#### Version - 2.5.3.25 - 6/24/2022

* Correctly modify Witcher 3 settings to the game accepts the values
This commit is contained in:
Timothy Baldridge
2022-06-29 07:16:55 -06:00
parent f4670f4f67
commit 7f64cf4d82
16 changed files with 8 additions and 1542 deletions

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@ -1,5 +1,8 @@
### Changelog
#### Version - 2.5.3.25 - 6/24/2022
* Correctly modify Witcher 3 settings to the game accepts the values
#### Version - 2.5.3.23 - 6/24/2022
* Automatically set the screen resolution on Witcher 3 installs
* Fix the launcher's error messages when run in bad folders

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@ -6,8 +6,8 @@
<AssemblyName>wabbajack-cli</AssemblyName>
<Company>Wabbajack</Company>
<Platforms>x64</Platforms>
<AssemblyVersion>2.5.3.23</AssemblyVersion>
<FileVersion>2.5.3.23</FileVersion>
<AssemblyVersion>2.5.3.24</AssemblyVersion>
<FileVersion>2.5.3.24</FileVersion>
<Copyright>Copyright © 2019-2022</Copyright>
<Description>An automated ModList installer</Description>
<PublishReadyToRun>true</PublishReadyToRun>

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@ -1,9 +0,0 @@
<Application x:Class="Wabbajack.Launcher.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Wabbajack.Launcher"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace Wabbajack.Launcher
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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@ -1,10 +0,0 @@
using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

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@ -1,23 +0,0 @@
<Window x:Class="Wabbajack.Launcher.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Wabbajack.Launcher"
mc:Ignorable="d"
Title="Wabbajack Launcher" Height="320" Width="600"
WindowStyle="None"
Background="#121212"
BorderThickness="0"
AllowsTransparency="False"
ResizeMode="NoResize"
WindowStartupLocation="CenterScreen">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="275"></RowDefinition>
<RowDefinition Height="45"></RowDefinition>
</Grid.RowDefinitions>
<Image Grid.Row="0" Source="Wabba_Mouth_Small.png"></Image>
<Label Grid.Row="1" Foreground="White" FontSize="20" Content="{Binding Status}"></Label>
</Grid>
</Window>

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@ -1,38 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Wabbajack.Launcher
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
try
{
DataContext = new MainWindowVM();
}
catch(Exception ex)
{
System.Console.Error.WriteLine("Error creating datacontext.");
System.Console.Error.WriteLine(ex);
throw;
}
}
}
}

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@ -1,229 +0,0 @@
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Wabbajack.Launcher.Annotations;
using System.Collections.Generic;
namespace Wabbajack.Launcher
{
public class MainWindowVM : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private WebClient _client = new WebClient();
public Uri GITHUB_REPO = new Uri("https://api.github.com/repos/wabbajack-tools/wabbajack/releases");
[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
private string _status = "Checking for Updates";
private Release _version;
private List<string> _errors = new List<string>();
public string Status
{
set
{
_status = value;
OnPropertyChanged("Status");
}
get
{
return _status;
}
}
public MainWindowVM()
{
Task.Run(CheckForUpdates);
}
private async Task CheckForUpdates()
{
_client.Headers.Add ("user-agent", "Wabbajack Launcher");
Status = "Selecting Release";
try
{
var releases = await GetReleases();
_version = releases.OrderByDescending(r =>
{
if (r.Tag.Split(".").Length == 4 && Version.TryParse(r.Tag, out var v))
return v;
return new Version(0, 0, 0, 0);
}).FirstOrDefault();
}
catch (Exception ex)
{
_errors.Add(ex.Message);
await FinishAndExit();
}
if (_version == null)
{
_errors.Add("Unable to parse Github releases");
await FinishAndExit();
}
Status = "Looking for Updates";
var base_folder = Path.Combine(Directory.GetCurrentDirectory(), _version.Tag);
if (File.Exists(Path.Combine(base_folder, "Wabbajack.exe")))
{
await FinishAndExit();
}
var asset = _version.Assets.FirstOrDefault(a => a.Name == _version.Tag + ".zip");
if (asset == null)
{
_errors.Add("No zip file for release " + _version.Tag);
await FinishAndExit();
}
var wc = new WebClient();
wc.DownloadProgressChanged += UpdateProgress;
Status = $"Downloading {_version.Tag} ...";
byte[] data;
try
{
data = await wc.DownloadDataTaskAsync(asset.BrowserDownloadUrl);
}
catch (Exception ex)
{
_errors.Add(ex.Message);
// Something went wrong so fallback to original URL
try
{
data = await wc.DownloadDataTaskAsync(asset.BrowserDownloadUrl);
}
catch (Exception ex2)
{
_errors.Add(ex2.Message);
await FinishAndExit();
throw; // avoid unsigned variable 'data'
}
}
try
{
using (var zip = new ZipArchive(new MemoryStream(data), ZipArchiveMode.Read))
{
foreach (var entry in zip.Entries)
{
Status = $"Extracting: {entry.Name}";
var outPath = Path.Combine(base_folder, entry.FullName);
if (!Directory.Exists(Path.GetDirectoryName(outPath)))
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
if (entry.FullName.EndsWith("/") || entry.FullName.EndsWith("\\"))
continue;
await using var o = entry.Open();
await using var of = File.Create(outPath);
await o.CopyToAsync(of);
}
}
}
catch (Exception ex)
{
_errors.Add(ex.Message);
}
finally
{
await FinishAndExit();
}
}
private async Task FinishAndExit()
{
try
{
Status = "Launching...";
var wjFolder = Directory.EnumerateDirectories(Directory.GetCurrentDirectory())
.OrderByDescending(v =>
Version.TryParse(Path.GetFileName(v), out var ver) ? ver : new Version(0, 0, 0, 0))
.FirstOrDefault();
var filename = Path.Combine(wjFolder, "Wabbajack.exe");
await CreateBatchFile(filename);
var info = new ProcessStartInfo
{
FileName = filename,
Arguments = string.Join(" ", Environment.GetCommandLineArgs().Skip(1).Select(s => s.Contains(' ') ? '\"' + s + '\"' : s)),
WorkingDirectory = wjFolder,
};
Process.Start(info);
}
catch (Exception)
{
if (_errors.Count == 0)
{
Status = "Failed: Unknown error";
await Task.Delay(10000);
}
foreach (var error in _errors)
{
Status = "Failed: " + error;
await Task.Delay(10000);
}
}
finally
{
Environment.Exit(0);
}
}
private async Task CreateBatchFile(string filename)
{
filename = Path.Combine(Path.GetDirectoryName(filename), "wabbajack-cli.exe");
var data = $"\"{filename}\" %*";
var file = Path.Combine(Directory.GetCurrentDirectory(), "wabbajack-cli.bat");
if (File.Exists(file) && await File.ReadAllTextAsync(file) == data) return;
await File.WriteAllTextAsync(file, data);
}
private void UpdateProgress(object sender, DownloadProgressChangedEventArgs e)
{
Status = $"Downloading {_version.Tag} ({e.ProgressPercentage}%)...";
}
private async Task<Release[]> GetReleases()
{
Status = "Checking GitHub Repository";
var data = await _client.DownloadStringTaskAsync(GITHUB_REPO);
Status = "Parsing Response";
return JsonConvert.DeserializeObject<Release[]>(data);
}
class Release
{
[JsonProperty("tag_name")]
public string Tag { get; set; }
[JsonProperty("assets")]
public Asset[] Assets { get; set; }
}
class Asset
{
[JsonProperty("browser_download_url")]
public Uri BrowserDownloadUrl { get; set; }
[JsonProperty("name")]
public string Name { get; set; }
}
}
}

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@ -1,34 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0-windows</TargetFramework>
<UseWPF>true</UseWPF>
<AssemblyVersion>2.5.3.23</AssemblyVersion>
<FileVersion>2.5.3.23</FileVersion>
<Copyright>Copyright © 2019-2022</Copyright>
<Description>Wabbajack Application Launcher</Description>
<PublishReadyToRun>true</PublishReadyToRun>
<PublishSingleFile>true</PublishSingleFile>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<AssemblyName>Wabbajack</AssemblyName>
<RootNamespace>Wabbajack</RootNamespace>
<IncludeSymbolsInSingleFile>false</IncludeSymbolsInSingleFile>
<IncludeAllContentForSelfExtract>true</IncludeAllContentForSelfExtract>
<TrimMode>Link</TrimMode>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\Icons\wabbajack.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="Wabba_Mouth_Small.png" />
<Resource Include="Wabba_Mouth_Small.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
</ItemGroup>
</Project>

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@ -500,7 +500,7 @@ namespace Wabbajack.Lib
var parser = new FileIniDataParser(new IniDataParser(config));
var data = parser.ReadFile((string)file);
data["Viewport"]["Resolution"] =
$"{SystemParameters.ScreenWidth}x{SystemParameters.ScreenHeight}";
$"\"{SystemParameters.ScreenWidth}x{SystemParameters.ScreenHeight}\"";
parser.WriteFile((string)file, data);
}
catch (Exception ex)

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@ -34,8 +34,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wabbajack.Test", "Wabbajack
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wabbajack.CLI", "Wabbajack.CLI\Wabbajack.CLI.csproj", "{685D8BB1-D178-4D2C-85C7-C54A36FB7454}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wabbajack.Launcher", "Wabbajack.Launcher\Wabbajack.Launcher.csproj", "{D6856DBF-C959-4867-A8A8-343DA2D2715E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wabbajack.Common.Test", "Wabbajack.Common.Test\Wabbajack.Common.Test.csproj", "{BA8A3E49-60D2-4BA2-B285-CB09FFDB6D32}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Wabbajack.App.Test", "Wabbajack.App.Test\Wabbajack.App.Test.csproj", "{44E30B97-D4A8-40A6-81D5-5CAB1F3D45CB}"
@ -126,14 +124,6 @@ Global
{685D8BB1-D178-4D2C-85C7-C54A36FB7454}.Release|Any CPU.Build.0 = Release|x64
{685D8BB1-D178-4D2C-85C7-C54A36FB7454}.Release|x64.ActiveCfg = Release|x64
{685D8BB1-D178-4D2C-85C7-C54A36FB7454}.Release|x64.Build.0 = Release|x64
{D6856DBF-C959-4867-A8A8-343DA2D2715E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D6856DBF-C959-4867-A8A8-343DA2D2715E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D6856DBF-C959-4867-A8A8-343DA2D2715E}.Debug|x64.ActiveCfg = Debug|Any CPU
{D6856DBF-C959-4867-A8A8-343DA2D2715E}.Debug|x64.Build.0 = Debug|Any CPU
{D6856DBF-C959-4867-A8A8-343DA2D2715E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D6856DBF-C959-4867-A8A8-343DA2D2715E}.Release|Any CPU.Build.0 = Release|Any CPU
{D6856DBF-C959-4867-A8A8-343DA2D2715E}.Release|x64.ActiveCfg = Release|Any CPU
{D6856DBF-C959-4867-A8A8-343DA2D2715E}.Release|x64.Build.0 = Release|Any CPU
{BA8A3E49-60D2-4BA2-B285-CB09FFDB6D32}.Debug|Any CPU.ActiveCfg = Debug|x64
{BA8A3E49-60D2-4BA2-B285-CB09FFDB6D32}.Debug|Any CPU.Build.0 = Debug|x64
{BA8A3E49-60D2-4BA2-B285-CB09FFDB6D32}.Debug|x64.ActiveCfg = Debug|x64

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@ -6,8 +6,8 @@
<UseWPF>true</UseWPF>
<Platforms>x64</Platforms>
<RuntimeIdentifier>win10-x64</RuntimeIdentifier>
<AssemblyVersion>2.5.3.23</AssemblyVersion>
<FileVersion>2.5.3.23</FileVersion>
<AssemblyVersion>2.5.3.24</AssemblyVersion>
<FileVersion>2.5.3.24</FileVersion>
<Copyright>Copyright © 2019-2022</Copyright>
<Description>An automated ModList installer</Description>
<PublishReadyToRun>true</PublishReadyToRun>

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@ -2,16 +2,12 @@ rmdir /q/s e:\Games\wabbajack_files
mkdir e:\Games\wabbajack_files
mkdir e:\Games\wabbajack_files\app
mkdir e:\Games\wabbajack_files\cli
mkdir e:\Games\wabbajack_files\launcher
dotnet clean
dotnet restore
dotnet publish Wabbajack\Wabbajack.csproj --runtime win10-x64 --configuration Release /p:Platform=x64 -o e:\Games\wabbajack_files\app --self-contained
dotnet publish Wabbajack.Launcher\Wabbajack.Launcher.csproj --runtime win10-x64 --configuration Release /p:Platform=x64 -o e:\Games\wabbajack_files\launcher --self-contained
dotnet publish c:\oss\Wabbajack\Wabbajack.CLI\Wabbajack.CLI.csproj --runtime win10-x64 --configuration Release /p:Platform=x64 -o e:\Games\wabbajack_files\cli --self-contained
"C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\signtool.exe" sign /t http://timestamp.sectigo.com e:\Games\wabbajack_files\launcher\Wabbajack.exe
"C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\signtool.exe" sign /t http://timestamp.sectigo.com e:\Games\wabbajack_files\app\Wabbajack.exe
"C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\signtool.exe" sign /t http://timestamp.sectigo.com e:\Games\wabbajack_files\app\wabbajack-cli.exe
"C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\signtool.exe" sign /t http://timestamp.sectigo.com e:\Games\wabbajack_files\cli\wabbajack-cli.exe
"c:\Program Files\7-Zip\7z.exe" a e:\Games\wabbajack_files\app.zip e:\Games\wabbajack_files\app\*
"c:\Program Files\7-Zip\7z.exe" a e:\Games\wabbajack_files\cli-3.0.zip e:\Games\wabbajack_files\cli\*
copy e:\Games\wabbajack_files\launcher\Wabbajack.exe e:\Games\wabbajack_files\Wabbajack.exe