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https://github.com/wabbajack-tools/wabbajack.git
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commit
afe0d2d875
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@ -73,7 +73,7 @@ namespace Wabbajack.Lib
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{
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if ((await Utils.Log(new ConfirmUpdateOfExistingInstall { ModListName = ModList.Name, OutputFolder = OutputFolder }).Task) == ConfirmUpdateOfExistingInstall.Choice.Abort)
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{
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Utils.Log("Existing installation at the request of the user, existing mods folder found.");
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Utils.Log("Exiting installation at the request of the user, existing mods folder found.");
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return false;
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}
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}
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@ -270,7 +270,7 @@ namespace Wabbajack.Lib
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var sha = gameFile.FileHash();
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if (sha != directive.SourceESMHash)
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throw new InvalidDataException(
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$"Cannot patch {filename} from the game folder hashes don't match have you already cleaned the file?");
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$"Cannot patch {filename} from the game folder because the hashes do not match. Have you already cleaned the file?");
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var patchData = LoadBytesFromPath(directive.SourceDataID);
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var toFile = Path.Combine(OutputFolder, directive.To);
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@ -332,7 +332,7 @@ namespace Wabbajack.Lib
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if (!File.Exists(file)) continue;
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if (System.IO.Path.GetExtension(file).Equals(ExtensionManager.Extension))
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{
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return ErrorResponse.Fail($"Cannot install into a folder with a wabbajack modlist inside of it.");
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return ErrorResponse.Fail($"Cannot install into a folder with a Wabbajack modlist inside of it.");
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}
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}
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@ -24,10 +24,10 @@ namespace Wabbajack
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AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
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{
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// Don't do any special logging side effects
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Wabbajack.Common.Utils.Error(((Exception)e.ExceptionObject), "Uncaught error");
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Utils.Error(((Exception)e.ExceptionObject), "Uncaught error");
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};
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Wabbajack.Common.Utils.Log($"Wabbajack Build - {ThisAssembly.Git.Sha}");
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Utils.Log($"Wabbajack Build - {ThisAssembly.Git.Sha}");
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// Run some init tasks in background
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Task.Run(async () =>
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