erri120
4eec277955
Fixed naming in Wabbajack.Common
2019-11-21 16:49:14 +01:00
erri120
7583703239
Simplified names in Wabbajack.Common
2019-11-21 16:04:48 +01:00
erri120
a31ea20657
Removed unused imports from Wabbajack.Common
2019-11-21 15:26:08 +01:00
erri120
97b7524030
Created READMEs for most projects
2019-11-21 15:11:08 +01:00
Timothy Baldridge
7188a926af
Cache disk speeds for better performance
2019-11-20 17:04:01 -07:00
Timothy Baldridge
27964f0348
Set the queue size during installation based on the disk performance. Abort installation if there isn't enough disk space to perform the installation.
2019-11-20 16:39:03 -07:00
Timothy Baldridge
a8d8d20a99
Several fixes that came up during testing.
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* Fixed hashing progress bars
* Wired up the CPUStatus to the UI during installation
* Fixed xxHashing
* Verified modlist optimization works on a real modlist (noise)
* Added an optimizer test for extra files created by the user left in the install directory.
2019-11-19 17:15:46 -07:00
Timothy Baldridge
549d32579c
Merge pull request #190 from erri120/add-morrowind
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Re-added Morrowind
2019-11-18 14:42:23 -07:00
erri120
fbb90d698e
Re-added Morrowind
2019-11-18 20:31:55 +01:00
erri120
bb2661f968
Changed ToDescriptionString to return toString if no description is present
2019-11-18 18:06:17 +01:00
Timothy Baldridge
0c78680c09
Abstract the base components of compilers/installers into a single abstract class
2019-11-17 16:48:32 -07:00
erri120
ed2a6c5592
Updated GOGHandler with new check for RequiredFiles
2019-11-17 15:00:40 +01:00
erri120
76db3cafea
Fixed typo
2019-11-17 15:00:40 +01:00
erri120
1e303a8339
Added RequiredFiles property to GameMetaData
2019-11-17 15:00:39 +01:00
erri120
e9a3030c91
Removed Morrowind from Game enum
2019-11-17 15:00:37 +01:00
erri120
e845f767e6
Fixed LoadAllGames failing when no GOGIDs List exist
2019-11-17 15:00:37 +01:00
Timothy Baldridge
702de2cfbe
Merge pull request #183 from Noggog/some-styling
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Some Styling
2019-11-17 06:56:05 -07:00
Justin Swanson
856d19ec4e
Removed weird ReactiveUI reference
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Seemed to have a weird hardwired DLL reference, in addition to the NuGet
2019-11-17 01:51:10 -06:00
Justin Swanson
cafba5ff81
FilePickerVM ExistCheckOption /w IfNotEmpty features
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Some paths aren't an error condition when the path is completely empty
2019-11-17 01:05:27 -06:00
Timothy Baldridge
2e2ced6023
Updated work queue reporting
2019-11-16 23:02:09 -07:00
Timothy Baldridge
d92d05dbf8
Merge remote-tracking branch 'origin/master' into compiler-update-streams
2019-11-16 21:16:51 -07:00
Timothy Baldridge
baab601f09
Rework Work queue to be non-static
2019-11-16 21:16:42 -07:00
Justin Swanson
4978e55e04
VortexCompilerVM staging and downloads picker wiring
2019-11-16 21:09:46 -06:00
Justin Swanson
dec8707ff2
Vortex Compilation game folder location commands
2019-11-16 19:42:42 -06:00
Justin Swanson
228bb3d070
VortexCompiler game selection combobox work
2019-11-16 18:41:59 -06:00
Timothy Baldridge
11cd96693a
Compiles, working through the tests
2019-11-15 17:01:37 -07:00
Timothy Baldridge
4ffb533bc0
Merge pull request #174 from Noggog/random-refactors
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Random refactors
2019-11-15 05:23:01 -07:00
Justin Swanson
deafaf5ebd
Adjusted Game enum capitalization
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C# standard is camel case, and the other enum values were that way, too. KOTOR kept as is, as it's an acronym
2019-11-14 23:45:43 -06:00
Justin Swanson
9f86f3466d
Made GameMetaData Games dictionary readonly
2019-11-14 23:43:58 -06:00
Justin Swanson
52517dc3e4
Some compiler VM startup optimizations
2019-11-14 22:59:12 -06:00
Justin Swanson
b31f336ddb
Lots of compiler backend changes to support multiple
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CompilerVM is lightweight now, with sub view models per mod manager mode
2019-11-14 20:25:09 -06:00
Timothy Baldridge
490bd4de5a
Fix tests
2019-11-14 15:58:29 -07:00
erri120
82e93e04d1
Added Witcher 1,2,3 to GameMetaData
2019-11-14 15:34:11 -07:00
erri120
8f9a27d8f5
Changed int GOGID to List<int> GOGIDs for multiple id support
2019-11-14 15:34:11 -07:00
erri120
8ef41beb59
Added SWKOTOR and SWKOTOR2 to GameMetaData
2019-11-14 15:34:11 -07:00
erri120
12d4e2acda
Added Starbound to GameMetaData
2019-11-14 15:34:11 -07:00
erri120
8309592ed2
Added Divinity Orginal Sins 2 Definitive Edition to GameMetaData
2019-11-14 15:34:11 -07:00
erri120
1d35bf5ed1
Created AdditionalFolders property
2019-11-14 15:34:11 -07:00
erri120
b02d9b50a2
Added Divinity Original Sins 2 to the Games list
2019-11-14 15:34:11 -07:00
erri120
2a92131025
Created GetByNexusName function for the GameRegistry
2019-11-14 15:34:10 -07:00
erri120
6062088681
Removed unused imports
2019-11-14 15:34:10 -07:00
erri120
de40b8ce32
Added GOGID property
2019-11-14 15:34:10 -07:00
erri120
ccafda79b2
Created GOG Handler
2019-11-14 15:34:10 -07:00
erri120
8de6c9d239
Fixed bad steam lib paths
2019-11-14 15:34:10 -07:00
erri120
2044a6728a
Created SteamHandler
2019-11-14 15:34:10 -07:00
erri120
2497d5ba88
Added Steam ids
2019-11-14 15:34:10 -07:00
erri120
18a36437bc
Added supported mod manager and Darkest Dungeon
2019-11-14 15:34:10 -07:00
erri120
dae96640d8
Created ModManager enum, moved enums to Wabbajack.Common
2019-11-14 15:34:10 -07:00
Timothy Baldridge
133fa2febd
Async VFS Implementation ( #171 )
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* New VFS implementation can load/save/analyze files. All in a immutable, lock free (mostly) async parallel manner.
* VFS indexing is complete
* Can stage files
* Can extract VirtualFiles into PortableFiles and create contexts from PortableFiles
* Code cleanup
2019-11-14 15:22:53 -07:00
Timothy Baldridge
0cb6f2fa69
Make File Extractor async
2019-11-11 22:33:32 -07:00