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Fix Cyberpunk GoG registration
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@ -1,5 +1,9 @@
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### Changelog
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#### Version - 3.0.1.6 - 9/??/2022
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* Fix Cyberpunk 2077 GoG recognition
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* Add a CLI command `list-games` to list all games recognized by WJ and their versions/locations
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#### Version - 3.0.1.5 - 9/26/2022
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* Fix MO2ArchiveName resolution
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* Improve performance of the compiler stack
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@ -81,6 +81,7 @@ internal class Program
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services.AddSingleton<IVerb, HashUrlString>();
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services.AddSingleton<IVerb, DownloadAll>();
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services.AddSingleton<IVerb, ModlistReport>();
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services.AddSingleton<IVerb, ListGames>();
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services.AddSingleton<IUserInterventionHandler, UserInterventionHandler>();
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}).Build();
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57
Wabbajack.CLI/Verbs/ListGames.cs
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57
Wabbajack.CLI/Verbs/ListGames.cs
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using System.CommandLine;
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using System.CommandLine.Invocation;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Wabbajack.Downloaders.GameFile;
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using Wabbajack.DTOs;
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using Wabbajack.Paths.IO;
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namespace Wabbajack.CLI.Verbs;
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public class ListGames : IVerb
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{
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private readonly ILogger<ListGames> _logger;
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private readonly GameLocator _locator;
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public ListGames(ILogger<ListGames> logger, GameLocator locator)
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{
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_logger = logger;
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_locator = locator;
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}
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public Command MakeCommand()
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{
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var command = new Command("list-games");
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command.Description = "Lists all games Wabbajack recognizes, and their installed versions/locations (if any)";
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command.Handler = CommandHandler.Create(Run);
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return command;
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}
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public async Task<int> Run(CancellationToken token)
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{
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foreach (var game in GameRegistry.Games.OrderBy(g => g.Value.HumanFriendlyGameName))
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{
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if (_locator.IsInstalled(game.Key))
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{
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var location = _locator.GameLocation(game.Key);
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var version = "unknown";
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var mainFile = game.Value.MainExecutable!.Value.RelativeTo(location);
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if (!mainFile.FileExists())
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_logger.LogWarning("Main file {file} for {game} does not exist", mainFile, game.Key);
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var versionInfo = FileVersionInfo.GetVersionInfo(mainFile.ToString());
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_logger.LogInformation("[X] {Game} {Version} -> Path: {Path}", game.Value.HumanFriendlyGameName, versionInfo.ProductVersion ?? versionInfo.FileVersion, location);
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}
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else
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{
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_logger.LogInformation("[ ] {Game}", game.Value.HumanFriendlyGameName);
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}
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}
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return 0;
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}
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}
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@ -407,7 +407,7 @@ public static class GameRegistry
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{
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Game = Game.Cyberpunk2077,
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SteamIDs = new[] {1091500},
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GOGIDs = new [] {2093619782},
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GOGIDs = new [] {2093619782, 1423049311},
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MO2Name = "Cyberpunk 2077",
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NexusName = "cyberpunk2077",
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NexusGameId = 3333,
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@ -7,7 +7,7 @@ mkdir c:\tmp\publish-wj
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dotnet clean
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dotnet restore
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dotnet publish Wabbajack.App.Wpf\Wabbajack.App.Wpf.csproj --runtime win10-x64 --configuration Release /p:Platform=x64 -o c:\tmp\publish-wj\app /p:PublishTrimmed=true /p:PublishReadyToRun=true /p:PublishSingleFile=true /p:IncludeNativeLibrariesForSelfExtract=true --self-contained
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dotnet publish Wabbajack.App.Wpf\Wabbajack.App.Wpf.csproj --runtime win10-x64 --configuration Release /p:Platform=x64 -o c:\tmp\publish-wj\app /p:PublishReadyToRun=true /p:PublishSingleFile=true /p:IncludeNativeLibrariesForSelfExtract=true --self-contained
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dotnet publish Wabbajack.Launcher\Wabbajack.Launcher.csproj --runtime win10-x64 --configuration Release /p:Platform=x64 -o c:\tmp\publish-wj\launcher /p:PublishTrimmed=true /p:PublishReadyToRun=true /p:PublishSingleFile=true /p:IncludeNativeLibrariesForSelfExtract=true --self-contained
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dotnet publish c:\oss\Wabbajack\Wabbajack.CLI\Wabbajack.CLI.csproj --runtime win10-x64 --configuration Release /p:Platform=x64 -o c:\tmp\publish-wj\app --self-contained
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"C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\signtool.exe" sign /t http://timestamp.sectigo.com c:\tmp\publish-wj\app\Wabbajack.exe
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