SteamHandler: added LoadWorkshopItems function

This commit is contained in:
erri120 2019-11-30 12:20:23 +01:00
parent 7d9c80aef3
commit c15ab95517
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GPG Key ID: A8C0A18D8D4D3135

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@ -4,6 +4,7 @@ using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using DynamicData;
using Microsoft.Win32;
namespace Wabbajack.Common
@ -15,6 +16,22 @@ namespace Wabbajack.Common
public string Name;
public string InstallDir;
public Game? Game;
public HashSet<SteamWorkshopItem> WorkshopItems;
/// <summary>
/// Combined size of all installed workshop items on disk in bytes
/// </summary>
public int WorkshopItemsSize;
}
public class SteamWorkshopItem
{
public SteamGame Game;
public int ItemID;
/// <summary>
/// Size is in bytes
/// </summary>
public int Size;
}
/// <summary>
@ -97,18 +114,17 @@ namespace Wabbajack.Common
var valid = false;
File.ReadAllLines(f, Encoding.UTF8).Do(l =>
{
if (!l.Contains("\"appid\""))
return;
if (!l.Contains("\"name\""))
return;
if (!l.Contains("\"installdir\""))
return;
if(l.Contains("\"appid\""))
if (!int.TryParse(GetVdfValue(l), out steamGame.AppId))
return;
if(l.Contains("\"name\""))
steamGame.Name = GetVdfValue(l);
if(l.Contains("\"installdir\""))
steamGame.InstallDir = Path.Combine(p, "common", GetVdfValue(l));
steamGame.AppId = int.Parse(GetVdfValue(l));
steamGame.Name = GetVdfValue(l);
steamGame.InstallDir = Path.Combine(p, "common", GetVdfValue(l));
valid = true;
if (steamGame.AppId != 0 && !string.IsNullOrWhiteSpace(steamGame.Name) &&
!string.IsNullOrWhiteSpace(steamGame.InstallDir))
valid = true;
});
if (!valid)
@ -127,11 +143,114 @@ namespace Wabbajack.Common
Games = games;
}
public void LoadWorkshopItems(SteamGame game)
{
if(game.WorkshopItems == null)
game.WorkshopItems = new HashSet<SteamWorkshopItem>();
InstallFolders.Do(p =>
{
var workshop = Path.Combine(p, "workshop");
Directory.EnumerateFiles(workshop, "*.acf", SearchOption.TopDirectoryOnly).Do(f =>
{
if (Path.GetFileName(f) != $"appworkshop_{game.AppId}.acf")
return;
var foundAppID = false;
var workshopItemsInstalled = 0;
var workshopItemDetails = 0;
var currentItem = new SteamWorkshopItem();
var bracketStart = 0;
var bracketEnd = 0;
var lines = File.ReadAllLines(f, Encoding.UTF8);
var end = false;
lines.Do(l =>
{
if (end)
return;
if(currentItem == null)
currentItem = new SteamWorkshopItem();
var currentLine = lines.IndexOf(l);
if (l.Contains("\"appid\"") && !foundAppID)
{
if (!int.TryParse(GetVdfValue(l), out var appID))
return;
foundAppID = true;
if (appID != game.AppId)
return;
}
if (!foundAppID)
return;
if (l.Contains("\"SizeOnDisk\""))
{
if (!int.TryParse(GetVdfValue(l), out var sizeOnDisk))
return;
game.WorkshopItemsSize = sizeOnDisk;
}
if (l.Contains("\"WorkshopItemsInstalled\""))
workshopItemsInstalled = currentLine;
if (l.Contains("\"WorkshopItemDetails\""))
workshopItemDetails = currentLine;
if (workshopItemsInstalled == 0)
return;
if (currentLine <= workshopItemsInstalled + 1 && currentLine >= workshopItemDetails - 1)
return;
if (currentItem.ItemID == 0)
if (!int.TryParse(GetSingleVdfValue(l), out currentItem.ItemID))
return;
if (currentItem.ItemID == 0)
return;
if (bracketStart == 0 && l.Contains("{"))
bracketStart = currentLine;
if (bracketEnd == 0 && l.Contains("}"))
bracketEnd = currentLine;
if (bracketStart == 0)
return;
if (currentLine == bracketStart + 1)
if (!int.TryParse(GetVdfValue(l), out currentItem.Size))
return;
if (bracketStart == 0 || bracketEnd == 0 || currentItem.ItemID == 0 || currentItem.Size == 0)
return;
bracketStart = 0;
bracketEnd = 0;
currentItem.Game = game;
game.WorkshopItems.Add(currentItem);
currentItem = null;
end = true;
});
});
});
}
private static string GetVdfValue(string line)
{
var trim = line.Trim('\t').Replace("\t", "");
string[] s = trim.Split('\"');
return s[3].Replace("\\\\", "\\");
}
private static string GetSingleVdfValue(string line)
{
var trim = line.Trim('\t').Replace("\t", "");
return trim.Split('\"')[1];
}
}
}