wabbajack/Wabbajack/Compiler.cs

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using Compression.BSA;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
using System.Linq;
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using System.Net;
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using System.Reflection;
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using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using System.Web;
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using CommonMark;
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using Wabbajack.Common;
using static Wabbajack.NexusAPI;
using VFS;
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namespace Wabbajack
{
public class Compiler
{
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public string MO2Folder;
public dynamic MO2Ini { get; }
public string GamePath { get; }
public bool IgnoreMissingFiles { get; set; }
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public string MO2DownloadsFolder
{
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get
{
return Path.Combine(MO2Folder, "downloads");
}
}
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public string MO2Profile;
public string MO2ProfileDir
{
get
{
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return Path.Combine(MO2Folder, "profiles", MO2Profile);
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}
}
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public Action<string> Log_Fn { get; }
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public List<Directive> InstallDirectives { get; private set; }
public string NexusKey { get; private set; }
internal UserStatus User { get; private set; }
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public List<Archive> SelectedArchives { get; private set; }
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public List<RawSourceFile> AllFiles { get; private set; }
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public ModList ModList { get; private set; }
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public ConcurrentBag<Directive> ExtraFiles { get; private set; }
public Dictionary<string, dynamic> ModInis { get; private set; }
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public VirtualFileSystem VFS
{
get
{
return VirtualFileSystem.VFS;
}
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}
public List<IndexedArchive> IndexedArchives { get; private set; }
public Dictionary<string, IEnumerable<VirtualFile>> IndexedFiles { get; private set; }
public class IndexedFileMatch
{
public IndexedArchive Archive;
public IndexedArchiveEntry Entry;
public DateTime LastModified;
}
public Dictionary<string, IEnumerable<IndexedFileMatch>> DirectMatchIndex;
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public void Info(string msg, params object[] args)
{
if (args.Length > 0)
msg = String.Format(msg, args);
Log_Fn(msg);
}
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public void Status(string msg, params object[] args)
{
if (args.Length > 0)
msg = String.Format(msg, args);
WorkQueue.Report(msg, 0);
}
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private void Error(string msg, params object[] args)
{
if (args.Length > 0)
msg = String.Format(msg, args);
Log_Fn(msg);
throw new Exception(msg);
}
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public Compiler(string mo2_folder, Action<string> log_fn)
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{
MO2Folder = mo2_folder;
Log_Fn = log_fn;
MO2Ini = Path.Combine(MO2Folder, "ModOrganizer.ini").LoadIniFile();
GamePath = ((string)MO2Ini.General.gamePath).Replace("\\\\", "\\");
}
private IndexedArchive LoadArchive(string file)
{
var info = new IndexedArchive();
info.File = VFS.Lookup(file);
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info.Name = Path.GetFileName(file);
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var ini_name = file + ".meta";
if (ini_name.FileExists())
{
info.IniData = ini_name.LoadIniFile();
info.Meta = File.ReadAllText(ini_name);
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}
return info;
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}
private bool IsArchiveFile(string name)
{
var ext = Path.GetExtension(name);
if (ext == ".bsa" || Consts.SupportedArchives.Contains(ext))
return true;
return false;
}
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public void Compile()
{
Info($"Indexing {MO2Folder}");
VFS.AddRoot(MO2Folder);
Info($"Indexing {GamePath}");
VFS.AddRoot(GamePath);
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var mo2_files = Directory.EnumerateFiles(MO2Folder, "*", SearchOption.AllDirectories)
.Where(p => p.FileExists())
.Select(p => new RawSourceFile(VFS.Lookup(p)) { Path = p.RelativeTo(MO2Folder)});
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var game_files = Directory.EnumerateFiles(GamePath, "*", SearchOption.AllDirectories)
.Where(p => p.FileExists())
.Select(p => new RawSourceFile(VFS.Lookup(p)) { Path = Path.Combine(Consts.GameFolderFilesDir, p.RelativeTo(GamePath))});
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var loot_path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "LOOT");
Info($"Indexing {loot_path}");
VFS.AddRoot(loot_path);
var loot_files = Directory.EnumerateFiles(loot_path, "userlist.yaml", SearchOption.AllDirectories)
.Where(p => p.FileExists())
.Select(p => new RawSourceFile(VFS.Lookup(p)) { Path = Path.Combine(Consts.LOOTFolderFilesDir, p.RelativeTo(loot_path)) });
Info($"Indexing Archives");
IndexedArchives = Directory.EnumerateFiles(MO2DownloadsFolder)
.Where(f => File.Exists(f + ".meta"))
.Select(f => new IndexedArchive()
{
File = VFS.Lookup(f),
Name = Path.GetFileName(f),
IniData = (f + ".meta").LoadIniFile(),
Meta = File.ReadAllText(f + ".meta")
})
.ToList();
Info($"Indexing Files");
IndexedFiles = IndexedArchives.PMap(f => { Status($"Finding files in {Path.GetFileName(f.File.FullPath)}");
return VFS.FilesInArchive(f.File); })
.SelectMany(fs => fs)
.Concat(IndexedArchives.Select(f => f.File))
.OrderByDescending(f => f.TopLevelArchive.LastModified)
.GroupBy(f => f.Hash)
.ToDictionary(f => f.Key, f => f.AsEnumerable());
Info("Searching for mod files");
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AllFiles = mo2_files.Concat(game_files)
.Concat(loot_files)
.ToList();
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Info("Found {0} files to build into mod list", AllFiles.Count);
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ExtraFiles = new ConcurrentBag<Directive>();
ModInis = Directory.EnumerateDirectories(Path.Combine(MO2Folder, "mods"))
.Select(f =>
{
var mod_name = Path.GetFileName(f);
var meta_path = Path.Combine(f, "meta.ini");
if (File.Exists(meta_path))
return (mod_name, meta_path.LoadIniFile());
return (null, null);
})
.Where(f => f.Item2 != null)
.ToDictionary(f => f.Item1, f => f.Item2);
var stack = MakeStack();
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Info("Running Compilation Stack");
var results = AllFiles.PMap(f => RunStack(stack, f)).ToList();
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// Add the extra files that were generated by the stack
Info($"Adding {ExtraFiles.Count} that were generated by the stack");
results = results.Concat(ExtraFiles).ToList();
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var nomatch = results.OfType<NoMatch>();
Info("No match for {0} files", nomatch.Count());
foreach (var file in nomatch)
Info(" {0}", file.To);
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if (nomatch.Count() > 0)
{
if (IgnoreMissingFiles)
{
Info("Continuing even though files were missing at the request of the user.");
}
else {
Info("Exiting due to no way to compile these files");
return;
}
}
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InstallDirectives = results.Where(i => !(i is IgnoredDirectly)).ToList();
Info("Getting nexus api_key please click authorize if a browser window appears");
NexusKey = NexusAPI.GetNexusAPIKey();
User = NexusAPI.GetUserStatus(NexusKey);
if (!User.is_premium)
{
Info($"User {User.name} is not a premium Nexus user, cannot continue");
}
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GatherArchives();
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BuildPatches();
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ModList = new ModList()
{
Archives = SelectedArchives,
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Directives = InstallDirectives,
Name = MO2Profile
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};
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GenerateReport();
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PatchExecutable();
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ResetMembers();
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ShowReport();
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Info("Done Building Modpack");
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}
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private void ShowReport()
{
var file = Path.GetTempFileName() + ".html";
File.WriteAllText(file, ModList.ReportHTML);
Process.Start(file);
}
private void GenerateReport()
{
using (var fs = File.OpenWrite($"{ModList.Name}.md"))
{
fs.SetLength(0);
using (var reporter = new ReportBuilder(fs))
reporter.Build(ModList);
}
ModList.ReportHTML = CommonMarkConverter.Convert(File.ReadAllText($"{ModList.Name}.md"));
}
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/// <summary>
/// Clear references to lists that hold a lot of data.
/// </summary>
private void ResetMembers()
{
AllFiles = null;
InstallDirectives = null;
SelectedArchives = null;
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ExtraFiles = null;
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}
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/// <summary>
/// Fills in the Patch fields in files that require them
/// </summary>
private void BuildPatches()
{
var groups = InstallDirectives.OfType<PatchedFromArchive>()
.GroupBy(p => p.ArchiveHashPath[0])
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.ToList();
Info("Patching building patches from {0} archives", groups.Count);
var absolute_paths = AllFiles.ToDictionary(e => e.Path, e => e.AbsolutePath);
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groups.PMap(group => BuildArchivePatches(group.Key, group, absolute_paths));
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if (InstallDirectives.OfType<PatchedFromArchive>().FirstOrDefault(f => f.Patch == null) != null)
{
Error("Missing patches after generation, this should not happen");
}
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}
private void BuildArchivePatches(string archive_sha, IEnumerable<PatchedFromArchive> group, Dictionary<string, string> absolute_paths)
{
var archive = VFS.HashIndex[archive_sha];
using (var files = VFS.StageWith(group.Select(g => VFS.FileForArchiveHashPath(g.ArchiveHashPath))))
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{
var by_path = files.GroupBy(f => string.Join("|", f.Paths.Skip(1))).ToDictionary(f => f.Key, f => f.First());
// Now Create the patches
group.PMap(entry =>
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{
Info("Patching {0}", entry.To);
using (var origin = by_path[string.Join("|", entry.ArchiveHashPath.Skip(1))].OpenRead())
using (var output = new MemoryStream())
{
var a = origin.ReadAll();
var b = LoadDataForTo(entry.To, absolute_paths);
BSDiff.Create(a, b, output);
entry.Patch = output.ToArray().ToBase64();
Info($"Patch size {entry.Patch.Length} for {entry.To}");
}
});
}
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}
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private byte[] LoadDataForTo(string to, Dictionary<string, string> absolute_paths)
{
if (absolute_paths.TryGetValue(to, out var absolute))
return File.ReadAllBytes(absolute);
if (to.StartsWith(Consts.BSACreationDir))
{
var bsa_id = to.Split('\\')[1];
var bsa = InstallDirectives.OfType<CreateBSA>().First(b => b.TempID == bsa_id);
using (var a = new BSAReader(Path.Combine(MO2Folder, bsa.To)))
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{
var file = a.Files.First(e => e.Path == Path.Combine(to.Split('\\').Skip(2).ToArray()));
return file.GetData();
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}
}
Error($"Couldn't load data for {to}");
return null;
}
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private void GatherArchives()
{
Info($"Building a list of archives based on the files required");
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var shas = InstallDirectives.OfType<FromArchive>()
.Select(a => a.ArchiveHashPath[0])
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.Distinct();
var archives = IndexedArchives.OrderByDescending(f => f.File.LastModified)
.GroupBy(f => f.File.Hash)
.ToDictionary(f => f.Key, f => f.First());
SelectedArchives = shas.PMap(sha => ResolveArchive(sha, archives));
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}
private Archive ResolveArchive(string sha, IDictionary<string, IndexedArchive> archives)
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{
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if (archives.TryGetValue(sha, out var found))
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{
if (found.IniData == null)
Error("No download metadata found for {0}, please use MO2 to query info or add a .meta file and try again.", found.Name);
var general = found.IniData.General;
if (general == null)
Error("No General section in mod metadata found for {0}, please use MO2 to query info or add the info and try again.", found.Name);
Archive result;
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if (general.directURL != null && general.directURL.StartsWith("https://drive.google.com"))
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{
var regex = new Regex("((?<=id=)[a-zA-Z0-9_-]*)|(?<=\\/file\\/d\\/)[a-zA-Z0-9_-]*");
var match = regex.Match(general.directURL);
result = new GoogleDriveMod()
{
Id = match.ToString()
};
}
else if (general.directURL != null && general.directURL.StartsWith(Consts.MegaPrefix))
{
result = new MEGAArchive()
{
URL = general.directURL
};
}
else if (general.directURL != null && general.directURL.StartsWith("https://www.dropbox.com/"))
{
var uri = new UriBuilder((string)general.directURL);
var query = HttpUtility.ParseQueryString(uri.Query);
if (query.GetValues("dl").Count() > 0)
query.Remove("dl");
query.Set("dl", "1");
uri.Query = query.ToString();
result = new DirectURLArchive()
{
URL = uri.ToString()
};
}
else if (general.directURL != null && general.directURL.StartsWith("https://www.moddb.com/downloads/start"))
{
result = new MODDBArchive()
{
URL = general.directURL
};
}
else if (general.directURL != null && general.directURL.StartsWith("http://www.mediafire.com/file/"))
{
Error("Mediafire links are not currently supported");
return null;
/*result = new MediaFireArchive()
{
URL = general.directURL
};*/
}
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else if (general.directURL != null)
{
var tmp = new DirectURLArchive()
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{
URL = general.directURL
};
if (general.directURLHeaders != null)
{
tmp.Headers = new List<string>();
tmp.Headers.AddRange(general.directURLHeaders.Split('|'));
}
result = tmp;
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}
else if (general.manualURL != null)
{
result = new ManualURLArchive()
{
URL = general.manualURL.ToString()
};
}
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else if (general.modID != null && general.fileID != null && general.gameName != null)
{
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var nm = new NexusMod()
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{
GameName = general.gameName,
FileID = general.fileID,
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ModID = general.modID,
Version = general.version ?? "0.0.0.0"
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};
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var info = NexusAPI.GetModInfo(nm, NexusKey);
nm.Author = info.author;
nm.UploadedBy = info.uploaded_by;
nm.UploaderProfile = info.uploaded_users_profile_url;
result = nm;
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}
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else
{
Error("No way to handle archive {0} but it's required by the modpack", found.Name);
return null;
}
result.Name = found.Name;
result.Hash = found.File.Hash;
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result.Meta = found.Meta;
Info($"Checking link for {found.Name}");
var installer = new Installer(null, "", s=>Utils.Log(s));
installer.NexusAPIKey = NexusKey;
if (!installer.DownloadArchive(result, false))
Error($"Unable to resolve link for {found.Name}. If this is hosted on the nexus the file may have been removed.");
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return result;
}
Error("No match found for Archive sha: {0} this shouldn't happen", sha);
return null;
}
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private Directive RunStack(IEnumerable<Func<RawSourceFile, Directive>> stack, RawSourceFile source)
{
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Status("Compiling {0}", source.Path);
foreach (var f in stack)
{
var result = f(source);
if (result != null) return result;
}
throw new InvalidDataException("Data fell out of the compilation stack");
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}
/// <summary>
/// Creates a execution stack. The stack should be passed into Run stack. Each function
/// in this stack will be run in-order and the first to return a non-null result will have its
/// result included into the pack
/// </summary>
/// <returns></returns>
private IEnumerable<Func<RawSourceFile, Directive>> MakeStack()
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{
Info("Generating compilation stack");
return new List<Func<RawSourceFile, Directive>>()
{
IgnoreStartsWith("logs\\"),
IncludeRegex("^downloads\\\\.*\\.meta"),
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IgnoreStartsWith("downloads\\"),
IgnoreStartsWith("webcache\\"),
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IgnoreStartsWith("overwrite\\"),
IgnorePathContains("temporary_logs"),
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IgnorePathContains("GPUCache"),
IgnorePathContains("SSEEdit Cache"),
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IgnoreEndsWith(".pyc"),
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IgnoreEndsWith(".log"),
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IgnoreOtherProfiles(),
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IgnoreDisabledMods(),
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IncludeThisProfile(),
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// Ignore the ModOrganizer.ini file it contains info created by MO2 on startup
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IncludeStubbedConfigFiles(),
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IncludeLootFiles(),
IgnoreStartsWith(Path.Combine(Consts.GameFolderFilesDir, "Data")),
IgnoreStartsWith(Path.Combine(Consts.GameFolderFilesDir, "Papyrus Compiler")),
IgnoreStartsWith(Path.Combine(Consts.GameFolderFilesDir, "Skyrim")),
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IgnoreRegex(Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
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IncludeModIniData(),
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DirectMatch(),
DeconstructBSAs(), // Deconstruct BSAs before building patches so we don't generate massive patch files
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IncludePatches(),
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IncludeDummyESPs(),
IncludeTaggedFiles(),
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// If we have no match at this point for a game folder file, skip them, we can't do anything about them
IgnoreGameFiles(),
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// There are some types of files that will error the compilation, because tehy're created on-the-fly via tools
// so if we don't have a match by this point, just drop them.
IgnoreEndsWith(".ini"),
IgnoreEndsWith(".html"),
IgnoreEndsWith(".txt"),
// Don't know why, but this seems to get copied around a bit
IgnoreEndsWith("HavokBehaviorPostProcess.exe"),
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// Theme file MO2 downloads somehow
IgnoreEndsWith("splash.png"),
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PatchStockESMs(),
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DropAll()
};
}
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private Func<RawSourceFile, Directive> PatchStockESMs()
{
return source =>
{
string filename = Path.GetFileName(source.Path);
string game_file = Path.Combine(GamePath, "Data", filename);
if (Consts.GameESMs.Contains(filename) && source.Path.StartsWith("mods\\") && File.Exists(game_file))
{
Info($"A ESM named {filename} was found in a mod that shares a name with a core game ESMs, it is assumed this is a cleaned ESM and it will be binary patched.");
var result = source.EvolveTo<CleanedESM>();
result.SourceESMHash = VFS.Lookup(game_file).Hash;
Status($"Generating patch of {filename}");
using (var ms = new MemoryStream()) {
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BSDiff.Create(File.ReadAllBytes(game_file), File.ReadAllBytes(source.AbsolutePath), ms);
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result.SourceData = ms.ToArray().ToBase64();
}
Info($"Generated a {result.SourceData.Length} byte patch for {filename}");
return result;
}
return null;
};
}
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private Func<RawSourceFile, Directive> IncludeLootFiles()
{
var prefix = Consts.LOOTFolderFilesDir + "\\";
return source =>
{
if (source.Path.StartsWith(prefix))
{
var result = source.EvolveTo<InlineFile>();
result.SourceData = File.ReadAllBytes(source.AbsolutePath).ToBase64();
return result;
}
return null;
};
}
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private Func<RawSourceFile, Directive> IncludeStubbedConfigFiles()
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{
return source =>
{
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if (Consts.ConfigFileExtensions.Contains(Path.GetExtension(source.Path)))
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{
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return RemapFile(source, GamePath);
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}
return null;
};
}
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private Directive RemapFile(RawSourceFile source, string gamePath)
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{
var data = File.ReadAllText(source.AbsolutePath);
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var original_data = data;
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data = data.Replace(GamePath, Consts.GAME_PATH_MAGIC_BACK);
data = data.Replace(GamePath.Replace("\\", "\\\\"), Consts.GAME_PATH_MAGIC_DOUBLE_BACK);
data = data.Replace(GamePath.Replace("\\", "/"), Consts.GAME_PATH_MAGIC_FORWARD);
data = data.Replace(MO2Folder, Consts.MO2_PATH_MAGIC_BACK);
data = data.Replace(MO2Folder.Replace("\\", "\\\\"), Consts.MO2_PATH_MAGIC_DOUBLE_BACK);
data = data.Replace(MO2Folder.Replace("\\", "/"), Consts.MO2_PATH_MAGIC_FORWARD);
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if (data == original_data)
return null;
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var result = source.EvolveTo<RemappedInlineFile>();
result.SourceData = Encoding.UTF8.GetBytes(data).ToBase64();
return result;
}
private Func<RawSourceFile, Directive> IgnorePathContains(string v)
{
v = $"\\{v.Trim('\\')}\\";
var reason = $"Ignored because path contains {v}";
return source =>
{
if (source.Path.Contains(v))
{
var result = source.EvolveTo<IgnoredDirectly>();
result.Reason = reason;
return result;
}
return null;
};
}
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/// <summary>
/// If a user includes WABBAJACK_INCLUDE directly in the notes or comments of a mod, the contents of that
/// mod will be inlined into the installer. USE WISELY.
/// </summary>
/// <returns></returns>
private Func<RawSourceFile, Directive> IncludeTaggedFiles()
{
var include_directly = ModInis.Where(kv => {
var general = kv.Value.General;
if (general.notes != null && general.notes.Contains(Consts.WABBAJACK_INCLUDE))
return true;
if (general.comments != null && general.comments.Contains(Consts.WABBAJACK_INCLUDE))
return true;
return false;
}).Select(kv => $"mods\\{kv.Key}\\");
return source =>
{
if (source.Path.StartsWith("mods"))
{
foreach (var modpath in include_directly)
{
if (source.Path.StartsWith(modpath))
{
var result = source.EvolveTo<InlineFile>();
result.SourceData = File.ReadAllBytes(source.AbsolutePath).ToBase64();
return result;
}
}
}
return null;
};
}
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/// <summary>
/// Some tools like the Cathedral Asset Optimizer will create dummy ESPs whos only existance is to make
/// sure a BSA with the same name is loaded. We don't have a good way to detect these, but if an ESP is
/// less than 100 bytes in size and shares a name with a BSA it's a pretty good chance that it's a dummy
/// and the contents are generated.
/// </summary>
/// <returns></returns>
private Func<RawSourceFile, Directive> IncludeDummyESPs()
{
return source =>
{
if (Path.GetExtension(source.AbsolutePath) == ".esp")
{
var bsa = Path.Combine(Path.GetDirectoryName(source.AbsolutePath), Path.GetFileNameWithoutExtension(source.AbsolutePath) + ".bsa");
var bsa_textures = Path.Combine(Path.GetDirectoryName(source.AbsolutePath), Path.GetFileNameWithoutExtension(source.AbsolutePath) + " - Textures.bsa");
var esp_size = new FileInfo(source.AbsolutePath).Length;
if (esp_size <= 100 && (File.Exists(bsa) || File.Exists(bsa_textures)))
{
var inline = source.EvolveTo<InlineFile>();
inline.SourceData = File.ReadAllBytes(source.AbsolutePath).ToBase64();
return inline;
}
}
return null;
};
}
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/// <summary>
/// This function will search for a way to create a BSA in the installed mod list by assembling it from files
/// found in archives. To do this we hash all the files in side the BSA then try to find matches and patches for
/// all of the files.
/// </summary>
/// <returns></returns>
private Func<RawSourceFile, Directive> DeconstructBSAs()
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{
var include_directly = ModInis.Where(kv => {
var general = kv.Value.General;
if (general.notes != null && general.notes.Contains(Consts.WABBAJACK_INCLUDE))
return true;
if (general.comments != null && general.comments.Contains(Consts.WABBAJACK_INCLUDE))
return true;
return false;
}).Select(kv => $"mods\\{kv.Key}\\");
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var microstack = new List<Func<RawSourceFile, Directive>>()
{
DirectMatch(),
IncludePatches(),
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DropAll()
};
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var microstack_with_include = new List<Func<RawSourceFile, Directive>>()
{
DirectMatch(),
IncludePatches(),
IncludeALL()
};
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return source =>
{
if (!Consts.SupportedBSAs.Contains(Path.GetExtension(source.Path))) return null;
bool default_include = false;
if (source.Path.StartsWith("mods"))
{
foreach (var modpath in include_directly)
{
if (source.Path.StartsWith(modpath))
{
default_include = true;
break;
}
}
}
var source_files = source.File.FileInArchive;
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var stack = default_include ? microstack_with_include : microstack;
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var id = Guid.NewGuid().ToString();
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var matches = source_files.PMap(e => RunStack(stack, new RawSourceFile(e)
{
Path = Path.Combine(Consts.BSACreationDir, id, e.Paths.Last())
}));
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foreach (var match in matches)
{
if (match is IgnoredDirectly)
{
Error($"File required for BSA creation doesn't exist: {match.To}");
}
ExtraFiles.Add(match);
};
CreateBSA directive;
using (var bsa = new BSAReader(source.AbsolutePath))
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{
directive = new CreateBSA()
{
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To = source.Path,
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TempID = id,
Type = (uint)bsa.HeaderType,
FileFlags = (uint)bsa.FileFlags,
ArchiveFlags = (uint)bsa.ArchiveFlags,
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};
};
return directive;
};
}
private Func<RawSourceFile, Directive> IncludeALL()
{
return source =>
{
var inline = source.EvolveTo<InlineFile>();
inline.SourceData = File.ReadAllBytes(source.AbsolutePath).ToBase64();
return inline;
};
}
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private Func<RawSourceFile, Directive> IgnoreDisabledMods()
{
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var always_enabled = ModInis.Where(f => IsAlwaysEnabled(f.Value)).Select(f => f.Key).ToHashSet();
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var disabled_mods = File.ReadAllLines(Path.Combine(MO2ProfileDir, "modlist.txt"))
.Where(line => line.StartsWith("-") && !line.EndsWith("_separator"))
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.Select(line => line.Substring(1))
.Where(line => !always_enabled.Contains(line))
.Select(line => Path.Combine("mods", line + "\\"))
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.ToList();
return source =>
{
if (disabled_mods.FirstOrDefault(mod => source.Path.StartsWith(mod)) != null)
{
var r = source.EvolveTo<IgnoredDirectly>();
r.Reason = "Disabled Mod";
return r;
}
return null;
};
}
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private static bool IsAlwaysEnabled(dynamic data)
{
if (data == null)
return false;
if (data.General != null && data.General.notes != null &&
data.General.notes.Contains(Consts.WABBAJACK_ALWAYS_ENABLE))
return true;
if (data.General != null && data.General.comments != null &&
data.General.notes.Contains(Consts.WABBAJACK_ALWAYS_ENABLE))
return true;
return false;
}
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private Func<RawSourceFile, Directive> IncludePatches()
{
var indexed = IndexedFiles.Values
.SelectMany(f => f)
.GroupBy(f => Path.GetFileName(f.Paths.Last()).ToLower())
.ToDictionary(f => f.Key);
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return source =>
{
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if (indexed.TryGetValue(Path.GetFileName(source.File.Paths.Last().ToLower()), out var value))
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{
// TODO: Improve this
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var found = value.First();
var e = source.EvolveTo<PatchedFromArchive>();
e.ArchiveHashPath = found.MakeRelativePaths();
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e.To = source.Path;
return e;
}
return null;
};
}
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private Func<RawSourceFile, Directive> IncludeModIniData()
{
return source =>
{
if (source.Path.StartsWith("mods\\") && source.Path.EndsWith("\\meta.ini"))
{
var e = source.EvolveTo<InlineFile>();
e.SourceData = File.ReadAllBytes(source.AbsolutePath).ToBase64();
return e;
}
return null;
};
}
private Func<RawSourceFile, Directive> IgnoreGameFiles()
{
var start_dir = Consts.GameFolderFilesDir + "\\";
return source =>
{
if (source.Path.StartsWith(start_dir))
{
var i = source.EvolveTo<IgnoredDirectly>();
i.Reason = "Default game file";
return i;
}
return null;
};
}
private Func<RawSourceFile, Directive> IncludeThisProfile()
{
var correct_profile = Path.Combine("profiles", MO2Profile) + "\\";
return source =>
{
if (source.Path.StartsWith(correct_profile))
{
byte[] data;
if (source.Path.EndsWith("\\modlist.txt"))
data = ReadAndCleanModlist(source.AbsolutePath);
else
data = File.ReadAllBytes(source.AbsolutePath);
var e = source.EvolveTo<InlineFile>();
e.SourceData = data.ToBase64();
return e;
}
return null;
};
}
private byte[] ReadAndCleanModlist(string absolutePath)
{
var lines = File.ReadAllLines(absolutePath);
lines = (from line in lines
where !(line.StartsWith("-") && !line.EndsWith("_separator"))
select line).ToArray();
return Encoding.UTF8.GetBytes(String.Join("\r\n", lines));
}
private Func<RawSourceFile, Directive> IgnoreOtherProfiles()
{
var correct_profile = Path.Combine("profiles", MO2Profile) + "\\";
return source =>
{
if (source.Path.StartsWith("profiles\\") && !source.Path.StartsWith(correct_profile))
{
var c = source.EvolveTo<IgnoredDirectly>();
c.Reason = "File not for this profile";
return c;
}
return null;
};
}
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private Func<RawSourceFile, Directive> IgnoreEndsWith(string v)
{
var reason = String.Format("Ignored because path ends with {0}", v);
return source =>
{
if (source.Path.EndsWith(v))
{
var result = source.EvolveTo<IgnoredDirectly>();
result.Reason = reason;
return result;
}
return null;
};
}
private Func<RawSourceFile, Directive> IgnoreRegex(string p)
{
var reason = String.Format("Ignored because path matches regex {0}", p);
var regex = new Regex(p);
return source =>
{
if (regex.IsMatch(source.Path))
{
var result = source.EvolveTo<IgnoredDirectly>();
result.Reason = reason;
return result;
}
return null;
};
}
private Func<RawSourceFile, Directive> IncludeRegex(string pattern)
{
var regex = new Regex(pattern);
return source =>
{
if (regex.IsMatch(source.Path))
{
var result = source.EvolveTo<InlineFile>();
result.SourceData = File.ReadAllBytes(source.AbsolutePath).ToBase64();
return result;
}
return null;
};
}
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private Func<RawSourceFile, Directive> DropAll()
{
return source => {
var result = source.EvolveTo<NoMatch>();
result.Reason = "No Match in Stack";
Info($"No match for: {source.Path}");
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return result;
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};
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}
private Func<RawSourceFile, Directive> DirectMatch()
{
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return source =>
{
if (IndexedFiles.TryGetValue(source.Hash, out var found))
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{
var result = source.EvolveTo<FromArchive>();
var match = found.Where(f => Path.GetFileName(f.Paths[f.Paths.Length - 1]) == Path.GetFileName(source.Path))
.OrderBy(f => f.Paths.Length)
.FirstOrDefault();
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if (match == null)
match = found.OrderBy(f => f.Paths.Length).FirstOrDefault();
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result.ArchiveHashPath = match.MakeRelativePaths();
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return result;
}
return null;
};
}
private Func<RawSourceFile, Directive> IgnoreStartsWith(string v)
{
var reason = String.Format("Ignored because path starts with {0}", v);
return source =>
{
if (source.Path.StartsWith(v))
{
var result = source.EvolveTo<IgnoredDirectly>();
result.Reason = reason;
return result;
}
return null;
};
}
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internal void PatchExecutable()
{
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var settings = new JsonSerializerSettings() { TypeNameHandling = TypeNameHandling.Auto };
var data = JsonConvert.SerializeObject(ModList, settings).BZip2String();
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var executable = Assembly.GetExecutingAssembly().Location;
var out_path = Path.Combine(Path.GetDirectoryName(executable), MO2Profile + ".exe");
Info("Patching Executable {0}", Path.GetFileName(out_path));
File.Copy(executable, out_path, true);
using (var os = File.OpenWrite(out_path))
using (var bw = new BinaryWriter(os))
{
long orig_pos = os.Length;
os.Position = os.Length;
bw.Write(data.LongLength);
bw.Write(data);
bw.Write(orig_pos);
bw.Write(Encoding.ASCII.GetBytes(Consts.ModPackMagic));
}
}
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}
}