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using Compression.BSA ;
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using Newtonsoft.Json ;
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using System ;
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using System.Collections.Concurrent ;
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using System.Collections.Generic ;
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using System.Diagnostics ;
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using System.IO ;
using System.Linq ;
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using System.Net ;
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using System.Reflection ;
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using System.Security.Cryptography ;
using System.Text ;
using System.Text.RegularExpressions ;
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using System.Web ;
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using CommonMark ;
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using Wabbajack.Common ;
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using static Wabbajack . NexusAPI ;
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using VFS ;
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namespace Wabbajack
{
public class Compiler
{
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public string MO2Folder ;
public dynamic MO2Ini { get ; }
public string GamePath { get ; }
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public bool IgnoreMissingFiles { get ; set ; }
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public string MO2DownloadsFolder
{
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get
{
return Path . Combine ( MO2Folder , "downloads" ) ;
}
}
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public string MO2Profile ;
public string MO2ProfileDir
{
get
{
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return Path . Combine ( MO2Folder , "profiles" , MO2Profile ) ;
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}
}
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public Action < string > Log_Fn { get ; }
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public List < Directive > InstallDirectives { get ; private set ; }
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public string NexusKey { get ; private set ; }
internal UserStatus User { get ; private set ; }
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public List < Archive > SelectedArchives { get ; private set ; }
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public List < RawSourceFile > AllFiles { get ; private set ; }
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public ModList ModList { get ; private set ; }
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public ConcurrentBag < Directive > ExtraFiles { get ; private set ; }
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public Dictionary < string , dynamic > ModInis { get ; private set ; }
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public VirtualFileSystem VFS
{
get
{
return VirtualFileSystem . VFS ;
}
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}
public List < IndexedArchive > IndexedArchives { get ; private set ; }
public Dictionary < string , IEnumerable < VirtualFile > > IndexedFiles { get ; private set ; }
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public class IndexedFileMatch
{
public IndexedArchive Archive ;
public IndexedArchiveEntry Entry ;
public DateTime LastModified ;
}
public Dictionary < string , IEnumerable < IndexedFileMatch > > DirectMatchIndex ;
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public void Info ( string msg , params object [ ] args )
{
if ( args . Length > 0 )
msg = String . Format ( msg , args ) ;
Log_Fn ( msg ) ;
}
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public void Status ( string msg , params object [ ] args )
{
if ( args . Length > 0 )
msg = String . Format ( msg , args ) ;
WorkQueue . Report ( msg , 0 ) ;
}
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private void Error ( string msg , params object [ ] args )
{
if ( args . Length > 0 )
msg = String . Format ( msg , args ) ;
Log_Fn ( msg ) ;
throw new Exception ( msg ) ;
}
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public Compiler ( string mo2_folder , Action < string > log_fn )
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{
MO2Folder = mo2_folder ;
Log_Fn = log_fn ;
MO2Ini = Path . Combine ( MO2Folder , "ModOrganizer.ini" ) . LoadIniFile ( ) ;
GamePath = ( ( string ) MO2Ini . General . gamePath ) . Replace ( "\\\\" , "\\" ) ;
}
private IndexedArchive LoadArchive ( string file )
{
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var info = new IndexedArchive ( ) ;
info . File = VFS . Lookup ( file ) ;
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info . Name = Path . GetFileName ( file ) ;
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var ini_name = file + ".meta" ;
if ( ini_name . FileExists ( ) )
{
info . IniData = ini_name . LoadIniFile ( ) ;
info . Meta = File . ReadAllText ( ini_name ) ;
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}
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return info ;
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}
private bool IsArchiveFile ( string name )
{
var ext = Path . GetExtension ( name ) ;
if ( ext = = ".bsa" | | Consts . SupportedArchives . Contains ( ext ) )
return true ;
return false ;
}
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public void Compile ( )
{
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Info ( $"Indexing {MO2Folder}" ) ;
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VFS . AddRoot ( MO2Folder ) ;
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Info ( $"Indexing {GamePath}" ) ;
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VFS . AddRoot ( GamePath ) ;
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var mo2_files = Directory . EnumerateFiles ( MO2Folder , "*" , SearchOption . AllDirectories )
. Where ( p = > p . FileExists ( ) )
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. Select ( p = > new RawSourceFile ( VFS . Lookup ( p ) ) { Path = p . RelativeTo ( MO2Folder ) } ) ;
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var game_files = Directory . EnumerateFiles ( GamePath , "*" , SearchOption . AllDirectories )
. Where ( p = > p . FileExists ( ) )
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. Select ( p = > new RawSourceFile ( VFS . Lookup ( p ) ) { Path = Path . Combine ( Consts . GameFolderFilesDir , p . RelativeTo ( GamePath ) ) } ) ;
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var loot_path = Path . Combine ( Environment . GetFolderPath ( Environment . SpecialFolder . LocalApplicationData ) , "LOOT" ) ;
Info ( $"Indexing {loot_path}" ) ;
VFS . AddRoot ( loot_path ) ;
var loot_files = Directory . EnumerateFiles ( loot_path , "userlist.yaml" , SearchOption . AllDirectories )
. Where ( p = > p . FileExists ( ) )
. Select ( p = > new RawSourceFile ( VFS . Lookup ( p ) ) { Path = Path . Combine ( Consts . LOOTFolderFilesDir , p . RelativeTo ( loot_path ) ) } ) ;
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Info ( $"Indexing Archives" ) ;
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IndexedArchives = Directory . EnumerateFiles ( MO2DownloadsFolder )
. Where ( f = > File . Exists ( f + ".meta" ) )
. Select ( f = > new IndexedArchive ( )
{
File = VFS . Lookup ( f ) ,
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Name = Path . GetFileName ( f ) ,
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IniData = ( f + ".meta" ) . LoadIniFile ( ) ,
Meta = File . ReadAllText ( f + ".meta" )
} )
. ToList ( ) ;
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Info ( $"Indexing Files" ) ;
IndexedFiles = IndexedArchives . PMap ( f = > { Status ( $"Finding files in {Path.GetFileName(f.File.FullPath)}" ) ;
return VFS . FilesInArchive ( f . File ) ; } )
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. SelectMany ( fs = > fs )
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. Concat ( IndexedArchives . Select ( f = > f . File ) )
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. OrderByDescending ( f = > f . TopLevelArchive . LastModified )
. GroupBy ( f = > f . Hash )
. ToDictionary ( f = > f . Key , f = > f . AsEnumerable ( ) ) ;
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Info ( "Searching for mod files" ) ;
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AllFiles = mo2_files . Concat ( game_files )
. Concat ( loot_files )
. ToList ( ) ;
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Info ( "Found {0} files to build into mod list" , AllFiles . Count ) ;
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ExtraFiles = new ConcurrentBag < Directive > ( ) ;
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ModInis = Directory . EnumerateDirectories ( Path . Combine ( MO2Folder , "mods" ) )
. Select ( f = >
{
var mod_name = Path . GetFileName ( f ) ;
var meta_path = Path . Combine ( f , "meta.ini" ) ;
if ( File . Exists ( meta_path ) )
return ( mod_name , meta_path . LoadIniFile ( ) ) ;
return ( null , null ) ;
} )
. Where ( f = > f . Item2 ! = null )
. ToDictionary ( f = > f . Item1 , f = > f . Item2 ) ;
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var stack = MakeStack ( ) ;
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Info ( "Running Compilation Stack" ) ;
var results = AllFiles . PMap ( f = > RunStack ( stack , f ) ) . ToList ( ) ;
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// Add the extra files that were generated by the stack
Info ( $"Adding {ExtraFiles.Count} that were generated by the stack" ) ;
results = results . Concat ( ExtraFiles ) . ToList ( ) ;
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var nomatch = results . OfType < NoMatch > ( ) ;
Info ( "No match for {0} files" , nomatch . Count ( ) ) ;
foreach ( var file in nomatch )
Info ( " {0}" , file . To ) ;
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if ( nomatch . Count ( ) > 0 )
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{
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if ( IgnoreMissingFiles )
{
Info ( "Continuing even though files were missing at the request of the user." ) ;
}
else {
Info ( "Exiting due to no way to compile these files" ) ;
return ;
}
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}
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InstallDirectives = results . Where ( i = > ! ( i is IgnoredDirectly ) ) . ToList ( ) ;
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Info ( "Getting nexus api_key please click authorize if a browser window appears" ) ;
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NexusKey = NexusAPI . GetNexusAPIKey ( ) ;
User = NexusAPI . GetUserStatus ( NexusKey ) ;
if ( ! User . is_premium )
{
Info ( $"User {User.name} is not a premium Nexus user, cannot continue" ) ;
}
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GatherArchives ( ) ;
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BuildPatches ( ) ;
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ModList = new ModList ( )
{
Archives = SelectedArchives ,
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Directives = InstallDirectives ,
Name = MO2Profile
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} ;
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GenerateReport ( ) ;
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PatchExecutable ( ) ;
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ResetMembers ( ) ;
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ShowReport ( ) ;
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Info ( "Done Building Modpack" ) ;
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}
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private void ShowReport ( )
{
var file = Path . GetTempFileName ( ) + ".html" ;
File . WriteAllText ( file , ModList . ReportHTML ) ;
Process . Start ( file ) ;
}
private void GenerateReport ( )
{
using ( var fs = File . OpenWrite ( $"{ModList.Name}.md" ) )
{
fs . SetLength ( 0 ) ;
using ( var reporter = new ReportBuilder ( fs ) )
reporter . Build ( ModList ) ;
}
ModList . ReportHTML = CommonMarkConverter . Convert ( File . ReadAllText ( $"{ModList.Name}.md" ) ) ;
}
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/// <summary>
/// Clear references to lists that hold a lot of data.
/// </summary>
private void ResetMembers ( )
{
AllFiles = null ;
InstallDirectives = null ;
SelectedArchives = null ;
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ExtraFiles = null ;
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}
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/// <summary>
/// Fills in the Patch fields in files that require them
/// </summary>
private void BuildPatches ( )
{
var groups = InstallDirectives . OfType < PatchedFromArchive > ( )
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. GroupBy ( p = > p . ArchiveHashPath [ 0 ] )
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. ToList ( ) ;
Info ( "Patching building patches from {0} archives" , groups . Count ) ;
var absolute_paths = AllFiles . ToDictionary ( e = > e . Path , e = > e . AbsolutePath ) ;
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groups . PMap ( group = > BuildArchivePatches ( group . Key , group , absolute_paths ) ) ;
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if ( InstallDirectives . OfType < PatchedFromArchive > ( ) . FirstOrDefault ( f = > f . Patch = = null ) ! = null )
{
Error ( "Missing patches after generation, this should not happen" ) ;
}
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}
private void BuildArchivePatches ( string archive_sha , IEnumerable < PatchedFromArchive > group , Dictionary < string , string > absolute_paths )
{
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var archive = VFS . HashIndex [ archive_sha ] ;
using ( var files = VFS . StageWith ( group . Select ( g = > VFS . FileForArchiveHashPath ( g . ArchiveHashPath ) ) ) )
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{
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var by_path = files . GroupBy ( f = > string . Join ( "|" , f . Paths . Skip ( 1 ) ) ) . ToDictionary ( f = > f . Key , f = > f . First ( ) ) ;
// Now Create the patches
group . PMap ( entry = >
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{
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Info ( "Patching {0}" , entry . To ) ;
using ( var origin = by_path [ string . Join ( "|" , entry . ArchiveHashPath . Skip ( 1 ) ) ] . OpenRead ( ) )
using ( var output = new MemoryStream ( ) )
{
var a = origin . ReadAll ( ) ;
var b = LoadDataForTo ( entry . To , absolute_paths ) ;
BSDiff . Create ( a , b , output ) ;
entry . Patch = output . ToArray ( ) . ToBase64 ( ) ;
Info ( $"Patch size {entry.Patch.Length} for {entry.To}" ) ;
}
} ) ;
}
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}
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private byte [ ] LoadDataForTo ( string to , Dictionary < string , string > absolute_paths )
{
if ( absolute_paths . TryGetValue ( to , out var absolute ) )
return File . ReadAllBytes ( absolute ) ;
if ( to . StartsWith ( Consts . BSACreationDir ) )
{
var bsa_id = to . Split ( '\\' ) [ 1 ] ;
var bsa = InstallDirectives . OfType < CreateBSA > ( ) . First ( b = > b . TempID = = bsa_id ) ;
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using ( var a = new BSAReader ( Path . Combine ( MO2Folder , bsa . To ) ) )
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{
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var file = a . Files . First ( e = > e . Path = = Path . Combine ( to . Split ( '\\' ) . Skip ( 2 ) . ToArray ( ) ) ) ;
return file . GetData ( ) ;
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}
}
Error ( $"Couldn't load data for {to}" ) ;
return null ;
}
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private void GatherArchives ( )
{
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Info ( $"Building a list of archives based on the files required" ) ;
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var shas = InstallDirectives . OfType < FromArchive > ( )
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. Select ( a = > a . ArchiveHashPath [ 0 ] )
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. Distinct ( ) ;
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var archives = IndexedArchives . OrderByDescending ( f = > f . File . LastModified )
. GroupBy ( f = > f . File . Hash )
. ToDictionary ( f = > f . Key , f = > f . First ( ) ) ;
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SelectedArchives = shas . PMap ( sha = > ResolveArchive ( sha , archives ) ) ;
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}
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private Archive ResolveArchive ( string sha , IDictionary < string , IndexedArchive > archives )
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{
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if ( archives . TryGetValue ( sha , out var found ) )
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{
if ( found . IniData = = null )
Error ( "No download metadata found for {0}, please use MO2 to query info or add a .meta file and try again." , found . Name ) ;
var general = found . IniData . General ;
if ( general = = null )
Error ( "No General section in mod metadata found for {0}, please use MO2 to query info or add the info and try again." , found . Name ) ;
Archive result ;
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if ( general . directURL ! = null & & general . directURL . StartsWith ( "https://drive.google.com" ) )
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{
var regex = new Regex ( "((?<=id=)[a-zA-Z0-9_-]*)|(?<=\\/file\\/d\\/)[a-zA-Z0-9_-]*" ) ;
var match = regex . Match ( general . directURL ) ;
result = new GoogleDriveMod ( )
{
Id = match . ToString ( )
} ;
}
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else if ( general . directURL ! = null & & general . directURL . StartsWith ( Consts . MegaPrefix ) )
{
result = new MEGAArchive ( )
{
URL = general . directURL
} ;
}
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else if ( general . directURL ! = null & & general . directURL . StartsWith ( "https://www.dropbox.com/" ) )
{
var uri = new UriBuilder ( ( string ) general . directURL ) ;
var query = HttpUtility . ParseQueryString ( uri . Query ) ;
if ( query . GetValues ( "dl" ) . Count ( ) > 0 )
query . Remove ( "dl" ) ;
query . Set ( "dl" , "1" ) ;
uri . Query = query . ToString ( ) ;
result = new DirectURLArchive ( )
{
URL = uri . ToString ( )
} ;
}
else if ( general . directURL ! = null & & general . directURL . StartsWith ( "https://www.moddb.com/downloads/start" ) )
{
result = new MODDBArchive ( )
{
URL = general . directURL
} ;
}
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else if ( general . directURL ! = null & & general . directURL . StartsWith ( "http://www.mediafire.com/file/" ) )
{
Error ( "Mediafire links are not currently supported" ) ;
return null ;
/ * result = new MediaFireArchive ( )
{
URL = general . directURL
} ; * /
}
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else if ( general . directURL ! = null )
{
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var tmp = new DirectURLArchive ( )
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{
URL = general . directURL
} ;
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if ( general . directURLHeaders ! = null )
{
tmp . Headers = new List < string > ( ) ;
tmp . Headers . AddRange ( general . directURLHeaders . Split ( '|' ) ) ;
}
result = tmp ;
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}
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else if ( general . manualURL ! = null )
{
result = new ManualURLArchive ( )
{
URL = general . manualURL . ToString ( )
} ;
}
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else if ( general . modID ! = null & & general . fileID ! = null & & general . gameName ! = null )
{
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var nm = new NexusMod ( )
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{
GameName = general . gameName ,
FileID = general . fileID ,
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ModID = general . modID ,
Version = general . version ? ? "0.0.0.0"
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} ;
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var info = NexusAPI . GetModInfo ( nm , NexusKey ) ;
nm . Author = info . author ;
nm . UploadedBy = info . uploaded_by ;
nm . UploaderProfile = info . uploaded_users_profile_url ;
result = nm ;
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}
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else
{
Error ( "No way to handle archive {0} but it's required by the modpack" , found . Name ) ;
return null ;
}
result . Name = found . Name ;
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result . Hash = found . File . Hash ;
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result . Meta = found . Meta ;
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Info ( $"Checking link for {found.Name}" ) ;
var installer = new Installer ( null , "" , s = > Utils . Log ( s ) ) ;
installer . NexusAPIKey = NexusKey ;
if ( ! installer . DownloadArchive ( result , false ) )
Error ( $"Unable to resolve link for {found.Name}. If this is hosted on the nexus the file may have been removed." ) ;
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return result ;
}
Error ( "No match found for Archive sha: {0} this shouldn't happen" , sha ) ;
return null ;
}
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private Directive RunStack ( IEnumerable < Func < RawSourceFile , Directive > > stack , RawSourceFile source )
{
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Status ( "Compiling {0}" , source . Path ) ;
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foreach ( var f in stack )
{
var result = f ( source ) ;
if ( result ! = null ) return result ;
}
throw new InvalidDataException ( "Data fell out of the compilation stack" ) ;
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}
/// <summary>
/// Creates a execution stack. The stack should be passed into Run stack. Each function
/// in this stack will be run in-order and the first to return a non-null result will have its
/// result included into the pack
/// </summary>
/// <returns></returns>
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private IEnumerable < Func < RawSourceFile , Directive > > MakeStack ( )
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{
Info ( "Generating compilation stack" ) ;
return new List < Func < RawSourceFile , Directive > > ( )
{
IgnoreStartsWith ( "logs\\" ) ,
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IncludeRegex ( "^downloads\\\\.*\\.meta" ) ,
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IgnoreStartsWith ( "downloads\\" ) ,
IgnoreStartsWith ( "webcache\\" ) ,
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IgnoreStartsWith ( "overwrite\\" ) ,
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IgnorePathContains ( "temporary_logs" ) ,
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IgnorePathContains ( "GPUCache" ) ,
IgnorePathContains ( "SSEEdit Cache" ) ,
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IgnoreEndsWith ( ".pyc" ) ,
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IgnoreEndsWith ( ".log" ) ,
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IgnoreOtherProfiles ( ) ,
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IgnoreDisabledMods ( ) ,
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IncludeThisProfile ( ) ,
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// Ignore the ModOrganizer.ini file it contains info created by MO2 on startup
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IncludeStubbedConfigFiles ( ) ,
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IncludeLootFiles ( ) ,
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IgnoreStartsWith ( Path . Combine ( Consts . GameFolderFilesDir , "Data" ) ) ,
IgnoreStartsWith ( Path . Combine ( Consts . GameFolderFilesDir , "Papyrus Compiler" ) ) ,
IgnoreStartsWith ( Path . Combine ( Consts . GameFolderFilesDir , "Skyrim" ) ) ,
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IgnoreRegex ( Consts . GameFolderFilesDir + "\\\\.*\\.bsa" ) ,
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IncludeModIniData ( ) ,
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DirectMatch ( ) ,
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DeconstructBSAs ( ) , // Deconstruct BSAs before building patches so we don't generate massive patch files
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IncludePatches ( ) ,
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IncludeDummyESPs ( ) ,
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IncludeTaggedFiles ( ) ,
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// If we have no match at this point for a game folder file, skip them, we can't do anything about them
IgnoreGameFiles ( ) ,
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// There are some types of files that will error the compilation, because tehy're created on-the-fly via tools
// so if we don't have a match by this point, just drop them.
IgnoreEndsWith ( ".ini" ) ,
IgnoreEndsWith ( ".html" ) ,
IgnoreEndsWith ( ".txt" ) ,
// Don't know why, but this seems to get copied around a bit
IgnoreEndsWith ( "HavokBehaviorPostProcess.exe" ) ,
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// Theme file MO2 downloads somehow
IgnoreEndsWith ( "splash.png" ) ,
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PatchStockESMs ( ) ,
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DropAll ( )
} ;
}
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private Func < RawSourceFile , Directive > PatchStockESMs ( )
{
return source = >
{
string filename = Path . GetFileName ( source . Path ) ;
string game_file = Path . Combine ( GamePath , "Data" , filename ) ;
if ( Consts . GameESMs . Contains ( filename ) & & source . Path . StartsWith ( "mods\\" ) & & File . Exists ( game_file ) )
{
Info ( $"A ESM named {filename} was found in a mod that shares a name with a core game ESMs, it is assumed this is a cleaned ESM and it will be binary patched." ) ;
var result = source . EvolveTo < CleanedESM > ( ) ;
result . SourceESMHash = VFS . Lookup ( game_file ) . Hash ;
Status ( $"Generating patch of {filename}" ) ;
using ( var ms = new MemoryStream ( ) ) {
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BSDiff . Create ( File . ReadAllBytes ( game_file ) , File . ReadAllBytes ( source . AbsolutePath ) , ms ) ;
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result . SourceData = ms . ToArray ( ) . ToBase64 ( ) ;
}
Info ( $"Generated a {result.SourceData.Length} byte patch for {filename}" ) ;
return result ;
}
return null ;
} ;
}
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private Func < RawSourceFile , Directive > IncludeLootFiles ( )
{
var prefix = Consts . LOOTFolderFilesDir + "\\" ;
return source = >
{
if ( source . Path . StartsWith ( prefix ) )
{
var result = source . EvolveTo < InlineFile > ( ) ;
result . SourceData = File . ReadAllBytes ( source . AbsolutePath ) . ToBase64 ( ) ;
return result ;
}
return null ;
} ;
}
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private Func < RawSourceFile , Directive > IncludeStubbedConfigFiles ( )
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{
return source = >
{
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if ( Consts . ConfigFileExtensions . Contains ( Path . GetExtension ( source . Path ) ) )
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{
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return RemapFile ( source , GamePath ) ;
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}
return null ;
} ;
}
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private Directive RemapFile ( RawSourceFile source , string gamePath )
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{
var data = File . ReadAllText ( source . AbsolutePath ) ;
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var original_data = data ;
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data = data . Replace ( GamePath , Consts . GAME_PATH_MAGIC_BACK ) ;
data = data . Replace ( GamePath . Replace ( "\\" , "\\\\" ) , Consts . GAME_PATH_MAGIC_DOUBLE_BACK ) ;
data = data . Replace ( GamePath . Replace ( "\\" , "/" ) , Consts . GAME_PATH_MAGIC_FORWARD ) ;
data = data . Replace ( MO2Folder , Consts . MO2_PATH_MAGIC_BACK ) ;
data = data . Replace ( MO2Folder . Replace ( "\\" , "\\\\" ) , Consts . MO2_PATH_MAGIC_DOUBLE_BACK ) ;
data = data . Replace ( MO2Folder . Replace ( "\\" , "/" ) , Consts . MO2_PATH_MAGIC_FORWARD ) ;
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if ( data = = original_data )
return null ;
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var result = source . EvolveTo < RemappedInlineFile > ( ) ;
result . SourceData = Encoding . UTF8 . GetBytes ( data ) . ToBase64 ( ) ;
return result ;
}
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private Func < RawSourceFile , Directive > IgnorePathContains ( string v )
{
v = $"\\{v.Trim('\\')}\\" ;
var reason = $"Ignored because path contains {v}" ;
return source = >
{
if ( source . Path . Contains ( v ) )
{
var result = source . EvolveTo < IgnoredDirectly > ( ) ;
result . Reason = reason ;
return result ;
}
return null ;
} ;
}
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/// <summary>
/// If a user includes WABBAJACK_INCLUDE directly in the notes or comments of a mod, the contents of that
/// mod will be inlined into the installer. USE WISELY.
/// </summary>
/// <returns></returns>
private Func < RawSourceFile , Directive > IncludeTaggedFiles ( )
{
var include_directly = ModInis . Where ( kv = > {
var general = kv . Value . General ;
if ( general . notes ! = null & & general . notes . Contains ( Consts . WABBAJACK_INCLUDE ) )
return true ;
if ( general . comments ! = null & & general . comments . Contains ( Consts . WABBAJACK_INCLUDE ) )
return true ;
return false ;
} ) . Select ( kv = > $"mods\\{kv.Key}\\" ) ;
return source = >
{
if ( source . Path . StartsWith ( "mods" ) )
{
foreach ( var modpath in include_directly )
{
if ( source . Path . StartsWith ( modpath ) )
{
var result = source . EvolveTo < InlineFile > ( ) ;
result . SourceData = File . ReadAllBytes ( source . AbsolutePath ) . ToBase64 ( ) ;
return result ;
}
}
}
return null ;
} ;
}
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/// <summary>
/// Some tools like the Cathedral Asset Optimizer will create dummy ESPs whos only existance is to make
/// sure a BSA with the same name is loaded. We don't have a good way to detect these, but if an ESP is
/// less than 100 bytes in size and shares a name with a BSA it's a pretty good chance that it's a dummy
/// and the contents are generated.
/// </summary>
/// <returns></returns>
private Func < RawSourceFile , Directive > IncludeDummyESPs ( )
{
return source = >
{
if ( Path . GetExtension ( source . AbsolutePath ) = = ".esp" )
{
var bsa = Path . Combine ( Path . GetDirectoryName ( source . AbsolutePath ) , Path . GetFileNameWithoutExtension ( source . AbsolutePath ) + ".bsa" ) ;
var bsa_textures = Path . Combine ( Path . GetDirectoryName ( source . AbsolutePath ) , Path . GetFileNameWithoutExtension ( source . AbsolutePath ) + " - Textures.bsa" ) ;
var esp_size = new FileInfo ( source . AbsolutePath ) . Length ;
if ( esp_size < = 100 & & ( File . Exists ( bsa ) | | File . Exists ( bsa_textures ) ) )
{
var inline = source . EvolveTo < InlineFile > ( ) ;
inline . SourceData = File . ReadAllBytes ( source . AbsolutePath ) . ToBase64 ( ) ;
return inline ;
}
}
return null ;
} ;
}
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/// <summary>
/// This function will search for a way to create a BSA in the installed mod list by assembling it from files
/// found in archives. To do this we hash all the files in side the BSA then try to find matches and patches for
/// all of the files.
/// </summary>
/// <returns></returns>
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private Func < RawSourceFile , Directive > DeconstructBSAs ( )
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{
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var include_directly = ModInis . Where ( kv = > {
var general = kv . Value . General ;
if ( general . notes ! = null & & general . notes . Contains ( Consts . WABBAJACK_INCLUDE ) )
return true ;
if ( general . comments ! = null & & general . comments . Contains ( Consts . WABBAJACK_INCLUDE ) )
return true ;
return false ;
} ) . Select ( kv = > $"mods\\{kv.Key}\\" ) ;
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var microstack = new List < Func < RawSourceFile , Directive > > ( )
{
DirectMatch ( ) ,
IncludePatches ( ) ,
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DropAll ( )
} ;
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var microstack_with_include = new List < Func < RawSourceFile , Directive > > ( )
{
DirectMatch ( ) ,
IncludePatches ( ) ,
IncludeALL ( )
} ;
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return source = >
{
if ( ! Consts . SupportedBSAs . Contains ( Path . GetExtension ( source . Path ) ) ) return null ;
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bool default_include = false ;
if ( source . Path . StartsWith ( "mods" ) )
{
foreach ( var modpath in include_directly )
{
if ( source . Path . StartsWith ( modpath ) )
{
default_include = true ;
break ;
}
}
}
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var source_files = source . File . FileInArchive ;
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var stack = default_include ? microstack_with_include : microstack ;
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var id = Guid . NewGuid ( ) . ToString ( ) ;
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var matches = source_files . PMap ( e = > RunStack ( stack , new RawSourceFile ( e )
{
Path = Path . Combine ( Consts . BSACreationDir , id , e . Paths . Last ( ) )
} ) ) ;
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foreach ( var match in matches )
{
if ( match is IgnoredDirectly )
{
Error ( $"File required for BSA creation doesn't exist: {match.To}" ) ;
}
ExtraFiles . Add ( match ) ;
} ;
CreateBSA directive ;
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using ( var bsa = new BSAReader ( source . AbsolutePath ) )
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{
directive = new CreateBSA ( )
{
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To = source . Path ,
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TempID = id ,
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Type = ( uint ) bsa . HeaderType ,
FileFlags = ( uint ) bsa . FileFlags ,
ArchiveFlags = ( uint ) bsa . ArchiveFlags ,
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} ;
} ;
return directive ;
} ;
}
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private Func < RawSourceFile , Directive > IncludeALL ( )
{
return source = >
{
var inline = source . EvolveTo < InlineFile > ( ) ;
inline . SourceData = File . ReadAllBytes ( source . AbsolutePath ) . ToBase64 ( ) ;
return inline ;
} ;
}
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private Func < RawSourceFile , Directive > IgnoreDisabledMods ( )
{
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var always_enabled = ModInis . Where ( f = > IsAlwaysEnabled ( f . Value ) ) . Select ( f = > f . Key ) . ToHashSet ( ) ;
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var disabled_mods = File . ReadAllLines ( Path . Combine ( MO2ProfileDir , "modlist.txt" ) )
. Where ( line = > line . StartsWith ( "-" ) & & ! line . EndsWith ( "_separator" ) )
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. Select ( line = > line . Substring ( 1 ) )
. Where ( line = > ! always_enabled . Contains ( line ) )
. Select ( line = > Path . Combine ( "mods" , line + "\\" ) )
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. ToList ( ) ;
return source = >
{
if ( disabled_mods . FirstOrDefault ( mod = > source . Path . StartsWith ( mod ) ) ! = null )
{
var r = source . EvolveTo < IgnoredDirectly > ( ) ;
r . Reason = "Disabled Mod" ;
return r ;
}
return null ;
} ;
}
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private static bool IsAlwaysEnabled ( dynamic data )
{
if ( data = = null )
return false ;
if ( data . General ! = null & & data . General . notes ! = null & &
data . General . notes . Contains ( Consts . WABBAJACK_ALWAYS_ENABLE ) )
return true ;
if ( data . General ! = null & & data . General . comments ! = null & &
data . General . notes . Contains ( Consts . WABBAJACK_ALWAYS_ENABLE ) )
return true ;
return false ;
}
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private Func < RawSourceFile , Directive > IncludePatches ( )
{
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var indexed = IndexedFiles . Values
. SelectMany ( f = > f )
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. GroupBy ( f = > Path . GetFileName ( f . Paths . Last ( ) ) . ToLower ( ) )
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. ToDictionary ( f = > f . Key ) ;
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return source = >
{
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if ( indexed . TryGetValue ( Path . GetFileName ( source . File . Paths . Last ( ) . ToLower ( ) ) , out var value ) )
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{
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// TODO: Improve this
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var found = value . First ( ) ;
var e = source . EvolveTo < PatchedFromArchive > ( ) ;
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e . ArchiveHashPath = found . MakeRelativePaths ( ) ;
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e . To = source . Path ;
return e ;
}
return null ;
} ;
}
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private Func < RawSourceFile , Directive > IncludeModIniData ( )
{
return source = >
{
if ( source . Path . StartsWith ( "mods\\" ) & & source . Path . EndsWith ( "\\meta.ini" ) )
{
var e = source . EvolveTo < InlineFile > ( ) ;
e . SourceData = File . ReadAllBytes ( source . AbsolutePath ) . ToBase64 ( ) ;
return e ;
}
return null ;
} ;
}
private Func < RawSourceFile , Directive > IgnoreGameFiles ( )
{
var start_dir = Consts . GameFolderFilesDir + "\\" ;
return source = >
{
if ( source . Path . StartsWith ( start_dir ) )
{
var i = source . EvolveTo < IgnoredDirectly > ( ) ;
i . Reason = "Default game file" ;
return i ;
}
return null ;
} ;
}
private Func < RawSourceFile , Directive > IncludeThisProfile ( )
{
var correct_profile = Path . Combine ( "profiles" , MO2Profile ) + "\\" ;
return source = >
{
if ( source . Path . StartsWith ( correct_profile ) )
{
byte [ ] data ;
if ( source . Path . EndsWith ( "\\modlist.txt" ) )
data = ReadAndCleanModlist ( source . AbsolutePath ) ;
else
data = File . ReadAllBytes ( source . AbsolutePath ) ;
var e = source . EvolveTo < InlineFile > ( ) ;
e . SourceData = data . ToBase64 ( ) ;
return e ;
}
return null ;
} ;
}
private byte [ ] ReadAndCleanModlist ( string absolutePath )
{
var lines = File . ReadAllLines ( absolutePath ) ;
lines = ( from line in lines
where ! ( line . StartsWith ( "-" ) & & ! line . EndsWith ( "_separator" ) )
select line ) . ToArray ( ) ;
return Encoding . UTF8 . GetBytes ( String . Join ( "\r\n" , lines ) ) ;
}
private Func < RawSourceFile , Directive > IgnoreOtherProfiles ( )
{
var correct_profile = Path . Combine ( "profiles" , MO2Profile ) + "\\" ;
return source = >
{
if ( source . Path . StartsWith ( "profiles\\" ) & & ! source . Path . StartsWith ( correct_profile ) )
{
var c = source . EvolveTo < IgnoredDirectly > ( ) ;
c . Reason = "File not for this profile" ;
return c ;
}
return null ;
} ;
}
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private Func < RawSourceFile , Directive > IgnoreEndsWith ( string v )
{
var reason = String . Format ( "Ignored because path ends with {0}" , v ) ;
return source = >
{
if ( source . Path . EndsWith ( v ) )
{
var result = source . EvolveTo < IgnoredDirectly > ( ) ;
result . Reason = reason ;
return result ;
}
return null ;
} ;
}
private Func < RawSourceFile , Directive > IgnoreRegex ( string p )
{
var reason = String . Format ( "Ignored because path matches regex {0}" , p ) ;
var regex = new Regex ( p ) ;
return source = >
{
if ( regex . IsMatch ( source . Path ) )
{
var result = source . EvolveTo < IgnoredDirectly > ( ) ;
result . Reason = reason ;
return result ;
}
return null ;
} ;
}
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private Func < RawSourceFile , Directive > IncludeRegex ( string pattern )
{
var regex = new Regex ( pattern ) ;
return source = >
{
if ( regex . IsMatch ( source . Path ) )
{
var result = source . EvolveTo < InlineFile > ( ) ;
result . SourceData = File . ReadAllBytes ( source . AbsolutePath ) . ToBase64 ( ) ;
return result ;
}
return null ;
} ;
}
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private Func < RawSourceFile , Directive > DropAll ( )
{
return source = > {
var result = source . EvolveTo < NoMatch > ( ) ;
result . Reason = "No Match in Stack" ;
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Info ( $"No match for: {source.Path}" ) ;
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return result ;
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} ;
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}
private Func < RawSourceFile , Directive > DirectMatch ( )
{
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return source = >
{
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if ( IndexedFiles . TryGetValue ( source . Hash , out var found ) )
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{
var result = source . EvolveTo < FromArchive > ( ) ;
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var match = found . Where ( f = > Path . GetFileName ( f . Paths [ f . Paths . Length - 1 ] ) = = Path . GetFileName ( source . Path ) )
. OrderBy ( f = > f . Paths . Length )
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. FirstOrDefault ( ) ;
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if ( match = = null )
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match = found . OrderBy ( f = > f . Paths . Length ) . FirstOrDefault ( ) ;
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result . ArchiveHashPath = match . MakeRelativePaths ( ) ;
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return result ;
}
return null ;
} ;
}
private Func < RawSourceFile , Directive > IgnoreStartsWith ( string v )
{
var reason = String . Format ( "Ignored because path starts with {0}" , v ) ;
return source = >
{
if ( source . Path . StartsWith ( v ) )
{
var result = source . EvolveTo < IgnoredDirectly > ( ) ;
result . Reason = reason ;
return result ;
}
return null ;
} ;
}
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internal void PatchExecutable ( )
{
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var settings = new JsonSerializerSettings ( ) { TypeNameHandling = TypeNameHandling . Auto } ;
var data = JsonConvert . SerializeObject ( ModList , settings ) . BZip2String ( ) ;
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var executable = Assembly . GetExecutingAssembly ( ) . Location ;
var out_path = Path . Combine ( Path . GetDirectoryName ( executable ) , MO2Profile + ".exe" ) ;
Info ( "Patching Executable {0}" , Path . GetFileName ( out_path ) ) ;
File . Copy ( executable , out_path , true ) ;
using ( var os = File . OpenWrite ( out_path ) )
using ( var bw = new BinaryWriter ( os ) )
{
long orig_pos = os . Length ;
os . Position = os . Length ;
bw . Write ( data . LongLength ) ;
bw . Write ( data ) ;
bw . Write ( orig_pos ) ;
bw . Write ( Encoding . ASCII . GetBytes ( Consts . ModPackMagic ) ) ;
}
}
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}
}