## Wabbajack - An automated modlist installer for TES/Fallout games
The general idea behind this program is fairly simple. Given a Mod Organizer 2 folder and profile, generate list of instructions that will allow
a program to automatically recreate the contents of the folder on another machine. Think of it as replication, but without ever distributing copyrighted
files or syncing data between the source and destination machine. The end result is a program that recreate a modlist on a computer while respecting the
At this point you may be wondering how much of a complex modlist Wabbajack can handle. At this point it's more about what Wabbajack *can't* handle, but
let's do a rundown of all the supported features:
* Support for the following games is tested on a regular basis
* Fallout 4
* Fallout New Vegas
* Skyrim SE
* Skyrim LE
* Support for automatic downloads from the following sources
* Nexus Mods (Premium accounts only)
* Dropbox
* Google Drive
* Mega
* ModDB
* Direct URLs (with custom header support)
* Support the following archive types
* .zip
* .7z
* .rar
* The following mod installation types are supported
* Files installed with our without fomod isntallers
* Manually installed mods
* Renamed/deleted/moved files are detected and handled
* Multiple mods installed into the same mod folder
* A mod split across multiple mod folders
* Any tools installed in the MO2 folder. Want your users to have BethIni or xEdit? Just put them in a folder inside the MO2 install folder
1) Hash and cache the contents of every archive in the `\downloads` folder. This lets Wabbajack know of all the possible locations where you could have installed mods
2) Apply the `resolution stack` to every file in both the game's root folder and in the MO2 folder.
3) Take the install directives and required archives and write their metadata to a JSON file.
4) Attach the JSON file to Wabbajack itself, creating a new Auto-installer for the profile
### The Resolution Stack
Every file analyzed by Wabbajack is passed through a stack of rules. The first rule to match the file creates a `Install Directive` or a instruction on how to
So as you can see we handle a lot of possible install situations. See the section on [`Creating a Modpack`](README.md#Creating_a_ModList_Installer) for information on working with the installer
Wabbajack can create binary patches for files that have been modified after installation. This could be `.esp` files that have been cleaned or patched. Or
it could be meshes and textures that have been optimized to work better in a given game. In any case a BSDiff file is generated. The output of this process
is copied directly into the modlist instructions. However! It is important to note that the patch file is 100% useless without the source file. So `original + patch = final_file`. Without the original file, the final file cannot be recrated. This allows us to distribute arbitrary changes without violating copyrights as we do not copy
Self-contained folders are a cleaner abstraction than dumping tons of modlists into the same set of folders. It's easy to uninstall a modlist (simply delete the folder),
and MO2 really isn't designed to support lots of disparate modlists. For example if two modlists both wanted a given texture mod, but different options they would
somehow have to keep the names of their mods separate. MO2 isn't that big of an app, so there's really no reason not to install a new copy for each modlist.
**Why don't I see any mods when I open Mod Organizer 2 after install?**
Make sure you selected the "Portable" mode when starting MO2 for the first time. In addition, make sure you haven't installed MO2 in a non-portable way on the same box.
Really, always use "Portable Mode" it's cleaner and there really isn't a reason not too do so. Make the data self-contained. It's cleaner that way.
**Will Wabbajack ever support Vortex/other mod managers?**
I'll be honest, I don't use anything but MO2, so I probably won't write the code. If someone were to write a patch for the functionality
I wouldn't throw away the code, but it would have to be done in a way that was relatively seamless for users. Since Wabbajack treats all files in the same way
it doesn't know what mod manager a user is using. This means that if the modlist creator used Vortex all users of the modlist would have to use Vortex. This doesn't seem
optimal. It's possible perhaps, but it's at the bottom of the priority list.
**Where is the modlist? Why am I just given an .exe?**
When Wabbajack creates a modlist, as a final step it copies itself (the wabbajack.exe) and tacks onto the end of the file the modlist data, and a few bits
of magic text. When Wabbajack starts it looks at itself to see if it has this extra data tacked on to the end of the executable. If the data is found the app kicks
into installation mode. This means that Wabbajack acts a lot like a self-extracting installer.
**Do you know that some mod authors don't like their mods being automatically installed?**
Yes, I've heard this, but they chose to host their data on a public site. And no, they don't have the right to dictate what HTTP client is used to download a file.
We're using official Nexus APIs for nexus downloads, so any downloads Wabbajack performs are correctly tracked, and MO2 encourages users to endorse mods. It's 2019, we can
have better tools than manually clicking links.
**How does Wabbajack differ from Automaton?**
I (halgari) used to be a developer working on Automaton. Sadly development was moving a bit too slowly for my liking, and I realized that a complete rewrite would allow the
implementation of some really nice features (like BSA packing). As such I made the decision to strike out on my own and make an app that worked first, and then make it pretty.
The end result is an app with a ton of features, and a less than professional UI. But that's my motto when coding "make it work, then make it pretty".
All original code in Wabbajack is given freely via the GPL3 license. Parts of Wabbajack use libraries that carry their own Open Sources licenses, those parts
retain their original copyrights. Note: Wabbajack installers contain code from Wabbajack. Therefore, selling of modlist files is strictly forbidden. As is hosting
the files behind any sort of paywall. You recieved this tool free of charge, respect this by giving freely as you were given.