wabbajack/Wabbajack.Compiler/CompilationSteps/IncludePatches.cs

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using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using F23.StringSimilarity;
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using IniParser.Model;
using Wabbajack.Common;
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using Wabbajack.Compiler.PatchCache;
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using Wabbajack.DTOs;
using Wabbajack.DTOs.Directives;
using Wabbajack.Paths;
using Wabbajack.VFS;
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namespace Wabbajack.Compiler.CompilationSteps;
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public class IncludePatches : ACompilationStep
{
private readonly Dictionary<RelativePath, IGrouping<RelativePath, VirtualFile>> _indexed;
private readonly VirtualFile? _bsa;
private readonly Dictionary<RelativePath, IEnumerable<VirtualFile>> _indexedByName;
private readonly bool _isGenericGame;
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public IncludePatches(ACompiler compiler, VirtualFile? constructingFromBSA = null) : base(compiler)
{
_bsa = constructingFromBSA;
_compiler = compiler;
_indexed = _compiler.IndexedFiles.Values
.SelectMany(f => f)
.GroupBy(f => f.Name.FileName)
.ToDictionary(f => f.Key);
_indexedByName = _indexed.Values
.SelectMany(s => s)
.Where(f => f.IsNative)
.GroupBy(f => f.Name.FileName)
.ToDictionary(f => f.Key, f => (IEnumerable<VirtualFile>) f);
_isGenericGame = _compiler._settings.Game.MetaData().IsGenericMO2Plugin;
}
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public override async ValueTask<Directive?> Run(RawSourceFile source)
{
if (_isGenericGame)
if (source.Path.InFolder(Consts.GameFolderFilesDir))
return null;
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var name = source.File.Name.FileName;
var nameWithoutExt = name;
if (name.Extension == Ext.Mohidden)
nameWithoutExt = name.WithoutExtension();
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if (!_indexed.TryGetValue(name, out var choices))
_indexed.TryGetValue(nameWithoutExt, out choices);
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IniData? modIni = null;
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if (_compiler is MO2Compiler)
{
if (_bsa == null && source.File.IsNative &&
source.AbsolutePath.InFolder(((MO2Compiler) _compiler).MO2ModsFolder))
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{
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((MO2Compiler) _compiler).ModInis.TryGetValue(ModForFile(source.AbsolutePath), out modIni);
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}
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else if (_bsa != null)
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{
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var bsaPath = _bsa.FullPath.Base;
((MO2Compiler) _compiler).ModInis.TryGetValue(ModForFile(bsaPath), out modIni);
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}
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}
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var installationFile = modIni?["General"]["installationFile"];
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VirtualFile[] found = { };
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// Find based on exact file name + ext
if (choices != null && installationFile != null)
{
var relName = (RelativePath) Path.GetFileName(installationFile);
found = choices.Where(f => f.FilesInFullPath.First().Name.FileName == relName).ToArray();
}
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// Find based on file name only (not ext)
if (found.Length == 0 && choices != null) found = choices.ToArray();
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// Find based on matchAll=<archivename> in [General] in meta.ini
var matchAllName = modIni?["General"]?["matchAll"];
if (matchAllName != null && found.Length == 0)
{
var relName = (RelativePath) Path.GetFileName(matchAllName);
if (_indexedByName.TryGetValue(relName, out var arch))
{
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var dist = new Levenshtein();
found = arch.SelectMany(a => a.ThisAndAllChildren)
.OrderBy(a => dist.Distance(a.Name.FileName.ToString(), source.File.Name.FileName.ToString()))
.Take(3)
.ToArray();
}
}
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if (found.Length == 0)
return null;
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var e = source.EvolveTo<PatchedFromArchive>();
var patches = await found
.SelectAsync(async c => (await _compiler._patchCache.GetPatch(c.Hash, source.File.Hash), c))
.ToList();
if (patches.All(p => p.Item1 != null))
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{
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var (patch, file) = PickPatch(_compiler, patches);
e.FromHash = file.Hash;
e.ArchiveHashPath = file.MakeRelativePaths();
e.PatchID = await _compiler.IncludeFile(await _compiler._patchCache.GetData(patch));
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}
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else
{
_compiler._patchOptions[e] = found;
}
return e;
}
public static (CacheEntry, VirtualFile) PickPatch(ACompiler compiler,
IEnumerable<(CacheEntry? data, VirtualFile file)> patches)
{
var ordered = patches
.Select(f => (f.data!, f.file))
.OrderBy(f => f.Item1.PatchSize)
.ToArray();
var primaryChoice = ordered.FirstOrDefault(itm =>
{
var baseHash = itm.file.TopParent.Hash;
// If this file doesn't come from a game use it
if (!compiler.GamesWithHashes.TryGetValue(baseHash, out var games))
return true;
// Otherwise skip files that are not from the primary game
return games.Contains(compiler._settings.Game);
});
// If we didn't find a file from an archive or the primary game, use a secondary game file.
var result = primaryChoice != default ? primaryChoice : ordered.FirstOrDefault();
return result;
}
private AbsolutePath ModForFile(AbsolutePath file)
{
return file.RelativeTo(((MO2Compiler) _compiler).MO2ModsFolder).TopParent
.RelativeTo(((MO2Compiler) _compiler).MO2ModsFolder);
}
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}