wabbajack/Wabbajack.App/Screens/LauncherViewModel.cs

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C#
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using System;
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using System.Diagnostics;
using System.Linq;
using System.Reactive;
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using System.Reactive.Disposables;
using System.Reactive.Linq;
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using System.Threading.Tasks;
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using Avalonia.Media.Imaging;
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using Microsoft.Extensions.Logging;
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using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using Wabbajack.App.Extensions;
using Wabbajack.App.Messages;
using Wabbajack.App.Models;
using Wabbajack.App.ViewModels;
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using Wabbajack.Common;
using Wabbajack.DTOs;
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using Wabbajack.DTOs.SavedSettings;
using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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namespace Wabbajack.App.Screens;
public class LauncherViewModel : ViewModelBase
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{
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private readonly ILogger<LauncherViewModel> _logger;
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public ReactiveCommand<Unit, Unit> PlayButton;
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public LauncherViewModel(ILogger<LauncherViewModel> logger, InstallationStateManager manager)
{
Activator = new ViewModelActivator();
PlayButton = ReactiveCommand.Create(() => { StartGame().FireAndForget(); });
_logger = logger;
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MessageBus.Current.Listen<ConfigureLauncher>()
.Subscribe(Receive)
.DisposeWith(VMDisposables);
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this.WhenActivated(disposables =>
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{
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this.WhenAnyValue(v => v.InstallFolder)
.SelectMany(async folder => await manager.GetByInstallFolder(folder))
.OnUIThread()
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.Where(v => v != null)
.BindTo(this, vm => vm.Setting)
.DisposeWith(disposables);
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this.WhenAnyValue(v => v.Setting)
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.Where(v => v != default && v!.Image != default && v!.Image.FileExists())
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.Select(v => new Bitmap(v!.Image.ToString()))
.BindTo(this, vm => vm.Image)
.DisposeWith(disposables);
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this.WhenAnyValue(v => v.Setting)
.Where(v => v is {Metadata: { }})
.Select(v => $"{v!.Metadata!.Title} v{v!.Metadata.Version}")
.BindTo(this, vm => vm.Title)
.DisposeWith(disposables);
});
}
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[Reactive] public AbsolutePath InstallFolder { get; set; }
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[Reactive] public IBitmap Image { get; set; }
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[Reactive] public InstallationConfigurationSetting? Setting { get; set; }
[Reactive] public string Title { get; set; }
public void Receive(ConfigureLauncher val)
{
InstallFolder = val.InstallFolder;
}
private async Task StartGame()
{
var mo2Path = InstallFolder.Combine("ModOrganizer.exe");
var gamePath = GameRegistry.Games.Values.Select(g => g.MainExecutable)
.Where(ge => ge != null)
.Select(ge => InstallFolder.Combine(ge!))
.FirstOrDefault(ge => ge.FileExists());
if (mo2Path.FileExists())
Process.Start(mo2Path.ToString());
else if (gamePath.FileExists())
Process.Start(gamePath.ToString());
else
_logger.LogError("No way to launch game, no acceptable executable found");
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}
}