2019-11-16 23:10:17 +00:00
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using Newtonsoft.Json;
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2019-11-06 03:22:38 +00:00
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reactive;
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using System.Reactive.Subjects;
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2019-11-14 05:28:27 +00:00
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using Wabbajack.Common;
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2019-11-06 03:22:38 +00:00
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namespace Wabbajack
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{
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[JsonObject(MemberSerialization.OptOut)]
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public class MainSettings
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{
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2019-11-21 15:45:00 +00:00
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private static string _filename = "settings.json";
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2019-11-06 03:22:38 +00:00
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public double PosX { get; set; }
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public double PosY { get; set; }
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public double Height { get; set; }
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public double Width { get; set; }
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2019-11-14 05:28:27 +00:00
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public InstallerSettings Installer { get; set; } = new InstallerSettings();
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public CompilerSettings Compiler { get; set; } = new CompilerSettings();
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2019-11-06 03:22:38 +00:00
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[JsonIgnoreAttribute]
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private Subject<Unit> _saveSignal = new Subject<Unit>();
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public IObservable<Unit> SaveSignal => _saveSignal;
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public static MainSettings LoadSettings()
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{
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2019-11-17 13:41:08 +00:00
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string[] args = Environment.GetCommandLineArgs();
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2019-11-21 15:45:00 +00:00
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if (!File.Exists(_filename) || args.Length > 1 && args[1] == "nosettings") return new MainSettings();
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return JsonConvert.DeserializeObject<MainSettings>(File.ReadAllText(_filename));
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2019-11-06 03:22:38 +00:00
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}
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public static void SaveSettings(MainSettings settings)
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{
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settings._saveSignal.OnNext(Unit.Default);
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// Might add this if people are putting save work on other threads or other
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// things that delay the operation.
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//settings._saveSignal.OnCompleted();
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//await settings._saveSignal;
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2019-11-21 15:45:00 +00:00
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File.WriteAllText(_filename, JsonConvert.SerializeObject(settings, Formatting.Indented));
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2019-11-06 03:22:38 +00:00
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}
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}
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2019-11-14 05:28:27 +00:00
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public class InstallerSettings
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{
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public string LastInstalledListLocation { get; set; }
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public Dictionary<string, ModlistInstallationSettings> ModlistSettings { get; } = new Dictionary<string, ModlistInstallationSettings>();
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}
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public class ModlistInstallationSettings
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2019-11-06 03:22:38 +00:00
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{
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public string InstallationLocation { get; set; }
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public string DownloadLocation { get; set; }
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}
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2019-11-14 05:28:27 +00:00
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public class CompilerSettings
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{
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public ModManager LastCompiledModManager { get; set; }
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public MO2CompilationSettings MO2Compilation { get; } = new MO2CompilationSettings();
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public VortexCompilationSettings VortexCompilation { get; } = new VortexCompilationSettings();
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}
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public class CompilationModlistSettings
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2019-11-06 03:22:38 +00:00
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{
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public string ModListName { get; set; }
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public string Author { get; set; }
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public string Description { get; set; }
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public string Website { get; set; }
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public string Readme { get; set; }
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public string SplashScreen { get; set; }
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2019-11-14 05:28:27 +00:00
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}
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public class MO2CompilationSettings
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{
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2019-11-06 03:22:38 +00:00
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public string DownloadLocation { get; set; }
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2019-11-14 05:28:27 +00:00
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public string LastCompiledProfileLocation { get; set; }
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public Dictionary<string, CompilationModlistSettings> ModlistSettings { get; } = new Dictionary<string, CompilationModlistSettings>();
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}
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public class VortexCompilationSettings
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{
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public Game LastCompiledGame { get; set; }
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2019-11-16 23:10:17 +00:00
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public Dictionary<Game, VortexGameSettings> ModlistSettings { get; } = new Dictionary<Game, VortexGameSettings>();
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}
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public class VortexGameSettings
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{
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public string GameLocation { get; set; }
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2019-11-17 03:09:46 +00:00
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public string DownloadLocation { get; set; }
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public string StagingLocation { get; set; }
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2019-11-16 23:10:17 +00:00
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public CompilationModlistSettings ModlistSettings { get; } = new CompilationModlistSettings();
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2019-11-06 03:22:38 +00:00
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}
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}
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