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ACompiler explicit implementation enforcement of its required members
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d65060b796
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3a15d62289
@ -30,12 +30,12 @@ namespace Wabbajack.Lib
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public IObservable<(string, float)> ProgressUpdates => _progressUpdates;
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protected readonly Subject<(string, float)> _progressUpdates = new Subject<(string, float)>();
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public ModManager ModManager;
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public abstract ModManager ModManager { get; }
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public string GamePath;
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public abstract string GamePath { get; }
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public string ModListOutputFolder;
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public string ModListOutputFile;
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public abstract string ModListOutputFolder { get; }
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public abstract string ModListOutputFile { get; }
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public bool ShowReportWhenFinished { get; set; } = true;
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@ -22,19 +22,24 @@ namespace Wabbajack.Lib
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public string MO2Folder;
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public string MO2Profile;
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public string MO2Profile { get; }
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public Dictionary<string, dynamic> ModMetas { get; set; }
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public MO2Compiler(string mo2Folder)
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{
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ModManager = ModManager.MO2;
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public override ModManager ModManager => ModManager.MO2;
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public override string GamePath { get; }
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public override string ModListOutputFolder => "output_folder";
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public override string ModListOutputFile { get; }
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public MO2Compiler(string mo2Folder, string mo2Profile, string outputFile)
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{
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MO2Folder = mo2Folder;
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MO2Profile = mo2Profile;
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MO2Ini = Path.Combine(MO2Folder, "ModOrganizer.ini").LoadIniFile();
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GamePath = ((string)MO2Ini.General.gamePath).Replace("\\\\", "\\");
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ModListOutputFolder = "output_folder";
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ModListOutputFile = MO2Profile + ExtensionManager.Extension;
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ModListOutputFile = outputFile;
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}
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public dynamic MO2Ini { get; }
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@ -32,12 +32,16 @@ namespace Wabbajack.Lib
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public bool IgnoreMissingFiles { get; set; }
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public override ModManager ModManager => ModManager.Vortex;
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public override string GamePath { get; }
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public override string ModListOutputFolder { get; }
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public override string ModListOutputFile { get; }
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public const string StagingMarkerName = "__vortex_staging_folder";
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public const string DownloadMarkerName = "__vortex_downloads_folder";
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public VortexCompiler(Game game, string gamePath, string vortexFolder, string downloadsFolder, string stagingFolder)
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public VortexCompiler(Game game, string gamePath, string vortexFolder, string downloadsFolder, string stagingFolder, string outputFile)
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{
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ModManager = ModManager.Vortex;
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Game = game;
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GamePath = gamePath;
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@ -46,6 +50,7 @@ namespace Wabbajack.Lib
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DownloadsFolder = downloadsFolder;
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StagingFolder = stagingFolder;
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ModListOutputFolder = "output_folder";
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ModListOutputFile = outputFile;
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ActiveArchives = new List<string>();
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}
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@ -55,7 +60,6 @@ namespace Wabbajack.Lib
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ConfigureProcessor(10);
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if (string.IsNullOrEmpty(ModListName))
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ModListName = $"Vortex ModList for {Game.ToString()}";
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ModListOutputFile = $"{ModListName}{ExtensionManager.Extension}";
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Info($"Starting Vortex compilation for {GameName} at {GamePath} with staging folder at {StagingFolder} and downloads folder at {DownloadsFolder}.");
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@ -30,18 +30,15 @@ namespace Wabbajack.Test
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protected MO2Compiler ConfigureAndRunCompiler(string profile)
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{
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var compiler = MakeCompiler();
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compiler.MO2Profile = profile;
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var compiler = new MO2Compiler(
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mo2Folder: utils.MO2Folder,
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mo2Profile: profile,
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outputFile: profile + ExtensionManager.Extension);
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compiler.ShowReportWhenFinished = false;
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Assert.IsTrue(compiler.Begin().Result);
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return compiler;
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}
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protected MO2Compiler MakeCompiler()
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{
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var compiler = new MO2Compiler(utils.MO2Folder);
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return compiler;
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}
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protected ModList CompileAndInstall(string profile)
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{
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var compiler = ConfigureAndRunCompiler(profile);
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@ -48,7 +48,8 @@ namespace Wabbajack.Test
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gamePath: utils.GameFolder,
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vortexFolder: VortexCompiler.TypicalVortexFolder(),
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downloadsFolder: VortexCompiler.RetrieveDownloadLocation(utils.Game),
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stagingFolder: VortexCompiler.RetrieveStagingLocation(utils.Game));
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stagingFolder: VortexCompiler.RetrieveStagingLocation(utils.Game),
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outputFile: $"test{ExtensionManager.Extension}");
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}
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protected ModList CompileAndInstall()
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@ -71,9 +71,11 @@ namespace Wabbajack.Test
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if (Directory.Exists(loot_folder))
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Utils.DeleteDirectory(loot_folder);
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var compiler = new MO2Compiler(utils.InstallFolder);
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var compiler = new MO2Compiler(
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mo2Folder: utils.InstallFolder,
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mo2Profile: profile,
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outputFile: profile + ExtensionManager.Extension);
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compiler.MO2DownloadsFolder = Path.Combine(utils.DownloadsFolder);
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compiler.MO2Profile = profile;
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compiler.ShowReportWhenFinished = false;
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Assert.IsTrue(compiler.Begin().Result);
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@ -153,8 +155,10 @@ namespace Wabbajack.Test
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private MO2Compiler ConfigureAndRunCompiler(string profile)
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{
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var compiler = new MO2Compiler(utils.MO2Folder);
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compiler.MO2Profile = profile;
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var compiler = new MO2Compiler(
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mo2Folder: utils.MO2Folder,
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mo2Profile: profile,
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outputFile: profile + ExtensionManager.Extension);
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compiler.ShowReportWhenFinished = false;
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Assert.IsTrue(compiler.Begin().Result);
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return compiler;
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@ -98,9 +98,11 @@ namespace Wabbajack
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{
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try
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{
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ActiveCompilation = new MO2Compiler(Mo2Folder)
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ActiveCompilation = new MO2Compiler(
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mo2Folder: Mo2Folder,
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mo2Profile: MOProfile,
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outputFile: MOProfile + ExtensionManager.Extension)
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{
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MO2Profile = MOProfile,
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ModListName = ModlistSettings.ModListName,
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ModListAuthor = ModlistSettings.AuthorText,
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ModListDescription = ModlistSettings.Description,
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@ -184,7 +186,10 @@ namespace Wabbajack
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{
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try
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{
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var tmpCompiler = new MO2Compiler(Mo2Folder);
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var tmpCompiler = new MO2Compiler(
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mo2Folder: Mo2Folder,
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mo2Profile: null,
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outputFile: null);
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DownloadLocation.TargetPath = tmpCompiler.MO2DownloadsFolder;
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}
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catch (Exception ex)
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@ -85,18 +85,19 @@ namespace Wabbajack
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try
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{
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ActiveCompilation = new VortexCompiler(
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SelectedGame.Game,
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GameLocation.TargetPath,
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VortexCompiler.TypicalVortexFolder(),
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DownloadsLocation.TargetPath,
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StagingLocation.TargetPath)
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game: SelectedGame.Game,
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gamePath: GameLocation.TargetPath,
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vortexFolder: VortexCompiler.TypicalVortexFolder(),
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downloadsFolder: DownloadsLocation.TargetPath,
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stagingFolder: StagingLocation.TargetPath,
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outputFile: $"{ModlistSettings.ModListName}{ExtensionManager.Extension}")
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{
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ModListName = ModlistSettings.ModListName,
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ModListAuthor = ModlistSettings.AuthorText,
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ModListDescription = ModlistSettings.Description,
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ModListImage = ModlistSettings.ImagePath.TargetPath,
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ModListWebsite = ModlistSettings.Website,
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ModListReadme = ModlistSettings.ReadMeText.TargetPath
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ModListReadme = ModlistSettings.ReadMeText.TargetPath,
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};
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}
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catch (Exception ex)
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