Merge pull request #206 from Noggog/output-loc

Output Locations Implemented - Modlist name bugfix
This commit is contained in:
Timothy Baldridge 2019-11-23 18:01:42 -07:00 committed by GitHub
commit dbab328277
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 84 additions and 49 deletions

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@ -30,12 +30,12 @@ namespace Wabbajack.Lib
public IObservable<(string, float)> ProgressUpdates => _progressUpdates;
protected readonly Subject<(string, float)> _progressUpdates = new Subject<(string, float)>();
public ModManager ModManager;
public abstract ModManager ModManager { get; }
public string GamePath;
public abstract string GamePath { get; }
public string ModListOutputFolder;
public string ModListOutputFile;
public abstract string ModListOutputFolder { get; }
public abstract string ModListOutputFile { get; }
public bool ShowReportWhenFinished { get; set; } = true;

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@ -22,19 +22,24 @@ namespace Wabbajack.Lib
public string MO2Folder;
public string MO2Profile;
public string MO2Profile { get; }
public Dictionary<string, dynamic> ModMetas { get; set; }
public MO2Compiler(string mo2Folder)
{
ModManager = ModManager.MO2;
public override ModManager ModManager => ModManager.MO2;
public override string GamePath { get; }
public override string ModListOutputFolder => "output_folder";
public override string ModListOutputFile { get; }
public MO2Compiler(string mo2Folder, string mo2Profile, string outputFile)
{
MO2Folder = mo2Folder;
MO2Profile = mo2Profile;
MO2Ini = Path.Combine(MO2Folder, "ModOrganizer.ini").LoadIniFile();
GamePath = ((string)MO2Ini.General.gamePath).Replace("\\\\", "\\");
ModListOutputFolder = "output_folder";
ModListOutputFile = MO2Profile + ExtensionManager.Extension;
ModListOutputFile = outputFile;
}
public dynamic MO2Ini { get; }
@ -50,11 +55,13 @@ namespace Wabbajack.Lib
if (MO2Ini.Settings != null)
if (MO2Ini.Settings.download_directory != null)
return MO2Ini.Settings.download_directory.Replace("/", "\\");
return Path.Combine(MO2Folder, "downloads");
return GetTypicalDownloadsFolder(MO2Folder);
}
set => _mo2DownloadsFolder = value;
}
public static string GetTypicalDownloadsFolder(string mo2Folder) => Path.Combine(mo2Folder, "downloads");
public string MO2ProfileDir => Path.Combine(MO2Folder, "profiles", MO2Profile);
internal UserStatus User { get; private set; }

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@ -32,12 +32,16 @@ namespace Wabbajack.Lib
public bool IgnoreMissingFiles { get; set; }
public override ModManager ModManager => ModManager.Vortex;
public override string GamePath { get; }
public override string ModListOutputFolder { get; }
public override string ModListOutputFile { get; }
public const string StagingMarkerName = "__vortex_staging_folder";
public const string DownloadMarkerName = "__vortex_downloads_folder";
public VortexCompiler(Game game, string gamePath, string vortexFolder, string downloadsFolder, string stagingFolder)
public VortexCompiler(Game game, string gamePath, string vortexFolder, string downloadsFolder, string stagingFolder, string outputFile)
{
ModManager = ModManager.Vortex;
Game = game;
GamePath = gamePath;
@ -46,6 +50,7 @@ namespace Wabbajack.Lib
DownloadsFolder = downloadsFolder;
StagingFolder = stagingFolder;
ModListOutputFolder = "output_folder";
ModListOutputFile = outputFile;
ActiveArchives = new List<string>();
}
@ -55,7 +60,6 @@ namespace Wabbajack.Lib
ConfigureProcessor(10);
if (string.IsNullOrEmpty(ModListName))
ModListName = $"Vortex ModList for {Game.ToString()}";
ModListOutputFile = $"{ModListName}{ExtensionManager.Extension}";
Info($"Starting Vortex compilation for {GameName} at {GamePath} with staging folder at {StagingFolder} and downloads folder at {DownloadsFolder}.");

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@ -30,18 +30,15 @@ namespace Wabbajack.Test
protected MO2Compiler ConfigureAndRunCompiler(string profile)
{
var compiler = MakeCompiler();
compiler.MO2Profile = profile;
var compiler = new MO2Compiler(
mo2Folder: utils.MO2Folder,
mo2Profile: profile,
outputFile: profile + ExtensionManager.Extension);
compiler.ShowReportWhenFinished = false;
Assert.IsTrue(compiler.Begin().Result);
return compiler;
}
protected MO2Compiler MakeCompiler()
{
var compiler = new MO2Compiler(utils.MO2Folder);
return compiler;
}
protected ModList CompileAndInstall(string profile)
{
var compiler = ConfigureAndRunCompiler(profile);

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@ -48,7 +48,8 @@ namespace Wabbajack.Test
gamePath: utils.GameFolder,
vortexFolder: VortexCompiler.TypicalVortexFolder(),
downloadsFolder: VortexCompiler.RetrieveDownloadLocation(utils.Game),
stagingFolder: VortexCompiler.RetrieveStagingLocation(utils.Game));
stagingFolder: VortexCompiler.RetrieveStagingLocation(utils.Game),
outputFile: $"test{ExtensionManager.Extension}");
}
protected ModList CompileAndInstall()

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@ -71,9 +71,11 @@ namespace Wabbajack.Test
if (Directory.Exists(loot_folder))
Utils.DeleteDirectory(loot_folder);
var compiler = new MO2Compiler(utils.InstallFolder);
var compiler = new MO2Compiler(
mo2Folder: utils.InstallFolder,
mo2Profile: profile,
outputFile: profile + ExtensionManager.Extension);
compiler.MO2DownloadsFolder = Path.Combine(utils.DownloadsFolder);
compiler.MO2Profile = profile;
compiler.ShowReportWhenFinished = false;
Assert.IsTrue(compiler.Begin().Result);
@ -153,8 +155,10 @@ namespace Wabbajack.Test
private MO2Compiler ConfigureAndRunCompiler(string profile)
{
var compiler = new MO2Compiler(utils.MO2Folder);
compiler.MO2Profile = profile;
var compiler = new MO2Compiler(
mo2Folder: utils.MO2Folder,
mo2Profile: profile,
outputFile: profile + ExtensionManager.Extension);
compiler.ShowReportWhenFinished = false;
Assert.IsTrue(compiler.Begin().Result);
return compiler;

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@ -59,6 +59,7 @@ namespace Wabbajack
public class CompilerSettings
{
public ModManager LastCompiledModManager { get; set; }
public string OutputLocation { get; set; }
public MO2CompilationSettings MO2Compilation { get; } = new MO2CompilationSettings();
public VortexCompilationSettings VortexCompilation { get; } = new VortexCompilationSettings();
}

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@ -1,4 +1,5 @@
using ReactiveUI;
using Microsoft.WindowsAPICodePack.Dialogs;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using System;
using System.IO;
@ -12,6 +13,8 @@ namespace Wabbajack
{
public class MO2CompilerVM : ViewModel, ISubCompilerVM
{
public CompilerVM Parent { get; }
private readonly MO2CompilationSettings _settings;
private readonly ObservableAsPropertyHelper<string> _mo2Folder;
@ -24,6 +27,8 @@ namespace Wabbajack
public FilePickerVM ModlistLocation { get; }
public FilePickerVM OutputLocation { get; }
public IReactiveCommand BeginCommand { get; }
[Reactive]
@ -37,17 +42,24 @@ namespace Wabbajack
public MO2CompilerVM(CompilerVM parent)
{
Parent = parent;
ModlistLocation = new FilePickerVM()
{
ExistCheckOption = FilePickerVM.ExistCheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.File,
PromptTitle = "Select Modlist"
PromptTitle = "Select modlist"
};
DownloadLocation = new FilePickerVM()
{
ExistCheckOption = FilePickerVM.ExistCheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.Folder,
PromptTitle = "Select Download Location",
PromptTitle = "Select download location",
};
OutputLocation = new FilePickerVM()
{
ExistCheckOption = FilePickerVM.ExistCheckOptions.IfNotEmpty,
PathType = FilePickerVM.PathTypeOptions.Folder,
PromptTitle = "Select the folder to place the resulting modlist.wabbajack file",
};
_mo2Folder = this.WhenAny(x => x.ModlistLocation.TargetPath)
@ -92,15 +104,27 @@ namespace Wabbajack
canExecute: Observable.CombineLatest(
this.WhenAny(x => x.ModlistLocation.InError),
this.WhenAny(x => x.DownloadLocation.InError),
resultSelector: (ml, down) => !ml && !down)
this.WhenAny(x => x.OutputLocation.InError),
resultSelector: (ml, down, output) => !ml && !down && !output)
.ObserveOnGuiThread(),
execute: async () =>
{
try
{
ActiveCompilation = new MO2Compiler(Mo2Folder)
string outputFile;
if (string.IsNullOrWhiteSpace(OutputLocation.TargetPath))
{
outputFile = MOProfile + ExtensionManager.Extension;
}
else
{
outputFile = Path.Combine(OutputLocation.TargetPath, MOProfile + ExtensionManager.Extension);
}
ActiveCompilation = new MO2Compiler(
mo2Folder: Mo2Folder,
mo2Profile: MOProfile,
outputFile: outputFile)
{
MO2Profile = MOProfile,
ModListName = ModlistSettings.ModListName,
ModListAuthor = ModlistSettings.AuthorText,
ModListDescription = ModlistSettings.Description,
@ -141,6 +165,7 @@ namespace Wabbajack
{
DownloadLocation.TargetPath = _settings.DownloadLocation;
}
OutputLocation.TargetPath = parent.MWVM.Settings.Compiler.OutputLocation;
parent.MWVM.Settings.SaveSignal
.Subscribe(_ => Unload())
.DisposeWith(CompositeDisposable);
@ -180,17 +205,11 @@ namespace Wabbajack
.FilterSwitch(
this.WhenAny(x => x.DownloadLocation.Exists)
.Invert())
.Subscribe(x =>
// A skip is needed to ignore the initial signal when the FilterSwitch turns on
.Skip(1)
.Subscribe(_ =>
{
try
{
var tmpCompiler = new MO2Compiler(Mo2Folder);
DownloadLocation.TargetPath = tmpCompiler.MO2DownloadsFolder;
}
catch (Exception ex)
{
Utils.Log($"Error setting default download location {ex}");
}
DownloadLocation.TargetPath = MO2Compiler.GetTypicalDownloadsFolder(Mo2Folder);
})
.DisposeWith(CompositeDisposable);
}
@ -199,6 +218,7 @@ namespace Wabbajack
{
_settings.DownloadLocation = DownloadLocation.TargetPath;
_settings.LastCompiledProfileLocation = ModlistLocation.TargetPath;
Parent.MWVM.Settings.Compiler.OutputLocation = OutputLocation.TargetPath;
ModlistSettings?.Save();
}
}

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@ -85,18 +85,19 @@ namespace Wabbajack
try
{
ActiveCompilation = new VortexCompiler(
SelectedGame.Game,
GameLocation.TargetPath,
VortexCompiler.TypicalVortexFolder(),
DownloadsLocation.TargetPath,
StagingLocation.TargetPath)
game: SelectedGame.Game,
gamePath: GameLocation.TargetPath,
vortexFolder: VortexCompiler.TypicalVortexFolder(),
downloadsFolder: DownloadsLocation.TargetPath,
stagingFolder: StagingLocation.TargetPath,
outputFile: $"{ModlistSettings.ModListName}{ExtensionManager.Extension}")
{
ModListName = ModlistSettings.ModListName,
ModListAuthor = ModlistSettings.AuthorText,
ModListDescription = ModlistSettings.Description,
ModListImage = ModlistSettings.ImagePath.TargetPath,
ModListWebsite = ModlistSettings.Website,
ModListReadme = ModlistSettings.ReadMeText.TargetPath
ModListReadme = ModlistSettings.ReadMeText.TargetPath,
};
}
catch (Exception ex)