wabbajack/Wabbajack/View Models/Compilers/VortexCompilerVM.cs

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using System;
using System.Linq;
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using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Threading.Tasks;
using System.Windows.Input;
using DynamicData.Binding;
using ReactiveUI;
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using ReactiveUI.Fody.Helpers;
using Wabbajack.Common;
using Wabbajack.Lib;
namespace Wabbajack
{
public class VortexCompilerVM : ViewModel, ISubCompilerVM
{
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private readonly VortexCompilationSettings _settings;
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public IReactiveCommand BeginCommand { get; }
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private readonly ObservableAsPropertyHelper<ModlistSettingsEditorVM> _modListSettings;
public ModlistSettingsEditorVM ModlistSettings => _modListSettings.Value;
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private static readonly ObservableCollectionExtended<GameVM> _gameOptions = new ObservableCollectionExtended<GameVM>(
EnumExt.GetValues<Game>()
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.Where(g => VortexCompiler.IsActiveVortexGame(g))
.Select(g => new GameVM(g))
.OrderBy(g => g.DisplayName));
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public ObservableCollectionExtended<GameVM> GameOptions => _gameOptions;
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[Reactive]
public ACompiler ActiveCompilation { get; private set; }
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[Reactive]
public GameVM SelectedGame { get; set; }
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[Reactive]
public FilePickerVM GameLocation { get; set; }
[Reactive]
public FilePickerVM DownloadsLocation { get; set; }
[Reactive]
public FilePickerVM StagingLocation { get; set; }
public ICommand FindGameInSteamCommand { get; }
public ICommand FindGameInGogCommand { get; }
[Reactive]
public StatusUpdateTracker StatusTracker { get; private set; }
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public VortexCompilerVM(CompilerVM parent)
{
GameLocation = new FilePickerVM()
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{
ExistCheckOption = FilePickerVM.ExistCheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.Folder,
PromptTitle = "Select Game Folder Location"
};
DownloadsLocation = new FilePickerVM()
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{
ExistCheckOption = FilePickerVM.ExistCheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.Folder,
PromptTitle = "Select Downloads Folder"
};
StagingLocation = new FilePickerVM()
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{
ExistCheckOption = FilePickerVM.ExistCheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.Folder,
PromptTitle = "Select Staging Folder"
};
// Wire start command
BeginCommand = ReactiveCommand.CreateFromTask(
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canExecute: Observable.CombineLatest(
this.WhenAny(x => x.GameLocation.InError),
this.WhenAny(x => x.DownloadsLocation.InError),
this.WhenAny(x => x.StagingLocation.InError),
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(g, d, s) => !g && !d && !s)
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.ObserveOnGuiThread(),
execute: async () =>
{
try
{
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ActiveCompilation = new VortexCompiler(
game: SelectedGame.Game,
gamePath: GameLocation.TargetPath,
vortexFolder: VortexCompiler.TypicalVortexFolder(),
downloadsFolder: DownloadsLocation.TargetPath,
stagingFolder: StagingLocation.TargetPath,
outputFile: $"{ModlistSettings.ModListName}{ExtensionManager.Extension}")
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{
ModListName = ModlistSettings.ModListName,
ModListAuthor = ModlistSettings.AuthorText,
ModListDescription = ModlistSettings.Description,
ModListImage = ModlistSettings.ImagePath.TargetPath,
ModListWebsite = ModlistSettings.Website,
ModListReadme = ModlistSettings.ReadMeText.TargetPath,
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};
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}
catch (Exception ex)
{
while (ex.InnerException != null) ex = ex.InnerException;
Utils.Error(ex, $"Compiler error");
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return;
}
await Task.Run(async () =>
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{
try
{
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await ActiveCompilation.Begin();
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}
catch (Exception ex)
{
while (ex.InnerException != null) ex = ex.InnerException;
Utils.Error(ex, $"Compiler error");
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}
finally
{
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StatusTracker = null;
ActiveCompilation.Dispose();
ActiveCompilation = null;
}
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});
});
// Load settings
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_settings = parent.MWVM.Settings.Compiler.VortexCompilation;
SelectedGame = _gameOptions.FirstOrDefault(x => x.Game == _settings.LastCompiledGame) ?? _gameOptions[0];
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parent.MWVM.Settings.SaveSignal
.Subscribe(_ => Unload())
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.DisposeWith(CompositeDisposable);
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// Load custom game settings when game type changes
this.WhenAny(x => x.SelectedGame)
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.Select(game => _settings.ModlistSettings.TryCreate(game.Game))
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.Pairwise()
.Subscribe(pair =>
{
// Save old
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var (previous, current) = pair;
if (previous != null)
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{
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previous.GameLocation = GameLocation.TargetPath;
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}
// Load new
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GameLocation.TargetPath = current?.GameLocation;
if (string.IsNullOrWhiteSpace(GameLocation.TargetPath))
{
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SetGameToSteamLocation();
}
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if (string.IsNullOrWhiteSpace(GameLocation.TargetPath))
{
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SetGameToGogLocation();
}
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DownloadsLocation.TargetPath = current?.DownloadLocation;
if (string.IsNullOrWhiteSpace(DownloadsLocation.TargetPath))
{
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DownloadsLocation.TargetPath = VortexCompiler.RetrieveDownloadLocation(SelectedGame.Game);
}
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StagingLocation.TargetPath = current?.StagingLocation;
if (string.IsNullOrWhiteSpace(StagingLocation.TargetPath))
{
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StagingLocation.TargetPath = VortexCompiler.RetrieveStagingLocation(SelectedGame.Game);
}
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})
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.DisposeWith(CompositeDisposable);
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// Load custom ModList settings when game type changes
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_modListSettings = this.WhenAny(x => x.SelectedGame)
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.Select(game =>
{
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var gameSettings = _settings.ModlistSettings.TryCreate(game.Game);
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return new ModlistSettingsEditorVM(gameSettings.ModlistSettings);
})
// Interject and save old while loading new
.Pairwise()
.Do(pair =>
{
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var (previous, current) = pair;
previous?.Save();
current?.Init();
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})
.Select(x => x.Current)
// Save to property
.ObserveOnGuiThread()
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.ToProperty(this, nameof(ModlistSettings));
// Find game commands
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FindGameInSteamCommand = ReactiveCommand.Create(SetGameToSteamLocation);
FindGameInGogCommand = ReactiveCommand.Create(SetGameToGogLocation);
// Add additional criteria to download/staging folders
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DownloadsLocation.AdditionalError = this.WhenAny(x => x.DownloadsLocation.TargetPath)
.Select(path => path == null ? ErrorResponse.Success : VortexCompiler.IsValidDownloadsFolder(path));
StagingLocation.AdditionalError = this.WhenAny(x => x.StagingLocation.TargetPath)
.Select(path => path == null ? ErrorResponse.Success : VortexCompiler.IsValidBaseStagingFolder(path));
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}
public void Unload()
{
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_settings.LastCompiledGame = SelectedGame.Game;
ModlistSettings?.Save();
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}
private void SetGameToSteamLocation()
{
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var steamGame = SteamHandler.Instance.Games.FirstOrDefault(g => g.Game.HasValue && g.Game == SelectedGame.Game);
GameLocation.TargetPath = steamGame?.InstallDir;
}
private void SetGameToGogLocation()
{
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var gogGame = GOGHandler.Instance.Games.FirstOrDefault(g => g.Game.HasValue && g.Game == SelectedGame.Game);
GameLocation.TargetPath = gogGame?.Path;
}
}
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}