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Created ModManager enum, moved enums to Wabbajack.Common
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14
Wabbajack.Common/Enums/ModManager.cs
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14
Wabbajack.Common/Enums/ModManager.cs
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Wabbajack.Common
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{
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public enum ModManager
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{
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MO2,
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Vortex
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}
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}
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@ -91,6 +91,8 @@
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<Compile Include="DynamicIniData.cs" />
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<Compile Include="Error States\ErrorResponse.cs" />
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<Compile Include="Error States\GetResponse.cs" />
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<Compile Include="Enums\ModManager.cs" />
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<Compile Include="Enums\RunMode.cs" />
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<Compile Include="ExtensionManager.cs" />
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<Compile Include="Extensions\DictionaryExt.cs" />
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<Compile Include="Extensions\HashHelper.cs" />
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@ -40,6 +40,11 @@ namespace Wabbajack.Lib
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/// </summary>
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public List<Archive> Archives;
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/// <summary>
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/// The Mod Manager used to create the modlist
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/// </summary>
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public ModManager ModManager;
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/// <summary>
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/// The game variant to which this game applies
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/// </summary>
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@ -185,7 +185,6 @@
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<DependentUpon>CompilerView.xaml</DependentUpon>
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</Compile>
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<Compile Include="Converters\IsNotNullVisibilityConverter.cs" />
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<Compile Include="Enums\RunMode.cs" />
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<Compile Include="Extensions\ReactiveUIExt.cs" />
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<Compile Include="Views\DownloadWindow.xaml.cs">
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<DependentUpon>DownloadWindow.xaml</DependentUpon>
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