Created ModManager enum, moved enums to Wabbajack.Common

This commit is contained in:
erri120 2019-11-03 14:54:49 +01:00 committed by Timothy Baldridge
parent 133fa2febd
commit dae96640d8
5 changed files with 21 additions and 1 deletions

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Wabbajack.Common
{
public enum ModManager
{
MO2,
Vortex
}
}

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@ -91,6 +91,8 @@
<Compile Include="DynamicIniData.cs" />
<Compile Include="Error States\ErrorResponse.cs" />
<Compile Include="Error States\GetResponse.cs" />
<Compile Include="Enums\ModManager.cs" />
<Compile Include="Enums\RunMode.cs" />
<Compile Include="ExtensionManager.cs" />
<Compile Include="Extensions\DictionaryExt.cs" />
<Compile Include="Extensions\HashHelper.cs" />

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@ -40,6 +40,11 @@ namespace Wabbajack.Lib
/// </summary>
public List<Archive> Archives;
/// <summary>
/// The Mod Manager used to create the modlist
/// </summary>
public ModManager ModManager;
/// <summary>
/// The game variant to which this game applies
/// </summary>

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@ -185,7 +185,6 @@
<DependentUpon>CompilerView.xaml</DependentUpon>
</Compile>
<Compile Include="Converters\IsNotNullVisibilityConverter.cs" />
<Compile Include="Enums\RunMode.cs" />
<Compile Include="Extensions\ReactiveUIExt.cs" />
<Compile Include="Views\DownloadWindow.xaml.cs">
<DependentUpon>DownloadWindow.xaml</DependentUpon>