mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
fix the BSA encoder, add support for hand built patches
This commit is contained in:
parent
bfca62432c
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a6d90ccc3f
353
.gitignore
vendored
353
.gitignore
vendored
@ -12,3 +12,356 @@
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||||
/Wabbajack/obj/Debug
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/Wabbajack.Common/bin/Debug
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/Wabbajack.Common/obj/Debug
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# User-specific files
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# Paket dependency manager
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# tools/**
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healthchecksdb
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MigrationBackup/
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# Ionide (cross platform F# VS Code tools) working folder
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.ionide/
|
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|
@ -9,11 +9,11 @@ namespace Compression.BSA.Test
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{
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class Program
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{
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const string TestDir = "c:\\Mod Organizer 2\\mods";
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const string TestDir = "d:\\Personal YASHEd\\mods";
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const string TempDir = "c:\\tmp\\out";
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static void Main(string[] args)
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{
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foreach (var bsa in Directory.EnumerateFiles(TestDir, "*.bsa", SearchOption.AllDirectories))
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foreach (var bsa in Directory.EnumerateFiles(TestDir, "*.bsa", SearchOption.AllDirectories).Skip(3))
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{
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Console.WriteLine($"From {bsa}");
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Console.WriteLine("Cleaning Output Dir");
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@ -84,7 +84,7 @@ namespace Compression.BSA.Test
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}
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}
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//break;
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break;
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}
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}
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}
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@ -1,5 +1,4 @@
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using K4os.Compression.LZ4;
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using K4os.Compression.LZ4.Streams;
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using lz4;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -11,7 +10,6 @@ namespace Compression.BSA
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{
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public class BSABuilder : IDisposable
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{
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internal LZ4Level _compressionLevel;
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internal byte[] _fileId;
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internal uint _version;
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internal uint _offset;
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@ -27,7 +25,6 @@ namespace Compression.BSA
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public BSABuilder()
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{
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_compressionLevel = LZ4Level.L10_OPT;
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_fileId = Encoding.ASCII.GetBytes("BSA\0");
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_offset = 0x24;
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}
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@ -299,6 +296,7 @@ namespace Compression.BSA
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internal ulong _hash;
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internal byte[] _nameBytes;
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internal byte[] _pathBytes;
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private byte[] _pathBSBytes;
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internal byte[] _rawData;
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internal int _originalSize;
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private long _offsetOffset;
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@ -311,6 +309,7 @@ namespace Compression.BSA
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_hash = _name.GetBSAHash();
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_nameBytes = _name.ToTermString();
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_pathBytes = _path.ToTermString();
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_pathBSBytes = _path.ToBSString();
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_flipCompression = flipCompression;
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var ms = new MemoryStream();
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@ -328,8 +327,13 @@ namespace Compression.BSA
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if (_bsa.HeaderType == VersionType.SSE)
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{
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var r = new MemoryStream();
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using (var w = LZ4Stream.Encode(r, new LZ4EncoderSettings() { CompressionLevel = _bsa._compressionLevel }))
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(new MemoryStream(_rawData)).CopyTo(w);
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using (var f = LZ4Stream.CreateCompressor(r, LZ4StreamMode.Write, LZ4FrameBlockMode.Independent, LZ4FrameBlockSize.Max4MB, LZ4FrameChecksumMode.Content,
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highCompression: true, leaveInnerStreamOpen: true))
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{
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new MemoryStream(_rawData).CopyTo(f);
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}
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_rawData = r.ToArray();
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@ -385,10 +389,19 @@ namespace Compression.BSA
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{
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wtr.Write(_hash);
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var size = _rawData.Length;
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if (_bsa.HasNameBlobs)
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{
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size += _pathBSBytes.Length;
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}
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if (Compressed)
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{
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size += 4;
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}
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if (_flipCompression)
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wtr.Write((uint)_rawData.Length | (0x1 << 30));
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wtr.Write((uint)size | (0x1 << 30));
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else
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wtr.Write((uint)_rawData.Length);
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wtr.Write((uint)size);
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_offsetOffset = wtr.BaseStream.Position;
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wtr.Write((uint)0xDEADBEEF);
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@ -405,7 +418,7 @@ namespace Compression.BSA
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{
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if (_bsa.HasNameBlobs)
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{
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wtr.Write(_path.ToBSString());
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wtr.Write(_pathBSBytes);
|
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}
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wtr.Write((uint)_originalSize);
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wtr.Write(_rawData);
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@ -414,7 +427,7 @@ namespace Compression.BSA
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{
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if (_bsa.HasNameBlobs)
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{
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wtr.Write(_path.ToBSString());
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wtr.Write(_pathBSBytes);
|
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}
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wtr.Write(_rawData);
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}
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|
@ -3,7 +3,7 @@ using System;
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using System.Collections.Generic;
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||||
using System.IO;
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using System.Text;
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||||
using K4os.Compression.LZ4.Streams;
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using lz4;
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namespace Compression.BSA
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{
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@ -359,10 +359,13 @@ namespace Compression.BSA
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}
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var original_size = rdr.ReadUInt32();
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file_size -= 4;
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||||
if (_bsa.HeaderType == VersionType.SSE)
|
||||
{
|
||||
var r = LZ4Stream.Decode(rdr.BaseStream);
|
||||
r.CopyTo(output);
|
||||
using (var dc = LZ4Stream.CreateDecompressor(output, LZ4StreamMode.Write, true))
|
||||
{
|
||||
rdr.BaseStream.CopyToLimit(dc, file_size);
|
||||
}
|
||||
}
|
||||
else
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||||
{
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||||
|
@ -50,30 +50,12 @@
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||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
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</PropertyGroup>
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<ItemGroup>
|
||||
<Reference Include="K4os.Compression.LZ4, Version=1.1.11.0, Culture=neutral, PublicKeyToken=2186fa9121ef231d, processorArchitecture=MSIL">
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<HintPath>..\packages\K4os.Compression.LZ4.1.1.11\lib\net46\K4os.Compression.LZ4.dll</HintPath>
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</Reference>
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||||
<Reference Include="K4os.Compression.LZ4.Streams, Version=1.1.11.0, Culture=neutral, PublicKeyToken=2186fa9121ef231d, processorArchitecture=MSIL">
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<HintPath>..\packages\K4os.Compression.LZ4.Streams.1.1.11\lib\net46\K4os.Compression.LZ4.Streams.dll</HintPath>
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</Reference>
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||||
<Reference Include="K4os.Hash.xxHash, Version=1.0.6.0, Culture=neutral, PublicKeyToken=32cd54395057cec3, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\K4os.Hash.xxHash.1.0.6\lib\net46\K4os.Hash.xxHash.dll</HintPath>
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||||
<Reference Include="lz4.AnyCPU.loader, Version=1.0.12.0, Culture=neutral, PublicKeyToken=7aa3c636ef56b77f, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\IonKiwi.lz4.net.1.0.12\lib\net472\lz4.AnyCPU.loader.dll</HintPath>
|
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</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Buffers, Version=4.0.2.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
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||||
<HintPath>..\packages\System.Buffers.4.4.0\lib\netstandard2.0\System.Buffers.dll</HintPath>
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</Reference>
|
||||
<Reference Include="System.Core" />
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||||
<Reference Include="System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Memory.4.5.3\lib\netstandard2.0\System.Memory.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics" />
|
||||
<Reference Include="System.Numerics.Vectors, Version=4.1.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Numerics.Vectors.4.4.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.4.1, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using lz4.AnyCPU.loader;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
@ -8,6 +9,12 @@ namespace Compression.BSA
|
||||
internal static class Utils
|
||||
{
|
||||
private static Encoding Windows1251 = Encoding.GetEncoding(1251);
|
||||
|
||||
static Utils ()
|
||||
{
|
||||
LZ4Loader.DisableVCRuntimeDetection = true;
|
||||
}
|
||||
|
||||
public static string ReadStringLen(this BinaryReader rdr)
|
||||
{
|
||||
var len = rdr.ReadByte();
|
||||
|
@ -1,11 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="IonKiwi.lz4.net" version="1.0.12" targetFramework="net472" />
|
||||
<package id="K4os.Compression.LZ4" version="1.1.11" targetFramework="net472" />
|
||||
<package id="K4os.Compression.LZ4.Streams" version="1.1.11" targetFramework="net472" />
|
||||
<package id="K4os.Hash.xxHash" version="1.0.6" targetFramework="net472" />
|
||||
<package id="System.Buffers" version="4.4.0" targetFramework="net472" />
|
||||
<package id="System.Memory" version="4.5.3" targetFramework="net472" />
|
||||
<package id="System.Numerics.Vectors" version="4.4.0" targetFramework="net472" />
|
||||
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.2" targetFramework="net472" />
|
||||
</packages>
|
@ -27,6 +27,8 @@ namespace Wabbajack.Common
|
||||
}
|
||||
}
|
||||
|
||||
public static string WABBAJACK_INCLUDE = "WABBAJACK_INCLUDE";
|
||||
|
||||
public static String AppName = "Wabbajack";
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Dynamic;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Wabbajack.Common
|
||||
{
|
||||
@ -46,6 +47,10 @@ namespace Wabbajack.Common
|
||||
public override bool TryGetMember(GetMemberBinder binder, out object result)
|
||||
{
|
||||
result = _coll[binder.Name];
|
||||
if (result is string)
|
||||
{
|
||||
result = Regex.Unescape(((string)result).Trim('"'));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -166,8 +166,8 @@ namespace Wabbajack.Common
|
||||
public static List<TR> PMap<TI, TR>(this IEnumerable<TI> coll, Func<TI, TR> f)
|
||||
{
|
||||
var colllst = coll.ToList();
|
||||
WorkQueue.MaxQueueSize = colllst.Count;
|
||||
WorkQueue.CurrentQueueSize = 0;
|
||||
Interlocked.Add(ref WorkQueue.MaxQueueSize, colllst.Count);
|
||||
//WorkQueue.CurrentQueueSize = 0;
|
||||
|
||||
int remaining_tasks = colllst.Count;
|
||||
|
||||
@ -201,6 +201,12 @@ namespace Wabbajack.Common
|
||||
}
|
||||
}
|
||||
|
||||
if (WorkQueue.CurrentQueueSize == WorkQueue.MaxQueueSize)
|
||||
{
|
||||
WorkQueue.MaxQueueSize = 0;
|
||||
WorkQueue.MaxQueueSize = 0;
|
||||
}
|
||||
|
||||
return tasks.Select(t =>
|
||||
{
|
||||
t.Wait();
|
||||
|
@ -57,6 +57,7 @@ namespace Wabbajack
|
||||
public List<RawSourceFile> AllFiles { get; private set; }
|
||||
public ModList ModList { get; private set; }
|
||||
public ConcurrentBag<Directive> ExtraFiles { get; private set; }
|
||||
public Dictionary<string, dynamic> ModInis { get; private set; }
|
||||
|
||||
public List<IndexedArchive> IndexedArchives;
|
||||
|
||||
@ -252,6 +253,18 @@ namespace Wabbajack
|
||||
|
||||
ExtraFiles = new ConcurrentBag<Directive>();
|
||||
|
||||
ModInis = Directory.EnumerateDirectories(Path.Combine(MO2Folder, "mods"))
|
||||
.Select(f =>
|
||||
{
|
||||
var mod_name = Path.GetFileName(f);
|
||||
var meta_path = Path.Combine(f, "meta.ini");
|
||||
if (File.Exists(meta_path))
|
||||
return (mod_name, meta_path.LoadIniFile());
|
||||
return (null, null);
|
||||
})
|
||||
.Where(f => f.Item2 != null)
|
||||
.ToDictionary(f => f.Item1, f => f.Item2);
|
||||
|
||||
var stack = MakeStack();
|
||||
|
||||
Info("Running Compilation Stack");
|
||||
@ -373,6 +386,7 @@ namespace Wabbajack
|
||||
var b = LoadDataForTo(entry.To, absolute_paths);
|
||||
BSDiff.Create(a, b, output);
|
||||
entry.Patch = output.ToArray().ToBase64();
|
||||
Info($"Patch size {entry.Patch.Length} for {entry.To}");
|
||||
}
|
||||
});
|
||||
|
||||
@ -435,7 +449,7 @@ namespace Wabbajack
|
||||
Status($"Getting Nexus info for {found.Name}");
|
||||
try
|
||||
{
|
||||
var link = NexusAPI.GetNexusDownloadLink((NexusMod)result, NexusKey);
|
||||
// var link = NexusAPI.GetNexusDownloadLink((NexusMod)result, NexusKey);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@ -560,6 +574,7 @@ namespace Wabbajack
|
||||
IgnoreRegex(Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
|
||||
IncludeModIniData(),
|
||||
DirectMatch(),
|
||||
IncludeTaggedFiles(),
|
||||
IncludePatches(),
|
||||
IncludeDummyESPs(),
|
||||
|
||||
@ -582,6 +597,43 @@ namespace Wabbajack
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// If a user includes WABBAJACK_INCLUDE directly in the notes or comments of a mod, the contents of that
|
||||
/// mod will be inlined into the installer. USE WISELY.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private Func<RawSourceFile, Directive> IncludeTaggedFiles()
|
||||
{
|
||||
var include_directly = ModInis.Where(kv => {
|
||||
var general = kv.Value.General;
|
||||
if (general.notes != null && general.notes.Contains(Consts.WABBAJACK_INCLUDE))
|
||||
return true;
|
||||
if (general.comments != null && general.comments.Contains(Consts.WABBAJACK_INCLUDE))
|
||||
return true;
|
||||
return false;
|
||||
}).Select(kv => $"mods\\{kv.Key}\\");
|
||||
|
||||
|
||||
return source =>
|
||||
{
|
||||
|
||||
if (source.Path.StartsWith("mods"))
|
||||
{
|
||||
foreach (var modpath in include_directly)
|
||||
{
|
||||
if (source.Path.StartsWith(modpath))
|
||||
{
|
||||
var result = source.EvolveTo<InlineFile>();
|
||||
result.SourceData = File.ReadAllBytes(source.AbsolutePath).ToBase64();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Some tools like the Cathedral Asset Optimizer will create dummy ESPs whos only existance is to make
|
||||
/// sure a BSA with the same name is loaded. We don't have a good way to detect these, but if an ESP is
|
||||
@ -682,13 +734,13 @@ namespace Wabbajack
|
||||
var results = new List<(string, string)>();
|
||||
using (var a = new BSAReader(absolutePath))
|
||||
{
|
||||
foreach (var entry in a.Files)
|
||||
a.Files.PMap(entry =>
|
||||
{
|
||||
Status($"Hashing BSA: {absolutePath} - {entry.Path}");
|
||||
|
||||
var data = entry.GetData();
|
||||
results.Add((entry.Path, data.SHA256()));
|
||||
}
|
||||
});
|
||||
}
|
||||
return results;
|
||||
}
|
||||
@ -863,17 +915,7 @@ namespace Wabbajack
|
||||
.GroupBy(e => e.entry.Hash)
|
||||
.ToDictionary(e => e.Key);
|
||||
|
||||
var mod_inis = Directory.EnumerateDirectories(Path.Combine(MO2Folder, "mods"))
|
||||
.Select(f =>
|
||||
{
|
||||
var mod_name = Path.GetFileName(f);
|
||||
var meta_path = Path.Combine(f, "meta.ini");
|
||||
if (File.Exists(meta_path))
|
||||
return (mod_name, meta_path.LoadIniFile());
|
||||
return (null, null);
|
||||
})
|
||||
.Where(f => f.Item2 != null)
|
||||
.ToDictionary(f => f.Item1, f => f.Item2);
|
||||
|
||||
|
||||
return source =>
|
||||
{
|
||||
|
@ -131,6 +131,9 @@ namespace Wabbajack
|
||||
}
|
||||
});
|
||||
|
||||
Info($"Removing temp folder {Consts.BSACreationDir}");
|
||||
Directory.Delete(Path.Combine(Outputfolder, Consts.BSACreationDir), true);
|
||||
|
||||
}
|
||||
|
||||
private void InstallIncludedFiles()
|
||||
@ -266,6 +269,7 @@ namespace Wabbajack
|
||||
if (output_path.FileExists())
|
||||
File.Delete(output_path);
|
||||
|
||||
|
||||
switch (archive) {
|
||||
case NexusMod a:
|
||||
Info($"Downloading Nexus Archive - {archive.Name} - {a.GameName} - {a.ModID} - {a.FileID}");
|
||||
|
Loading…
Reference in New Issue
Block a user