Merge pull request #921 from erri120/add-darkestdungeon

Re-added Darkest Dungeons
This commit is contained in:
Timothy Baldridge 2020-06-13 14:29:56 -07:00 committed by GitHub
commit e02e045c1d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 112 additions and 26 deletions

View File

@ -27,7 +27,10 @@ namespace Wabbajack.Common
[Description("Skyrim VR")]
SkyrimVR,
[Description("Fallout 4 VR")]
Fallout4VR
Fallout4VR,
//MO2 Non-BGS Games
[Description("Darkest Dungeon")]
DarkestDungeon
}
public static class GameExtensions
@ -43,6 +46,8 @@ namespace Wabbajack.Common
public Game Game { get; internal set; }
public ModManager SupportedModManager { get; internal set; }
public bool IsGenericMO2Plugin { get; internal set; }
public string? MO2ArchiveName { get; internal set; }
public string? NexusName { get; internal set; }
// Nexus DB id for the game, used in some specific situations
@ -395,6 +400,23 @@ namespace Wabbajack.Common
MainExecutable = "Fallout4VR.exe",
CommonlyConfusedWith = new [] {Game.Fallout4}
}
},
{
Game.DarkestDungeon, new GameMetaData
{
Game = Game.DarkestDungeon,
NexusName = "darkestdungeon",
MO2Name = "Darkest Dungeon",
NexusGameId = 804,
SteamIDs = new List<int> {262060},
GOGIDs = new List<int>{1450711444},
IsGenericMO2Plugin = true,
RequiredFiles = new List<string>
{
"_windows\\Darkest.exe"
},
MainExecutable = "_windows\\Darkest.exe"
}
}
};

View File

@ -0,0 +1,60 @@
using System;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Wabbajack.Common;
namespace Wabbajack.Lib.CompilationSteps
{
public class IncludeGenericGamePlugin : ACompilationStep
{
private readonly bool _validGame;
private readonly string _pluginsFolder = string.Empty;
private readonly string _gameName = string.Empty;
public IncludeGenericGamePlugin(ACompiler compiler) : base(compiler)
{
if (!(compiler is MO2Compiler mo2Compiler))
return;
if (mo2Compiler.CompilingGame.NexusName == null)
return;
_validGame = mo2Compiler.CompilingGame.IsGenericMO2Plugin;
_pluginsFolder = mo2Compiler.MO2Folder.Combine("plugins").ToString();
_gameName = $"game_{mo2Compiler.CompilingGame.NexusName}.py";
}
private static Regex regex = new Regex(@"^game_$");
public override async ValueTask<Directive?> Run(RawSourceFile source)
{
if (!_validGame)
return null;
if (!source.AbsolutePath.ToString().StartsWith(_pluginsFolder))
return null;
if(!source.AbsolutePath.FileName.ToString().Equals(_gameName, StringComparison.InvariantCultureIgnoreCase))
return null;
var res = source.EvolveTo<InlineFile>();
res.SourceDataID = await _compiler.IncludeFile(await source.AbsolutePath.ReadAllBytesAsync());
return res;
}
public override IState GetState()
{
return new State();
}
[JsonObject("IncludeGenericGamePlugin")]
public class State : IState
{
public ICompilationStep CreateStep(ACompiler compiler)
{
return new IncludeGenericGamePlugin(compiler);
}
}
}
}

View File

@ -175,7 +175,6 @@ namespace Wabbajack.Lib
UpdateTracker.NextStep("Reindexing downloads after meta inferring");
await VFS.AddRoot(MO2DownloadsFolder);
await VFS.WriteToFile(VFSCacheName);
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Pre-validating Archives");
@ -193,34 +192,38 @@ namespace Wabbajack.Lib
var stockGameFolder = CompilingGame.GameLocation();
foreach (var (relativePath, hash) in await ClientAPI.GetGameFiles(CompilingGame.Game, Version.Parse(CompilingGame.InstalledVersion)))
var installedVersion = CompilingGame.InstalledVersion;
if (installedVersion != null)
{
if (!VFS.Index.ByRootPath.TryGetValue(relativePath.RelativeTo(stockGameFolder), out var virtualFile))
continue;
if (virtualFile.Hash != hash)
foreach (var (relativePath, hash) in await ClientAPI.GetGameFiles(CompilingGame.Game, Version.Parse(installedVersion)))
{
Utils.Log(
$"File {relativePath} int the game folder appears to be modified, it will not be used during compilation");
continue;
if (!VFS.Index.ByRootPath.TryGetValue(relativePath.RelativeTo(stockGameFolder), out var virtualFile))
continue;
if (virtualFile.Hash != hash)
{
Utils.Log(
$"File {relativePath} int the game folder appears to be modified, it will not be used during compilation");
continue;
}
var state = new GameFileSourceDownloader.State
{
Game = CompilingGame.Game,
GameVersion = CompilingGame.InstalledVersion,
GameFile = relativePath
};
Utils.Log($"Adding Game file: {relativePath}");
IndexedArchives.Add(new IndexedArchive(virtualFile)
{
Name = (string)relativePath.FileName,
IniData = state.GetMetaIniString().LoadIniString(),
Meta = state.GetMetaIniString()
});
}
var state = new GameFileSourceDownloader.State
{
Game = CompilingGame.Game, GameVersion = CompilingGame.InstalledVersion, GameFile = relativePath
};
Utils.Log($"Adding Game file: {relativePath}");
IndexedArchives.Add(new IndexedArchive(virtualFile)
{
Name = (string)relativePath.FileName,
IniData = state.GetMetaIniString().LoadIniString(),
Meta = state.GetMetaIniString()
});
}
await CleanInvalidArchives();
UpdateTracker.NextStep("Finding Install Files");
@ -550,6 +553,7 @@ namespace Wabbajack.Lib
{
new IgnoreGameFilesIfGameFolderFilesExist(this),
new IncludePropertyFiles(this),
new IncludeGenericGamePlugin(this),
new IgnoreStartsWith(this,"logs\\"),
new IgnoreStartsWith(this, "downloads\\"),
new IgnoreStartsWith(this,"webcache\\"),