wabbajack/Wabbajack.Lib/ABatchProcessor.cs

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C#
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using System;
using System.IO;
using System.Reactive.Subjects;
using System.Threading;
using System.Threading.Tasks;
using Wabbajack.Common;
using Wabbajack.VirtualFileSystem;
namespace Wabbajack.Lib
{
public abstract class ABatchProcessor : IBatchProcessor
{
public WorkQueue Queue { get; private set; }
public void Dispose()
{
Queue?.Shutdown();
}
public Context VFS { get; private set; }
protected StatusUpdateTracker UpdateTracker { get; private set; }
private Subject<float> _percentCompleted { get; } = new Subject<float>();
/// <summary>
/// The current progress of the entire processing system on a scale of 0.0 to 1.0
/// </summary>
public IObservable<float> PercentCompleted => _percentCompleted;
private Subject<string> _textStatus { get; } = new Subject<string>();
/// <summary>
/// The current status of the processor as a text string
/// </summary>
public IObservable<string> TextStatus => _textStatus;
private Subject<CPUStatus> _queueStatus { get; } = new Subject<CPUStatus>();
public IObservable<CPUStatus> QueueStatus => _queueStatus;
private Subject<bool> _isRunning { get; } = new Subject<bool>();
public IObservable<bool> IsRunning => _isRunning;
private Thread _processorThread { get; set; }
private int _configured;
private int _started;
protected void ConfigureProcessor(int steps, int threads = 0)
{
if (1 == Interlocked.CompareExchange(ref _configured, 1, 1))
{
throw new InvalidDataException("Can't configure a processor twice");
}
Queue = new WorkQueue(threads);
UpdateTracker = new StatusUpdateTracker(steps);
Queue.Status.Subscribe(_queueStatus);
UpdateTracker.Progress.Subscribe(_percentCompleted);
UpdateTracker.StepName.Subscribe(_textStatus);
VFS = new Context(Queue) { UpdateTracker = UpdateTracker };
}
public static int RecommendQueueSize(string folder)
{
if (!Directory.Exists(folder))
Directory.CreateDirectory(folder);
using (var queue = new WorkQueue())
{
Utils.Log($"Benchmarking {folder}");
var raw_speed = Utils.TestDiskSpeed(queue, folder);
Utils.Log($"{raw_speed.ToFileSizeString()}/sec for {folder}");
int speed = (int)(raw_speed / 1024 / 1024);
// Less than 100MB/sec, stick with two threads.
return speed < 100 ? 2 : Math.Min(Environment.ProcessorCount, speed / 100 * 2);
}
}
protected abstract bool _Begin();
public Task<bool> Begin()
{
if (1 == Interlocked.CompareExchange(ref _started, 1, 1))
{
throw new InvalidDataException("Can't start the processor twice");
}
_isRunning.OnNext(true);
var _tcs = new TaskCompletionSource<bool>();
_processorThread = new Thread(() =>
{
try
{
_tcs.SetResult(_Begin());
}
catch (Exception ex)
{
_tcs.SetException(ex);
}
finally
{
_isRunning.OnNext(false);
}
});
_processorThread.Priority = ThreadPriority.BelowNormal;
_processorThread.Start();
return _tcs.Task;
}
public void Terminate()
{
Queue?.Shutdown();
_processorThread?.Abort();
_isRunning.OnNext(false);
}
}
}