wabbajack/Wabbajack.App.Wpf/Error States/ErrorResponse.cs

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using System;
namespace Wabbajack
{
public struct ErrorResponse : IErrorResponse
{
public static readonly ErrorResponse Success = Succeed();
public static readonly ErrorResponse Failure = new();
public bool Succeeded { get; }
public Exception? Exception { get; }
private readonly string _reason;
public bool Failed => !Succeeded;
public string Reason
{
get
{
if (Exception != null)
{
if (string.IsNullOrWhiteSpace(_reason))
{
return Exception.ToString();
}
else
{
return $"{_reason}: {Exception.Message}";
}
}
return _reason;
}
}
bool IErrorResponse.Succeeded => Succeeded;
Exception? IErrorResponse.Exception => Exception;
private ErrorResponse(
bool succeeded,
string? reason = null,
Exception? ex = null)
{
Succeeded = succeeded;
_reason = reason ?? string.Empty;
Exception = ex;
}
public override string ToString()
{
return $"({(Succeeded ? "Success" : "Fail")}, {Reason})";
}
#region Factories
public static ErrorResponse Succeed()
{
return new ErrorResponse(true);
}
public static ErrorResponse Succeed(string reason)
{
return new ErrorResponse(true, reason);
}
public static ErrorResponse Fail(string reason, Exception? ex = null)
{
return new ErrorResponse(false, reason: reason, ex: ex);
}
public static ErrorResponse Fail(Exception ex)
{
return new ErrorResponse(false, ex: ex);
}
public static ErrorResponse Fail()
{
return new ErrorResponse(false);
}
public static ErrorResponse Create(bool successful, string? reason = null)
{
return new ErrorResponse(successful, reason);
}
#endregion
public static ErrorResponse Convert(IErrorResponse err, bool nullIsSuccess = true)
{
if (err == null) return Create(nullIsSuccess);
return new ErrorResponse(err.Succeeded, err.Reason, err.Exception);
}
public static ErrorResponse FirstFail(params ErrorResponse[] responses)
{
foreach (var resp in responses)
{
if (resp.Failed) return resp;
}
return ErrorResponse.Success;
}
}
public interface IErrorResponse
{
bool Succeeded { get; }
Exception? Exception { get; }
string Reason { get; }
}
}