Fix Cyberpunk GoG registration

This commit is contained in:
Timothy Baldridge 2022-09-26 15:58:33 -06:00
parent 1941e8161d
commit b94e55c78b
5 changed files with 64 additions and 2 deletions

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@ -1,5 +1,9 @@
### Changelog
#### Version - 3.0.1.6 - 9/??/2022
* Fix Cyberpunk 2077 GoG recognition
* Add a CLI command `list-games` to list all games recognized by WJ and their versions/locations
#### Version - 3.0.1.5 - 9/26/2022
* Fix MO2ArchiveName resolution
* Improve performance of the compiler stack

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@ -81,6 +81,7 @@ internal class Program
services.AddSingleton<IVerb, HashUrlString>();
services.AddSingleton<IVerb, DownloadAll>();
services.AddSingleton<IVerb, ModlistReport>();
services.AddSingleton<IVerb, ListGames>();
services.AddSingleton<IUserInterventionHandler, UserInterventionHandler>();
}).Build();

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@ -0,0 +1,57 @@
using System.CommandLine;
using System.CommandLine.Invocation;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Wabbajack.Downloaders.GameFile;
using Wabbajack.DTOs;
using Wabbajack.Paths.IO;
namespace Wabbajack.CLI.Verbs;
public class ListGames : IVerb
{
private readonly ILogger<ListGames> _logger;
private readonly GameLocator _locator;
public ListGames(ILogger<ListGames> logger, GameLocator locator)
{
_logger = logger;
_locator = locator;
}
public Command MakeCommand()
{
var command = new Command("list-games");
command.Description = "Lists all games Wabbajack recognizes, and their installed versions/locations (if any)";
command.Handler = CommandHandler.Create(Run);
return command;
}
public async Task<int> Run(CancellationToken token)
{
foreach (var game in GameRegistry.Games.OrderBy(g => g.Value.HumanFriendlyGameName))
{
if (_locator.IsInstalled(game.Key))
{
var location = _locator.GameLocation(game.Key);
var version = "unknown";
var mainFile = game.Value.MainExecutable!.Value.RelativeTo(location);
if (!mainFile.FileExists())
_logger.LogWarning("Main file {file} for {game} does not exist", mainFile, game.Key);
var versionInfo = FileVersionInfo.GetVersionInfo(mainFile.ToString());
_logger.LogInformation("[X] {Game} {Version} -> Path: {Path}", game.Value.HumanFriendlyGameName, versionInfo.ProductVersion ?? versionInfo.FileVersion, location);
}
else
{
_logger.LogInformation("[ ] {Game}", game.Value.HumanFriendlyGameName);
}
}
return 0;
}
}

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@ -407,7 +407,7 @@ public static class GameRegistry
{
Game = Game.Cyberpunk2077,
SteamIDs = new[] {1091500},
GOGIDs = new [] {2093619782},
GOGIDs = new [] {2093619782, 1423049311},
MO2Name = "Cyberpunk 2077",
NexusName = "cyberpunk2077",
NexusGameId = 3333,

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@ -7,7 +7,7 @@ mkdir c:\tmp\publish-wj
dotnet clean
dotnet restore
dotnet publish Wabbajack.App.Wpf\Wabbajack.App.Wpf.csproj --runtime win10-x64 --configuration Release /p:Platform=x64 -o c:\tmp\publish-wj\app /p:PublishTrimmed=true /p:PublishReadyToRun=true /p:PublishSingleFile=true /p:IncludeNativeLibrariesForSelfExtract=true --self-contained
dotnet publish Wabbajack.App.Wpf\Wabbajack.App.Wpf.csproj --runtime win10-x64 --configuration Release /p:Platform=x64 -o c:\tmp\publish-wj\app /p:PublishReadyToRun=true /p:PublishSingleFile=true /p:IncludeNativeLibrariesForSelfExtract=true --self-contained
dotnet publish Wabbajack.Launcher\Wabbajack.Launcher.csproj --runtime win10-x64 --configuration Release /p:Platform=x64 -o c:\tmp\publish-wj\launcher /p:PublishTrimmed=true /p:PublishReadyToRun=true /p:PublishSingleFile=true /p:IncludeNativeLibrariesForSelfExtract=true --self-contained
dotnet publish c:\oss\Wabbajack\Wabbajack.CLI\Wabbajack.CLI.csproj --runtime win10-x64 --configuration Release /p:Platform=x64 -o c:\tmp\publish-wj\app --self-contained
"C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\signtool.exe" sign /t http://timestamp.sectigo.com c:\tmp\publish-wj\app\Wabbajack.exe