wabbajack/Wabbajack.CLI/Verbs/ListGames.cs

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using System;
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using System.CommandLine;
using System.CommandLine.Invocation;
using System.CommandLine.NamingConventionBinder;
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using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Wabbajack.CLI.Builder;
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using Wabbajack.Downloaders.GameFile;
using Wabbajack.DTOs;
using Wabbajack.Paths.IO;
namespace Wabbajack.CLI.Verbs;
public class ListGames
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{
private readonly ILogger<ListGames> _logger;
private readonly GameLocator _locator;
public ListGames(ILogger<ListGames> logger, GameLocator locator)
{
_logger = logger;
_locator = locator;
}
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public static VerbDefinition Definition = new("list-games",
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"Lists all games Wabbajack recognizes, and their installed versions/locations (if any)", Array.Empty<OptionDefinition>());
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internal Task<int> Run(CancellationToken token)
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{
foreach (var game in GameRegistry.Games.OrderBy(g => g.Value.HumanFriendlyGameName))
{
if (_locator.IsInstalled(game.Key))
{
var location = _locator.GameLocation(game.Key);
var mainFile = game.Value.MainExecutable!.Value.RelativeTo(location);
if (!mainFile.FileExists())
_logger.LogWarning("Main file {file} for {game} does not exist", mainFile, game.Key);
var versionInfo = FileVersionInfo.GetVersionInfo(mainFile.ToString());
_logger.LogInformation("[X] {Game} {Version} -> Path: {Path}", game.Value.HumanFriendlyGameName, versionInfo.ProductVersion ?? versionInfo.FileVersion, location);
}
else
{
_logger.LogInformation("[ ] {Game}", game.Value.HumanFriendlyGameName);
}
}
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return Task.FromResult(0);
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}
}