wabbajack/Wabbajack.Lib/Downloaders/GameFileSourceDownloader.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
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using Alphaleonis.Win32.Filesystem;
using Wabbajack.Common;
using Wabbajack.Lib.Validation;
using File = Alphaleonis.Win32.Filesystem.File;
using Game = Wabbajack.Common.Game;
namespace Wabbajack.Lib.Downloaders
{
public class GameFileSourceDownloader : IDownloader
{
public async Task<AbstractDownloadState> GetDownloaderState(dynamic archiveINI)
{
var gameName = (string)archiveINI?.General?.gameName;
var gameFile = (string)archiveINI?.General?.gameFile;
if (gameFile == null || gameFile == null)
return null;
var game = GameRegistry.GetByMO2ArchiveName(gameName);
if (game == null) return null;
var path = game.GameLocation();
var filePath = Path.Combine(path, gameFile);
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if (!File.Exists(filePath))
return null;
var hash = filePath.FileHashCached();
return new State
{
Game = GameRegistry.GetByMO2ArchiveName(gameName).Game,
GameFile = gameFile,
Hash = hash,
};
}
public async Task Prepare()
{
}
public class State : AbstractDownloadState
{
public Game Game { get; set; }
public string GameFile { get; set; }
public string Hash { get; set; }
internal string SourcePath => Path.Combine(Game.MetaData().GameLocation(), GameFile);
public override object[] PrimaryKey { get => new object[] {Game, GameFile}; }
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public override bool IsWhitelisted(ServerWhitelist whitelist)
{
return true;
}
public override async Task Download(Archive a, string destination)
{
using(var src = File.OpenRead(SourcePath))
using (var dest = File.OpenWrite(destination))
{
var size = new FileInfo(SourcePath).Length;
src.CopyToWithStatus(size, dest, "Copying from Game folder");
}
}
public override async Task<bool> Verify()
{
return File.Exists(SourcePath) && SourcePath.FileHashCached() == Hash;
}
public override IDownloader GetDownloader()
{
return DownloadDispatcher.GetInstance<GameFileSourceDownloader>();
}
public override string GetReportEntry(Archive a)
{
return $"* Game File {Game} - {GameFile}";
}
}
}
}