2019-12-07 16:35:57 +00:00
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using System;
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using System.Diagnostics;
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using System.IO;
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2019-12-03 12:13:37 +00:00
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using System.Linq;
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using System.Windows;
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2019-11-09 20:40:25 +00:00
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using Wabbajack.Common;
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2019-11-09 21:45:10 +00:00
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using Directory = Alphaleonis.Win32.Filesystem.Directory;
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2019-12-07 16:35:57 +00:00
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using DirectoryInfo = Alphaleonis.Win32.Filesystem.DirectoryInfo;
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2019-11-09 21:45:10 +00:00
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using File = Alphaleonis.Win32.Filesystem.File;
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using Path = Alphaleonis.Win32.Filesystem.Path;
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2019-11-09 20:40:25 +00:00
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namespace Wabbajack.Lib
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{
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2019-11-16 13:22:40 +00:00
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public class VortexInstaller : AInstaller
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2019-11-09 20:40:25 +00:00
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{
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2019-11-09 21:45:10 +00:00
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public GameMetaData GameInfo { get; internal set; }
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2019-12-01 20:22:33 +00:00
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public override ModManager ModManager => ModManager.Vortex;
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2019-11-09 21:45:10 +00:00
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2019-12-01 20:22:33 +00:00
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public VortexInstaller(string archive, ModList modList, string outputFolder, string downloadFolder)
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: base(
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archive: archive,
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modList: modList,
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outputFolder: outputFolder,
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downloadFolder: downloadFolder)
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{
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#if DEBUG
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2019-11-09 21:45:10 +00:00
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// TODO: only for testing
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IgnoreMissingFiles = true;
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2019-12-01 20:22:33 +00:00
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#endif
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2019-11-09 21:45:10 +00:00
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2019-12-09 22:46:03 +00:00
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GameInfo = ModList.GameType.MetaData();
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2019-11-09 20:40:25 +00:00
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}
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2019-11-17 23:48:32 +00:00
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protected override bool _Begin()
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2019-11-09 21:45:10 +00:00
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{
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2019-12-03 12:20:16 +00:00
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MessageBox.Show(
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"Vortex Support is still experimental and may produce unexpected results. " +
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"If anything fails go to the special vortex support channels on the discord. @erri120#2285 " +
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"for support.", "Warning",
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MessageBoxButton.OK);
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2019-11-20 23:39:03 +00:00
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ConfigureProcessor(10, RecommendQueueSize());
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2019-11-09 21:45:10 +00:00
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Directory.CreateDirectory(DownloadFolder);
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HashArchives();
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DownloadArchives();
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HashArchives();
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var missing = ModList.Archives.Where(a => !HashedArchives.ContainsKey(a.Hash)).ToList();
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if (missing.Count > 0)
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{
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foreach (var a in missing)
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Info($"Unable to download {a.Name}");
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if (IgnoreMissingFiles)
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Info("Missing some archives, but continuing anyways at the request of the user");
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else
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Error("Cannot continue, was unable to download one or more archives");
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}
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PrimeVFS();
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BuildFolderStructure();
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InstallArchives();
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InstallIncludedFiles();
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2019-12-07 16:35:57 +00:00
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InstallManualGameFiles();
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2019-12-03 12:13:37 +00:00
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InstallSteamWorkshopItems();
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2019-11-16 13:22:40 +00:00
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//InstallIncludedDownloadMetas();
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2019-11-09 21:45:10 +00:00
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Info("Installation complete! You may exit the program.");
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2019-11-17 23:48:32 +00:00
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return true;
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2019-11-09 21:45:10 +00:00
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}
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2019-12-07 16:35:57 +00:00
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private void InstallManualGameFiles()
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{
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if (!ModList.Directives.Any(d => d.To.StartsWith(Consts.ManualGameFilesDir)))
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return;
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var result = MessageBox.Show("Some mods from this ModList must be installed directly into " +
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"the game folder. Do you want to do this manually or do you want Wabbajack " +
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"to do this for you?", "Question", MessageBoxButton.YesNo);
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if (result != MessageBoxResult.Yes)
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return;
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var manualFilesDir = Path.Combine(OutputFolder, Consts.ManualGameFilesDir);
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2019-12-09 22:38:26 +00:00
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var gameFolder = GameInfo.GameLocation();
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2019-12-07 16:35:57 +00:00
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Info($"Copying files from {manualFilesDir} " +
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$"to the game folder at {gameFolder}");
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if (!Directory.Exists(manualFilesDir))
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{
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Info($"{manualFilesDir} does not exist!");
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return;
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}
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Directory.EnumerateDirectories(manualFilesDir).PMap(Queue, dir =>
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{
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var dirInfo = new DirectoryInfo(dir);
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dirInfo.GetDirectories("*", SearchOption.AllDirectories).Do(d =>
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{
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var destPath = d.FullName.Replace(dir, gameFolder);
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Status($"Creating directory {destPath}");
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Directory.CreateDirectory(destPath);
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});
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dirInfo.GetFiles("*", SearchOption.AllDirectories).Do(f =>
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{
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var destPath = f.FullName.Replace(dir, gameFolder);
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Status($"Copying file {f.FullName} to {destPath}");
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try
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{
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File.Copy(f.FullName, destPath);
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}
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catch (Exception)
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{
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Info($"Could not copy file {f.FullName} to {destPath}. The file may already exist, skipping...");
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}
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});
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});
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}
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2019-12-03 12:13:37 +00:00
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private void InstallSteamWorkshopItems()
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{
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//var currentLib = "";
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SteamGame currentSteamGame = null;
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SteamHandler.Instance.Games.Where(g => g.Game == GameInfo.Game).Do(s => currentSteamGame = s);
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/*SteamHandler.Instance.InstallFolders.Where(f => f.Contains(currentSteamGame.InstallDir)).Do(s => currentLib = s);
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var downloadFolder = Path.Combine(currentLib, "workshop", "downloads", currentSteamGame.AppId.ToString());
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var contentFolder = Path.Combine(currentLib, "workshop", "content", currentSteamGame.AppId.ToString());
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*/
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if (!ModList.Directives.Any(s => s is SteamMeta))
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return;
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var result = MessageBox.Show("The ModList you are installing requires Steam Workshop Items to exist. " +
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"You can check the Workshop Items in the manifest of this ModList. Wabbajack can start Steam for you " +
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"and download the Items automatically. Do you want to proceed with this step?",
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"Warning", MessageBoxButton.YesNo);
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if (result != MessageBoxResult.Yes)
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return;
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ModList.Directives.OfType<SteamMeta>()
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.PMap(Queue, item =>
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{
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Status("Extracting Steam meta file to temp folder");
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var path = Path.Combine(DownloadFolder, $"steamWorkshopItem_{item.ItemID}.meta");
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if (!File.Exists(path))
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File.WriteAllBytes(path, LoadBytesFromPath(item.SourceDataID));
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Status("Downloading Steam Workshop Item through steam cmd");
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var p = new Process
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = System.IO.Path.Combine(SteamHandler.Instance.SteamPath, "steam.exe"),
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CreateNoWindow = true,
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Arguments = $"console +workshop_download_item {currentSteamGame.AppId} {item.ItemID}"
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}
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};
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p.Start();
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});
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}
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2019-11-09 21:45:10 +00:00
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private void InstallIncludedFiles()
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{
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Info("Writing inline files");
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ModList.Directives.OfType<InlineFile>()
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2019-11-17 04:16:42 +00:00
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.PMap(Queue,directive =>
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2019-11-09 21:45:10 +00:00
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{
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2019-12-04 10:42:58 +00:00
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if (directive.To.EndsWith(".meta"))
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return;
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2019-11-09 21:45:10 +00:00
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Status($"Writing included file {directive.To}");
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2019-11-16 13:22:40 +00:00
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var outPath = Path.Combine(OutputFolder, directive.To);
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2019-11-09 21:45:10 +00:00
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if(File.Exists(outPath)) File.Delete(outPath);
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File.WriteAllBytes(outPath, LoadBytesFromPath(directive.SourceDataID));
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});
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}
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2019-11-09 20:40:25 +00:00
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}
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}
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