => _gameOptions;
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[Reactive]
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public ACompiler ActiveCompilation { get; private set; }
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[Reactive]
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public GameVM SelectedGame { get; set; }
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[Reactive]
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public FilePickerVM GameLocation { get; set; }
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[Reactive]
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public FilePickerVM DownloadsLocation { get; set; }
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[Reactive]
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public FilePickerVM StagingLocation { get; set; }
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public ICommand FindGameInSteamCommand { get; }
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public ICommand FindGameInGogCommand { get; }
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2019-11-17 07:59:00 +00:00
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[Reactive]
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public StatusUpdateTracker StatusTracker { get; private set; }
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public IObservable<bool> CanCompile { get; }
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public VortexCompilerVM(CompilerVM parent)
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{
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Parent = parent;
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GameLocation = new FilePickerVM()
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{
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ExistCheckOption = FilePickerVM.CheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.Folder,
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PromptTitle = "Select Game Folder Location"
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};
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DownloadsLocation = new FilePickerVM()
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{
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ExistCheckOption = FilePickerVM.CheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.Folder,
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PromptTitle = "Select Downloads Folder"
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};
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StagingLocation = new FilePickerVM()
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{
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ExistCheckOption = FilePickerVM.CheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.Folder,
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PromptTitle = "Select Staging Folder"
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};
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// Load custom ModList settings when game type changes
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_modListSettings = (this).WhenAny(x => x.SelectedGame)
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.Select(game =>
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{
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if (game == null) return null;
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var gameSettings = _settings.ModlistSettings.TryCreate(game.Game);
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return new ModlistSettingsEditorVM(gameSettings.ModlistSettings);
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})
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// Interject and save old while loading new
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.Pairwise()
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.Do(pair =>
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{
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var (previous, current) = pair;
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previous?.Save();
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current?.Init();
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})
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.Select(x => x.Current)
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// Save to property
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.ObserveOnGuiThread()
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.ToProperty(this, nameof(ModlistSettings));
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CanCompile = Observable.CombineLatest(
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this.WhenAny(x => x.GameLocation.InError),
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this.WhenAny(x => x.DownloadsLocation.InError),
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this.WhenAny(x => x.StagingLocation.InError),
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this.WhenAny(x => x.ModlistSettings)
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.Select(x => x?.InError ?? Observable.Return(false))
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.Switch(),
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(g, d, s, ml) => !g && !d && !s && !ml)
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.Publish()
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.RefCount();
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// Load settings
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_settings = parent.MWVM.Settings.Compiler.VortexCompilation;
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SelectedGame = _gameOptions.FirstOrDefault(x => x.Game == _settings.LastCompiledGame) ?? _gameOptions[0];
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parent.MWVM.Settings.SaveSignal
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.Subscribe(_ => Unload())
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.DisposeWith(CompositeDisposable);
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// Load custom game settings when game type changes
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(this).WhenAny(x => x.SelectedGame)
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.Select(game => _settings.ModlistSettings.TryCreate(game.Game))
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.Pairwise()
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.Subscribe(pair =>
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{
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// Save old
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var (previous, current) = pair;
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if (previous != null)
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{
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previous.GameLocation = GameLocation.TargetPath;
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}
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// Load new
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GameLocation.TargetPath = current?.GameLocation;
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if (string.IsNullOrWhiteSpace(GameLocation.TargetPath))
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{
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SetGameToSteamLocation();
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}
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if (string.IsNullOrWhiteSpace(GameLocation.TargetPath))
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{
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SetGameToGogLocation();
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}
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DownloadsLocation.TargetPath = current?.DownloadLocation;
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if (string.IsNullOrWhiteSpace(DownloadsLocation.TargetPath))
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{
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DownloadsLocation.TargetPath = VortexCompiler.RetrieveDownloadLocation(SelectedGame.Game);
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}
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StagingLocation.TargetPath = current?.StagingLocation;
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if (string.IsNullOrWhiteSpace(StagingLocation.TargetPath))
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{
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StagingLocation.TargetPath = VortexCompiler.RetrieveStagingLocation(SelectedGame.Game);
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}
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})
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.DisposeWith(CompositeDisposable);
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// Find game commands
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FindGameInSteamCommand = ReactiveCommand.Create(SetGameToSteamLocation);
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FindGameInGogCommand = ReactiveCommand.Create(SetGameToGogLocation);
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// Add additional criteria to download/staging folders
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DownloadsLocation.AdditionalError = this.WhenAny(x => x.DownloadsLocation.TargetPath)
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.Select(path => path == null ? ErrorResponse.Success : VortexCompiler.IsValidDownloadsFolder(path));
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StagingLocation.AdditionalError = this.WhenAny(x => x.StagingLocation.TargetPath)
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.Select(path => path == null ? ErrorResponse.Success : VortexCompiler.IsValidBaseStagingFolder(path));
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}
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public void Unload()
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{
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_settings.LastCompiledGame = SelectedGame.Game;
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ModlistSettings?.Save();
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}
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private void SetGameToSteamLocation()
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{
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var steamGame = SteamHandler.Instance.Games.FirstOrDefault(g => g.Game.HasValue && g.Game == SelectedGame.Game);
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GameLocation.TargetPath = steamGame?.InstallDir;
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}
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private void SetGameToGogLocation()
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{
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var gogGame = GOGHandler.Instance.Games.FirstOrDefault(g => g.Game.HasValue && g.Game == SelectedGame.Game);
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GameLocation.TargetPath = gogGame?.Path;
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}
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public async Task Compile()
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{
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string outputFile = $"{ModlistSettings.ModListName}{ExtensionManager.Extension}";
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if (!string.IsNullOrWhiteSpace(Parent.OutputLocation.TargetPath))
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{
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outputFile = Path.Combine(Parent.OutputLocation.TargetPath, outputFile);
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}
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try
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{
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ActiveCompilation = new VortexCompiler(
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game: SelectedGame.Game,
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gamePath: GameLocation.TargetPath,
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vortexFolder: VortexCompiler.TypicalVortexFolder(),
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downloadsFolder: DownloadsLocation.TargetPath,
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stagingFolder: StagingLocation.TargetPath,
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outputFile: outputFile)
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{
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ModListName = ModlistSettings.ModListName,
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ModListAuthor = ModlistSettings.AuthorText,
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ModListDescription = ModlistSettings.Description,
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ModListImage = ModlistSettings.ImagePath.TargetPath,
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ModListWebsite = ModlistSettings.Website,
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ModListReadme = ModlistSettings.ReadMeText.TargetPath,
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};
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await ActiveCompilation.Begin();
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}
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finally
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{
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StatusTracker = null;
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ActiveCompilation.Dispose();
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ActiveCompilation = null;
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}
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}
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}
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}
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