mirror of
https://github.com/wabbajack-tools/wabbajack.git
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1019 lines
47 KiB
Markdown
1019 lines
47 KiB
Markdown
### Changelog
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#### Version - 3.0.1.9 - 10/4/2022
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* Lots of compiler improvements for faster compilation
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* Limit the log view to the last 200 messages for better UI performance
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* Optimize BSA Building to give better performance and UI feedback
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* Improve UI performance during "finding files to delete"
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#### Version - 3.0.1.8 - 10/1/2022
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* Fix broken ZEditMerge code (this stream is not readable)
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* Update out-of-date dependencies
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* Update CLI to perform lazy initialization of command components (faster startup)
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* Fix some status messages during installation
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* Optimize the modlist optimizer so runs a bit faster
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* Rework the file hash cache so it doesn't block the UI thread
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* Errors when downloading modlists no longer cause the app to crash
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* Only parse and edit screen sizes in INI files when installing MO2 lists
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* Update the build to show source code names/numbers in exceptions in the logs
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* Move logs back into the same folder as the launcher
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* Update the launcher to once again load new versions from the Nexus when possible
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#### Version - 3.0.1.7 - 9/27/2022
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* HOTFIX: fix "Could not find part of path" bug related to the profiles folder
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#### Version - 3.0.1.6 - 9/26/2022
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* Fix Cyberpunk 2077 GoG recognition
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* Add a CLI command `list-games` to list all games recognized by WJ and their versions/locations
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* Fix Native Game Compiler installs
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* Fix Native Game Compiler compilation
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#### Version - 3.0.1.5 - 9/26/2022
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* Fix MO2ArchiveName resolution
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* Improve performance of the compiler stack
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* Save the location of the browser window and open the next window in the same location
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* Fix a leak of msedgwebview2.exe instances when doing manual downloads
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* Massively improve patch load times
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* Massively improve patch build times
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* Reduce situations where the UI appears to be hung due the above two issues
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* Fix file extraction progress bars not displaying properly (and going away)
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* Update status bars to be a bit more accurate
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#### Version - 3.0.1.4 - 9/21/2022
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* Fix several of case sensitive path comparisons, that could result in deleting downloads
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#### Version - 3.0.1.3 - 9/20/2022
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* Auto-include splash.png files when compiling
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* Fix support for `WABBAJACK_NOMATCH_INCLUDE_FILES.txt` and other variants
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* Fix missing MO2ArchiveName for stardewvalley
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* Write the name/version of the modlist to the log before installing
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* Refuse to install inside a Game folder or the a parent of a game folder
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* Refuse to install inside the Wabbajack folder or a parent of the Wabbajack folder
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#### Version - 3.0.1.2 - 9/19/2022
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* Fix error with FNV BSAs not building properly when files are in the root folder
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* Fix for UnknownError in the Launcher (will require the Wabbajack.exe launcher to be re-downloaded)
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#### Version - 3.0.1.1 - 9/19/2022
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* Auto install WebView2 if Windows doesn't already have it installed
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* Save settings before exiting the app
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* Add more logging to the launcher
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#### Version - 3.0.1.0 - 9/19/2022
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* Official release of the 3.0 codebase
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#### Version - 3.0.0.7 - 9/12/2022
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* Fix Dragons' Dogma MO2 archive names
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* Add Modlist Report for CLI
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#### Version - 3.0.0.6 - 8/23/2022
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* Upgrade several dependency libraries
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* Provide a better error message when someone attempts to compile before logging into the Nexus (or installing a list)
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* Add `Ignore` as another compiler option
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* Add button to re-infer compiler settings
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* Show `Selected MO2 Profile` in the compiler settings
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#### Version - 3.0.0.5 - 8/22/2022
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* No longer rehashes files on every compile (faster Add Roots step during compilation)
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* Editing paths in the install/compile settings won't crash the app
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* Fix for .refcache files not being ignored during compilation
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* Greatly reduce the amount of UI hangups during compilation
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#### Version - 3.0.0.4 - 8/20/2022
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* Fix for: when some optional game files weren't present (like CreationKit.exe), the app would refuse to recognize any files from that game
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#### Version - 3.0.0.3 - 8/20/2022
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* Properly detect the program version
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* Fix how the download folder is set in MO2 during installation
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* During compilation, output location is now selected as a folder not a file
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* Fix several CTD issues inside WJ itself
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#### Version - 3.0.0.2 - 8/19/2022
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* Be more tolerant of bad picture Urls while validating Nexus Downloads (thanks ForgottenGlory)
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* Fix loading and saving of several compiler fields
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* Show Author/Image/Title in compiler configuration page
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* Attempt to fix a "Not run on owning thread" issue during compilation
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#### Version - 3.0.0.1 - 8/19/2022
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* Fix the utterly broken build pipeline, app actually runs now
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* Trigger login pages for sites if the user doesn't log in before installing
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#### Version - 3.0.0.0 - 8/18/2022
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* Completely new codebase
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* Based on WebView2, .NET 6
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* Probably lots of new bugs, please test
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#### Version - 2.5.3.28 - 8/30/2022
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* Auto-inline `.compiler_settings` files during compilation
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#### Version - 2.5.3.27 - 8/7/2022
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* A few fixes for VectorPlexis and LL, you may need to log out and back in from these sites
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#### Version - 2.5.3.26 - 8/4/2022
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* Use the new VectorPlexis domain
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* Use the new LoversLab API domain
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#### Version - 2.5.3.25 - 6/29/2022
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* Correctly modify Witcher 3 settings to the game accepts the values
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#### Version - 2.5.3.23 - 6/24/2022
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* Automatically set the screen resolution on Witcher 3 installs
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* Fix the launcher's error messages when run in bad folders
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#### Version - 2.5.3.22 - 6/13/2022
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* Stop WJ from attempting to proxy all manual files
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* Stop downloading the app twice when upgrading via the launcher
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* Fall back to Github when we get an error from the Nexus in the launcher
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#### Version - 2.5.3.21 - 6/9/2022
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* Fix a bug in the streaming MediaFire downloader
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* Improve the reliability of MediaFire, and Manual downloaders
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* Improve logging around the Wabbajack CDN
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#### Version - 2.5.3.20 - 6/8/2022
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* Improve reliability of MediaFire, Mega and GDrive downloaders
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#### Version - 2.5.3.19 - 6/4/2022
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* Fix a potential long standing problem with hash caching
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#### Version - 2.5.3.18 - 6/1/2022
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* Switch to a working version of Game Finder
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#### Version - 2.5.3.17 - 6/1/2022
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* Switch the launcher to 3.0 code
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* Download new releases from the Nexus when possible
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#### Version - 2.5.3.16 - 5/22/2022
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* Update to the latest Game Finder library
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#### Version - 2.5.3.15 - 5/6/2022
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* Don't rebuild BSAs that haven't changed (requires one more BSA build to cache the data)
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* Added initial support for Dragons Dogma
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#### Version - 2.5.3.14 - 4/9/2022
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* HOTFIX - release to fix some build issues
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#### Version - 2.5.3.13 - 4/9/2022
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* Fix how the gallery displays featured lists from 3rd party repositories
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* Readmes viewed from the gallery no longer route through the Wabbajack website
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#### Version - 2.5.3.12 - 4/4/2022
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* Allow featured modlists to exist in other repositories
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* Continue to load the gallery even if a parse failure happens while loading a repository
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#### Version - 2.5.3.11 - 4/2/2022
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* New entry in `Links` named `discordURL` allows authors to add a discord link to their install page
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* Reworks for decentralization
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#### Version - 2.5.3.10 - 3/26/2022
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* Report file sizes before generating patches
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* When displaying a browser, we now show the navigated to Url (and a copy to clipboard button)
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#### Version - 2.5.3.9 - 2/27/2022
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* Manual downloader is now more tolerant of LoversLab's inane server instability
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#### Version - 2.5.3.8 - 2/23/2022
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* Allow users of the manual downloader to set a custom prompt text
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#### Version - 2.5.3.7 - 2/1/2022
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* HOTFIX: disable debug mode on the Nexus downloader
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#### Version - 2.5.3.6 - 2/1/2022
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* Implemented new (more reliable) code for back porting to Skyrim SE
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* Mega links that use `manualURL=` now work properly with the manual downloader
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#### Version - 2.5.3.5 - 1/19/2022
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* Fixed support for Cyberpunk 2077 on GoG
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* Added support for Sims 4
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#### Version - 2.5.3.4 - 12/18/2021
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* Made WJ tolerant of bad BSA files created in Skyrim AE
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* Reworked list healing to be less noisy and based on the 3.0 code
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#### Version - 2.5.3.3 - 12/4/2021
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* Added support for Cyberpunk 2077 on GoG
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#### Version - 2.5.3.2 - 11/28/2021
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* Added support for Cyberpunk 2077
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* Fixed a bug with tagged files/folders
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#### Version - 2.5.2.2 - 8/11/2021
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* Hotfix for compilation errors with TW3 modlists
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#### Version - 2.5.2.1 - 7/30/2021
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* Update deps to solve Steam game issue
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#### Version - 2.5.2.0 - 7/20/2021
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* Added compilation step that allows for automatic uploading to CDN
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* Added CLI command to upload MO2 mods to CDN (and add them to the MO2 downloads)
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* Upped BSA Compression to MAX to hopefully solve some >2GB errors
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* Launcher now creates a `wabbajack-cli.bat` file that points to the most recent version of the cli
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#### Version - 2.5.1.5 - 7/17/2021
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* HOTFIX - Don't attempt to analyze files that have .dds extensions but are not DDS files internally
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#### Version - 2.5.1.4 - 7/17/2021
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* Fix some broken VFS caching (that's existed for awhile)
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* Enable perceptual hashing for files inside BSA file
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#### Version - 2.5.1.3 - 7/15/2021
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* Fix textconv issue caused by a bug in ProcessHelper
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* Add version info to gallery view (thanks JanuarySnow)
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#### Version - 2.5.1.2 - 7/11/2021
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* Fix issue with LL file upgrading
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* Update GameFinder library to latest version
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* Switch texture recompression to use TextConv for better compatability
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#### Version - 2.5.1.1 - 7/9/2021
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* Fix a bug with INI path remapping, was using case sensitive replace
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#### Version - 2.5.1.0 - 7/6/2021
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* Drastically improve compilation times by the removal of several bugs in the compiler
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#### Version - 2.5.0.9 - 7/4/2021
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* Use DX11 GPUs for compression when possible
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* Don't threadbomb the system by creating O(N*M) threads when compressing textures
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* Warn users that are running on old builds of Windows 10 (10.0.18363.0 or older) that some things (like LL logins) may not work
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* Re-enable Nexus downloads for archived/hidden mods
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#### Version - 2.5.0.8 - 7/3/2021
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* Fix broken LL attachments
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* Detect expired IPS4 accounts and prompt users to re-login
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#### Version - 2.5.0.7 - 6/30/2021
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* Make IPS4 downloader threadsafe during logins
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#### Version - 2.5.0.6 - 6/29/2021
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* Add Logging for IPS4 scheme handler should help with debugging login issues
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#### Version - 2.5.0.5 - 6/28/2021
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* Fix another NPE on texture matching
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* Better logging on bad calls to IPS4 sites
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#### Version - 2.5.0.4 - 6/27/2021
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* Fix for NPE in Texture analysis compiler step
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* Implemented attachment support in IPS4 sites
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* Fix JSON response error for IPS4Sites
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#### Version - 2.5.0.3 - 6/26/2021
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* HOTFIX: Fix "argument out of range" error when installing modlists
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#### Version - 2.5.0.2 - 6/25/2021
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* HOTFIX: Fix for Nexus files that are downloadable but some API endpoints are unreachable
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#### Version - 2.5.0.1 - 6/25/2021
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* HOTFIX: Fix NPE with LL downloader
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#### Version - 2.5.0.0 - 6/24/2021
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* LoversLab downloader switched to OAuth2
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* VectorPlexus downloader switched to OAuth2
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* Wabbajack can now detect and compile modlists that contain resized/recompressed textures without binary
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patching the textures resulting in massively reduced sizes for `.wabbajack` files
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#### Version - 2.4.4.5 - 6/12/2021
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* HOTFIX: Fix a game location detection error caused by `\\` in game paths
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#### Version - 2.4.4.4 - 6/9/2021
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* Use Erri's Game finder library so we can centralize game detection
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* Fix to a compilation error mis-detecting Skyrim folders
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* Several other dependency updates
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#### Version - 2.4.4.3 - 5/28/2021
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* Several quality of life fixes with install paths, logging and null pointer errors
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#### Version - 2.4.4.2 - 5/17/2021
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* Modlists are now exported as X.wabbajack where X is the name chosen in the Compiler UI
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* Added a new `Network Workaround` mode to the WJ settings panel. Enabling this will bypass Cloudflare and
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a lot of caching/DNS layers. Give this a try if you're getting strange SSL errors instead of using a VPN
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Should also help get around problems with Telekom and their interaction with Cloudflare.
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#### Version - 2.4.4.1 - 5/1/2021
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* HOTFIX: downgrade cefsharp to fix the in-app browser (fixes Nexus login issue)
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#### Version - 2.4.4.0 - 4/30/2021
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* Search by tags in the gallery view
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* Moved tags to a place where they won't break the UI so much if we have a lot of them
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* Added a modlist contents viewer (does not require downloading the modlist)
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#### Version - 2.4.3.3 - 4/13/2021
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* Default to a "Wabbajack" user agent when making HTTP calls
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* Some niceties for Mod authors uploading to our CDN
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* upgrade several external dependencies
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#### Version - 2.4.3.2 - 4/1/2021
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* Fix for crashing when WJ is installed in the root drive
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* Vortex is now the only option for WJ modlists, down with MO2, purge the xenos, praise to the Emperor
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* Slightly more stable GoogleDrive link verification
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* Updated several dependency libraries
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#### Version - 2.4.3.1 - 3/24/2021
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* HOTFIX : Go back to the non-core version of CEF, .NET Core version was crashing
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* Folders prefixed with `[NoDelete]` in the name will be ignored when WJ cleans a installed modlist
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* Resolution detection and setting is now supported for `SSEDisplayTweaks.ini` and `Oblivion.ini`
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#### Version - 2.4.3.0 - 3/20/2021
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* CDN part uploads are now retried
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* New compiler options for including saves/splashscreens
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* Save the location of modlists when installing
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* Update several deps that were still based on .NET Framework
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#### Version - 2.4.2.7 - 3/11/2021
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* Several fixes for working off the new CDN
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* Better detect failures in the launcher
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* The app now cleans up older versions (leaving a total of 2 previous versions)
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* The app now updates the launcher
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#### Version - 2.4.2.6 - 2/26/2021
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* Cache Modlist images (based on the URL)
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* Load Gallery images off the GUI thread improving UI performance
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#### Version - 2.4.2.5 - 2/24/2021
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* HOTFIX: Fix a O(n*m) performance bug in compilation
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* Add support for Enderal SSE
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#### Version - 2.4.2.4 - 2/23/2021
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* Reworked GDrive downloader for better compatability
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* Ignore .cache files for realz
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* Add support for folder tagging in Native Compiler mode (thanks Luca!)
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* Fixed a "file in use" bug with .BA2s during installation
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* Several fixes for Origin game detection
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#### Version - 2.4.2.3 - 2/9/2021
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* Remove unused file watcher from ManualDownloader
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* Lower minimum number of threads to 1
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* Added support for Kerbal Space Program
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* Add Origin support for DA:O
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* Stop vaccuming the patch cache (resulting in overuse of resources on some system)
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* Fix reading flags in comments for DeconstructBSAs
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* Update the "Overwrite folder" text to explain that saves are *not* deleted
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* .cache files are now ignored by the compiler
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#### Version - 2.4.2.2 - 2/6/2021
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* Better Origin game detection
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* Don't check the download whitelist for files that are already downloaded
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#### Version - 2.4.2.1 - 2/4/2021
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* HOTFIX - fix for the download path sometimes being empty
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* HOTFIX - fix for some drive types not being detected (e.g. RAID drives)
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#### Version - 2.4.2.0 - 2/3/2021
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* Rework the Nexus Manual Downloading process now with less jank
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* Manual Nexus Downloading now explains why it's so painful, and how to fix it (get Premium)
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* Manual Nexus Downloading no longer opens a ton of CEF processes
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* Manual Nexus Downloading no longer prompts users to download files that don't exist
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* Disabled CloudFlare DDOS mitigation for LoversLab downloading, the site is back to normal now
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#### Version - 2.4.1.2 - 1/30/2021
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* Don't install .meta files for files sourced from the game folder
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* Fix bug MO2 archive name detection in .meta files (rare bug with FO4VR and other like games)
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* Catch exceptions when ECS downloads manifest data
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* Don't double-index game files in some situations (duplicate game names in config files)
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* Update all deps
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* Reduce memory usage of open files (may help with memory errors during BSA creation)
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#### Version - 2.4.1.1 - 1/13/2021
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* HOTFIX: Fix game file sources that don't have MO2 specific names
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#### Version - 2.4.1.0 - 1/12/2021
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* Fix errors with broken SQL DBs crashing the system
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* Fix errors with bad SQL clean commands
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* Warn when the user doesn't have enough swap space
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* Better OS version detection
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* Use case-insensitive comparisons in Game File Downloader's PrimaryKeyString
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#### Version - 2.4.0.0 - 1/9/2021
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* Wabbajack is now based on .NET 5.0 (does not require a runtime download by users)
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* Origin is now supported as a game source
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* Basic (mostly untested) support for Dragon Age : Origins, Dragon Age 2, and Dragon Age: Inquisition
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* Replace RocksDB with SQLite should result in less process contention when running the UI and the CLI at the same time
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* Fixed Regression with CloudFront IPS4 sites not requesting logins before installation
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* Fixed regression that caused us to spam the Nexus with verify calls
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* Further fixes for IPS4 sites
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* Optimized download folder hashing by only hashing files that match a specific size (thanks Unnoen!)
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#### Version - 2.3.6.2 - 12/31/2020
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* HOTFIX: Also apply the IPS4 changes to LL Meta lookups
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#### Version - 2.3.6.1 - 12/31/2020
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* When IPS4 (e.g. LL) sites based on CEF fail to validate, they no longer hang the app
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* If a IPS4 CEF site throws a 503, or 400 error, retry
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* Clean out the cookies during IPS4 CEF downloads so that they don't cause 400 errors
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* Limit the number of connections to IPS4 sites to 20 per minute (one per 6 seconds)
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* If a site *does* timeout, throw a log of the CEF state into `CEFStates` for easier debugging by the WJ team
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* Wrote a new CLI utility to stress test the Verification routines.
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* Ignore files that have `\Edit Scripts\Export\` in their path
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* Added info/support for GoG's version of Kingdom Come : Deliverance
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#### Version - 2.3.6.0 - 12/29/2020
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* Move the LoversLab downloader to a CEF based backed making it interact with CloudFlare a bit better
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* Add support for No Man's Sky
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#### Version - 2.3.5.1 - 12/23/2020
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* HOTFIX : Recover from errors in the EGS location detector
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#### Version - 2.3.5.0 - 12/16/2020
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* Fix tesall.ru download support
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* Implement MechWarrior 5 support as a native compiler game
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* Make the title in the WJ gallery (in app) optional for games that want the title to be in the splash screen
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* Worked a few kinks out of the native game compiler
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#### Version - 2.3.4.3 - 12/6/2020
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* Disable the back button during install/compilation
|
|
|
|
#### Version - 2.3.4.2 - 11/24/2020
|
|
* Add Support for Kingdom Come : Deliverance (via MO2)
|
|
* Several other small bug fixes and deps updates
|
|
|
|
#### Version - 2.3.4.1 - 11/15/2020
|
|
* Tell the mod updater to use the existing Nexus Client instead of creating a new one
|
|
|
|
#### Version - 2.3.4.0 - 11/15/2020
|
|
* Removed the internal Manifest Viewer, you can still view the Manifest of any Modlist on the website
|
|
* Improved Nexus warnings about being low on API calls
|
|
* Added marker for "utility modlists" we will expand on this feature further in later releases
|
|
|
|
#### Version - 2.3.3.0 - 11/5/2020
|
|
* Game file hashes are now stored on Github instead of on the build server
|
|
* Added CLI Verb to produce these hash files for the Github repo
|
|
* When a user runs out of Nexus API calls we no longer bombard the Nexus with download attempts
|
|
* Check API limits before attempting a modlist download
|
|
* Logger is less chatty about recoverable download errors
|
|
* Display integer progress values during install so users know how far along in the process they are #issue-1156
|
|
|
|
#### Version - 2.3.2.0 - 11/2/2020
|
|
* 7Zip errors now re-hash the extracted file to check for file corruption issues. Should provide
|
|
better feedback in cases that a file is modified after being downloaded (perhaps by a disk failure)
|
|
* Fixed a file extraction issue with nested archives, most often seen whith the `Lucian` mod
|
|
* Fixed several small bugs and typeos with how open permission mirrored files are handled by Wabbajack
|
|
* Fixed a bug in the `download-url` cli command. It can now download from any Wabbajack CDN domain.
|
|
|
|
#### Version - 2.3.1.0 - 10/24/2020
|
|
* Fixed a long standing issue with path remapping, lots of edge cases were resolved here
|
|
* Implemented a basic compiler for non MO2 games, will expand as we get feedback
|
|
* Removed unused CPU percentage slider, we now have two settings, so please use the settings panel instead
|
|
|
|
#### Version - 2.3.0.4 - 10/13/2020
|
|
* Fix FOMOD extraction (for FNV)
|
|
|
|
#### Version - 2.3.0.3 - 10/12/2020
|
|
* Revert some 7zip changes due to 7zip crashing the app
|
|
|
|
#### Version - 2.3.0.2 - 10/5/2020
|
|
* Fixed a situation where 7zip would refuse to extract very large archives
|
|
|
|
#### Version - 2.3.0.1 - 10/4/2020
|
|
* Rewrote the file extraction routines. New code uses less memory, less disk space, and performs less thrashing on HDDs
|
|
* Reworked IPS4 integration to reduce download failures
|
|
* Profiles can now contain an (optional) file `compiler_settings.json` that includes options for other games to be used during install.
|
|
This is now the only way to include extra games in the install process, implicit inclusion has been removed.
|
|
* Number of download/install threads is now manually set (defaults to CPU cores) and is independently configurable
|
|
* Includes a "Favor performance over RAM" optional mode (defaults to off) that will use excessive amounts of RAM in exchange
|
|
for almost 1GB/sec install speed on the correct hardware. Don't enable this unless you have a fast SSD and at least 2.5GB of RAM for every
|
|
install thread.
|
|
* Fixed Extraction so that zip files no longer cause WJ to CTD
|
|
* Better path logging during install and compilation
|
|
* Fix the "this was created with a newer version of Wabbajack" issue
|
|
* If a downloaded file doesn't match the expected hash, try alternative download locations, if allowed
|
|
|
|
|
|
#### Version - 2.2.2.0 - 8/31/2020
|
|
* Route CDN requests through a reverse proxy to improve reliability
|
|
|
|
#### Version - 2.2.1.7 - 8/25/2020
|
|
* HOTFIX - Fix 404 errors with mirrors
|
|
|
|
#### Version - 2.2.1.6 - 8/24/2020
|
|
* HOTFIX - Make LoversLab auto-update work again
|
|
* HOTFIX - Fix for "End of Stream before End of Limit" symptom on BSA extraction
|
|
|
|
#### Version - 2.2.1.5 - 8/21/2020
|
|
* HOTFIX - Fix for broken patching in RGE and other lists
|
|
|
|
#### Version - 2.2.1.4 - 8/21/2020
|
|
* HOTFIX - No really...stop doing that
|
|
|
|
#### Version - 2.2.1.3 - 8/20/2020
|
|
* HOTFIX - We broke installation of existing lists...let's stop doing that
|
|
|
|
#### Version - 2.2.1.2 - 8/20/2020
|
|
* Added `WABBAJACK_ALWAYS_DISABLE` flag (see Readme for more info)
|
|
* Modlist can't be installed if the current Wabbajack Version is smaller than the Version used during Compilation of the Modlist
|
|
* Updates to use the latest version of the Wabbajack Common libs
|
|
* Don't require more than one game to be installed, unless absolutely required (this was a compiler bug)
|
|
|
|
#### Version - 2.2.0.0 - 8/7/2020
|
|
* Can now use NTFS XPRESS16 compression to reduce install sizes (optional in the settings panel)
|
|
* Better valid directory detection during install
|
|
* Prime the Hash cache during install so that we don't have to re-hash during a modlist update
|
|
* Better detection and handling of midden files
|
|
* Reworked the installer to use less temporary storage during install, keeps fewer archives open at once
|
|
* Launcher now passes arguments to the main Wabbajack.exe application
|
|
|
|
#### Version - 2.1.3.4 - 7/28/2020
|
|
* Fixes for Tar Files (for realz this time)
|
|
* Watch disk usage, throw an error if disk usage gets too high
|
|
* Added error icon triangle under install play button if there are blocking problems.
|
|
* Added tooltip styling to limit width to 500.
|
|
* Adjusted error text for MO2Installer unexpected files.
|
|
* Added filepicker error glow
|
|
* Disable WASM in the in-app browser so we can log into the Nexus again
|
|
|
|
#### Version - 2.1.3.3 - 7/22/2020
|
|
* Relax the RAR signature so it works with RAR 5 and RAR 4 formats
|
|
|
|
#### Version - 2.1.3.2 - 7/21/2020
|
|
* Fixed regression with 7zip and bad archive files (.tar files with Nemesis)
|
|
|
|
#### Version - 2.1.3.1 - 7/20/2020
|
|
* Fixed Mediafire Downloader not handling direct links
|
|
* Support for backup mirrors when a given CDN edge node isn't available
|
|
* Several help message improvements
|
|
* List ingestion now supports compression and processes on a background threaded
|
|
* Support for validation of unlisted modlists
|
|
* Abort installation/compilation on 7zip read errors
|
|
|
|
#### Version - 2.1.3.0 - 7/16/2020
|
|
* Filters from the FilePicker are now being used
|
|
* Wabbajack will continue working even if the build server is down
|
|
* Fixed an issue where the main window does not appear after the splash screen
|
|
* Patched executable files (dlls, exes, etc.) are now virus scanned both during compilation and install
|
|
* Fixed a VFS cache load issue with compilation
|
|
|
|
#### Version - 2.1.2.0 - 7/13/2020
|
|
* Can heal hand selected MEGA files
|
|
* Several backend fixes
|
|
* Reworked the ChangeDownload CLI command
|
|
* Fix for a VFS cache error when compiling lists that extract BSAs.
|
|
|
|
#### Version - 2.1.1.0 - 7/10/2020
|
|
* New CLI option for clearing nexus cache entries (authors only)
|
|
* Retry failed Move commands
|
|
* Don't re-hash files during compilation
|
|
* Can extract BSAs via wabbajack-cli.exe
|
|
|
|
#### Version - 2.1.0.2 - 7/7/2020
|
|
* Don't scan the game folder during compilation. If you are compiling and want `Game Folder Files` create it in your MO2 folder and manually place files into it
|
|
* Don't throw a hard error on a post-patch hash failure.
|
|
* Don't save the VFS cache to disk or load it during compilation. We have other caches that make this mostly worthless
|
|
|
|
#### Version - 2.1.0.1 - 7/6/2020
|
|
* Don't include saves in .wabbajack files
|
|
* Don't delete saves from any MO2 profile during installation
|
|
* Don't try to hash .wabbajack files *in the middle of downloading them*
|
|
* Print the PrimaryKeyString in logs when an archive is missing (in case the archive name is blank)
|
|
|
|
#### Version - 2.1.0.0 - 7/2/2020
|
|
* Game files are available as downloads automatically during compilation/installation
|
|
* Game files are patched/copied/used in BSA creation automatically
|
|
* CleanedESM support removed from the compiler stack (still usable during installation for backwards compatibility)
|
|
* VR games automatically pull from base games if they are required and are installed during compilation
|
|
* New `wabbajack-cli.exe` command `inlined-file-report` which will print statistics on the patches/included files in a `.wabbajack` file
|
|
|
|
#### Version - 2.0.9.4 - 6/16/2020
|
|
* Improve interactions between server and client code
|
|
|
|
#### Version - 2.0.9.3 - 6/14/2020
|
|
* Retry 503s not all 500s
|
|
|
|
#### Version - 2.0.9.2 - 6/13/2020
|
|
* Several bug fixes
|
|
* Added Darkest Dungeon as a game to alpha test non Bethesda MO2 game integration
|
|
|
|
#### Version - 2.0.9.1 - 6/8/2020
|
|
* Add crash handling and crash logging to the application startup
|
|
* Use string distance comparisons to find Nexus mod upgrades
|
|
|
|
#### Version - 2.0.9.0 - 6/5/2020
|
|
* Added support for Fallout 4 VR
|
|
|
|
#### Version - 2.0.8.0 - 6/2/2020
|
|
* Make sure the MEGA client is logged out before logging in (#881)
|
|
* Removed final references to `nexus_link_cache` (#865)
|
|
* Run disk benchmarks for 10 seconds and use a tiered approach to disk queue size calculation of disks
|
|
* Move the patch cache into RocksDB to get rid of the occasional race conditions while creating patches
|
|
* Added downloader support for tesall.ru
|
|
* Added downloader support for Yandex Disk
|
|
* Numerous bug fixes
|
|
|
|
#### Version - 2.0.7.0 - 5/28/2020
|
|
* Code is now robust when dealing with invasive Anti-virus software. We'll retry deletes/opens if the file is in use
|
|
* Rework HTTP retries for all sites to reduce the amount of 503 errors we get from LL
|
|
* Temp files now use more robust deletion code
|
|
|
|
#### Version - 2.0.6.1 - 5/22/2020
|
|
* Fix regression with manual archive downloading
|
|
|
|
#### Version - 2.0.6.0 - 5/21/2020
|
|
* Add auto-healing features back into the client/server code
|
|
* Put in the code about "Hashing Archives" that somehow missed the last release
|
|
|
|
#### Version - 2.0.5.1 - 5/16/2020
|
|
* Close Wabbajack when opening the CLI, resolves the "RocksDB is in use" errors
|
|
* Print some helpful messages about "Hashing Archives" to let users know the app isn't dead
|
|
|
|
#### Version - 2.0.5.0 - 5/14/2020
|
|
* Make the CDN downloads multi-threaded
|
|
* Optimize installation of included files
|
|
* Reinstate a broken feature with disabled mods
|
|
* Fix how JSON serializers handle dates (UTC all the things!)
|
|
* Fix for Absolute Paths in Steam files
|
|
|
|
#### Version - 2.0.4.4 - 5/11/2020
|
|
* BA2s store file names as UTF8 instead of UTF7
|
|
* Check for a BSA file by header magic not by extension (allows .bsa.bak files to be extracted)
|
|
* Exclude the game `Data` directory from compilation
|
|
|
|
#### Version - 2.0.4.3 - 5/10/2020
|
|
* Hotfix: tell the WJ CDN downloader to create the parent folder if it doesn't exist
|
|
|
|
#### Version - 2.0.4.2 - 5/10/2020
|
|
* Hotfix: allow the WJ CDN to be used for gallery modlists
|
|
* Fix a bug with the CDN downloader and modlist compilation
|
|
|
|
#### Version - 2.0.4.1 - 5/10/2020
|
|
* Hotfix: don't throw a compilation exceptions when metas can't be inferred
|
|
|
|
#### Version - 2.0.4.0 - 5/9/2020
|
|
* Several visual improvements to the gallery thanks to the hard work of Khamûl
|
|
* Rewrote most of the server-side code for better stability and performance
|
|
* Wabbajack CDN uploads/downloads now use a much more stable segmented interface
|
|
* Fixed support for Fallout 3
|
|
* Added support for Fallout 3 via GoG
|
|
* Several fixes to MEGA support
|
|
* Mediafire no longer uses Cef should stop popups (since we no longer run the JS)
|
|
* Fallback to the normal Nexus APIs if the WJ cache server is dead
|
|
|
|
#### Version - 2.0.3.0 - 4/29/2020
|
|
* Updated the MEGA Credentials Login form with more UI elements
|
|
* Switch LZ4 compression to L8 (vs L12) for much faster SSE BSA creation
|
|
* Several other internal code tweaks to improve performance and code quality
|
|
* Fixed Mediafire pop-up ads, they are no longer shown
|
|
* Updated 3rd party libraries to latest versions
|
|
|
|
#### Version - 2.0.2.0 - 4/27/2020
|
|
* Fixed mediafire links not getting resolved
|
|
* Fixed new mega links not being accepted
|
|
* Fixed cannot delete readonly file issue
|
|
* Fixed WABBAJACK_NOMATCH_INCLUDE with files inside BSAs
|
|
* Removed software rendering mode in the GUI...that should never had made it into master
|
|
|
|
#### Version - 2.0.1.0 - 4/27/2020
|
|
* Fixed "FileNotFound" and "File is open by another process" bugs during installation
|
|
* Raised the BSA limit from 2,000,000,000 bytes to 2 ^ 31 bytes
|
|
* Added NSFW flags for modlists/gallery
|
|
* Fixed zEdit settings integration
|
|
|
|
#### Version - 2.0.0.0 - 4/25/2020
|
|
* Reworked all internal routines to use Relative/Absolute path values instead of strings
|
|
* Reworked all internal routines to use Hash values instead of strings
|
|
* Reworked all internal routines to use Game values instead of strings
|
|
* Vortex support has been removed, it wasn't well tested, and wasn't used by enough people to justify further support
|
|
* Modlists are no longer saved in a binary format, everything uses Json
|
|
* Json type names are now a bit more human friendly
|
|
* All server-side code that used MongoDB now uses SQL (unifying the database)
|
|
* All Nexus validation code has been reworked to leverage RSS feeds for faster response times to updates
|
|
* All non-Nexus validation code has been reworked for better performance
|
|
* Feeds are now validated on demand, this is possible due to having a SQL backend and improved Nexus support
|
|
* Jobs in the job queue no long clobber each other so much
|
|
* BSA routines are now mostly async
|
|
* During installation, only the bare minimum number of files are extracted from a 7zip
|
|
* During indexing/extraction BSA files are not extracted, instead they are opened and files are read on-demand
|
|
* File extraction is now mostly async
|
|
* Modlists now only support website readmes (file readmes weren't used much and were a pain to read)
|
|
* Modlists now require a machine-readable version field
|
|
* Added support for games installed via the Bethesda Launcher
|
|
* Cache disk benchmarking results to save startup time of compilation/install
|
|
* Added VectorPlexus mods to the slideshow
|
|
|
|
#### Version - 1.1.5.0 - 4/6/2020
|
|
* Included LOOT configs are no longer Base64 encoded
|
|
* Reworked Wabbajack-cli
|
|
* Can use a MEGA login (if you have it, not required)
|
|
* Don't use the buggy Nexus SSO server, instead use the in-browser API key generator
|
|
* Several fixes for zEdit merge integration, handles several side-cases of improper configuration
|
|
|
|
#### Version - 1.1.4.0 - 3/30/2020
|
|
* Added support for Morrowind on GOG
|
|
* Fix a bug in the Author file uploader (Sync Error)
|
|
* Include symbols in the launcher
|
|
* Fix a small race condition/deadlock in the worker queue code
|
|
|
|
#### Version - 1.1.3.0 - 3/23/2020
|
|
* Fix for a lack of VC++ Redist dlls on newly installed Windows machines.
|
|
|
|
#### Version - 1.1.2.0 - 3/20/2020
|
|
* We now set VRAM settings for Skyrim LE ENBs
|
|
* Fixes for Morrowind Game metadata
|
|
* We now provide suggestions for users who try to install modlists for games they don't have installed
|
|
* We now warn users if they aren't running a modern version of Windows
|
|
|
|
#### Version - 1.1.1.0 - 3/9/2020
|
|
* Hotfix for Virtual Memory errors while creating BSAs
|
|
|
|
#### Version - 1.1.0.0 - 3/5/2020
|
|
* Binary Patching stores temporary and patch data on disk instead of memory (reducing memory usage)
|
|
* Fix a memory leak with diffing progress reporting
|
|
* Fix a bug with bad data in inferred game INI files.
|
|
* Added download support for YouTube
|
|
* Slideshow can now display mods from non-Nexus sites
|
|
* Building BSAs now leverage Virtual Memory resulting in a 32x reduction in memory usage during installation (#609)
|
|
|
|
#### Verison - 1.0.0.0 - 2/29/2020
|
|
* 1.0, first non-beta release
|
|
|
|
#### Version - 0.9.23.0 - 2/27/2020
|
|
* Several bugfixes and tweaks
|
|
* This is most likely the last version before the 1.0 release
|
|
|
|
#### Version - 0.9.22.1 - 2/25/2020
|
|
* Fix NaN error during installation
|
|
|
|
#### Version - 0.9.22.0 - 2/24/2020
|
|
* Server side fixes for CORS support and FTP uploads
|
|
* Print the assembly version in the log (#565)
|
|
* Don't thrash the VFS cache name quite so much
|
|
* Use OctoDiff instead of BSDiff for better performance during diff generation
|
|
|
|
#### Version - 0.9.21.0 - 2/23/2020
|
|
* Fix never ending hash issue
|
|
|
|
#### Version - 0.9.20.0 - 2/21/2020
|
|
* Don't reuse HTTP request objects (#532)
|
|
* Block popups in the in-app browser (#535)
|
|
* Don't print API keys in logs (#533)
|
|
* Store xxHash caches in binary format (#530)
|
|
* Added support for Morrowind BSA creation/unpacking
|
|
* Calculate screen size using DPI aware routines (#545)
|
|
* Only retain the most recent 50 log files
|
|
|
|
|
|
#### Version - 0.9.19.0 - 2/14/2020
|
|
* Disable server-side indexing of all mods from the Nexus
|
|
* Accept download states from clients and index the mods we haven't seen
|
|
* Fixes for Skyrin VR USSEP patch
|
|
* Remember the download states that we index on the server
|
|
* Only print remaining nexus quotas when they change
|
|
* Reworked the HTTP backend for Nexus/Http downloads performance and stability is much improved
|
|
* Fixed key errors with compilation and installation
|
|
* Improvements to the new manifest report
|
|
|
|
#### Version - 0.9.18.0 - 2/11/2020
|
|
* Auto update functionality added client-side.
|
|
* Slideshow now moves to next slide when users clicks, even if paused
|
|
* Installer now prints to log what modlist it is installing
|
|
* Adding `matchAll=<archive-name>` to a *mods's* `meta.ini` file will result in unconditional patching for all unmatching files or BSAs in
|
|
that mod (issue #465)
|
|
* Added support for non-premium Nexus downloads via manual downloading through the in-app browser.
|
|
* Downloads from Bethesda.NET are now supported. Can login via SkyrimSE or Fallout 4.
|
|
* Manual URL downloads are streamlined
|
|
* AFKMods.com download support is improved
|
|
|
|
#### Version - 1.0 beta 17 - 1/22/2020
|
|
* Build server now indexes CDN files after they are uploaded
|
|
* Build server actively looks for DynDOLOD updates
|
|
* Fix for the null key exception during compilation
|
|
* Added support for tesalliance, and afkmods
|
|
* Fix for queue size recommendation of 0GB RAM on low-end machines
|
|
* Fix for website readme compilation
|
|
* Fix for compiler downloads folder specification (was always standard path)
|
|
|
|
#### Version - 1.0 beta 16 - 1/19/2020
|
|
* Progress ring displays when downloading modlist images
|
|
* GUI releases memory of download modlists better when navigating around
|
|
* Fixed phrasing after failed installations to say "failed".
|
|
* Fixed download bug that was marking some modlists as corrupted if they were replacing older versions.
|
|
* While compiling Wabbajack will attempt to download VFS and .meta data from the build server
|
|
|
|
#### Version - 1.0 beta 15 - 1/6/2020
|
|
* Don't delete the download folder when deleting empty folders during an update
|
|
* If `Game Folder Files` exists in the MO2 folder during compilation the Game folder will be ignored as a file source
|
|
|
|
#### Version - 1.0 beta 14 - 1/6/2020
|
|
* Updating a list twice without starting WJ no longer deletes your modlist
|
|
* .mohidden files will now be correctly detected during binary patching
|
|
* Added support for MO2's new path format
|
|
* Added support for MO2 2.2.2's `portable.txt` feature
|
|
* Added support for VectorPlexus downloads
|
|
* Added a new CLI interface for providing Nexus API key overrides
|
|
* Several UI backend improvements
|
|
|
|
#### Version - 1.0 beta 13 - 1/4/22020
|
|
* Several fixes for steam game handling
|
|
* Fixes for metrics reporting
|
|
|
|
#### Version - 1.0 beta 12 - 1/3/22020
|
|
* Breaking change: the internal serialization format has changed, this will make existing lists inoperable on the latest version of WJ
|
|
* Added a change to serialization to make it backwards-compatible in the future
|
|
* Added an anonymous key to the metrics
|
|
* Fixed INI errors (again)
|
|
|
|
#### Version - 1.0 beta 11 - 1/3/2020
|
|
* Rewrote the ModDB downloader to retry with other mirrors after failure
|
|
* INI parse errors are now soft errors
|
|
* Fixed several backend stability bugs
|
|
* Changed application version scheme to better match the actual app version
|
|
|
|
#### Version - 1.0 beta 10 - 12/23/2019
|
|
* Many internal bug fixes releated to deadlocking
|
|
* Take the system RAM into account when configuring queue sizes
|
|
* Fixed the "This shouldn't happen" bug during patching. Thanks Noggog for spending countless hours on tracking down the problems.
|
|
|
|
#### Version - 1.0 beta 9 - 12/18/2019
|
|
* Create output folders before trying to download a file
|
|
|
|
#### Version - 1.0 beta 8 - 12/17/2019
|
|
* Fixed parsing of buggy ini files (Bethesda supports them so we must as well)
|
|
* Disable invalid modlists instead of hiding them
|
|
* Several Vortex improvements
|
|
* Implemented HTTP resuming for file downloads
|
|
|
|
#### Version - 1.0 beta 7 - 12/15/2019
|
|
* Fixed a regression with HTTP downloading introduced in beta 5
|
|
* No longer show broken modlists in the gallery
|
|
* Add Stardew Valley support
|
|
* Add support for .dat extraction
|
|
* Several UI fixes
|
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#### Version - 1.0 beta 6 - 12/14/2019
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* Fixes for some strange steam library setups
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* Implemented download/install counts
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#### Version - 1.0 beta 5 - 12/14/2019
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* Added LoversLab download support
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* Nexus and LL logins now happen via a in-ap browser
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* Several UI enhancements
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#### Version - 1.0 beta 4 - 12/3/2019
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* Several crash and bug fixes
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#### Version - 1.0 beta 3 - 11/30/2019
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* Reworked much of the UI into a single window
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* Can download modlists directly through the single-window UI
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* Removed hard error on lack of disk space. We need to think about how we calculate required space
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#### Version - 1.0 beta 2 - 11/23/2019
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* Optimized install process, if you install on a directory that already contains an install
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the minimal amount of work will be done to update the install, instead of doing a complete
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from-scratch install
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* Vortex Support for some non-Bethesda games.
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* Reworked several internal systems (VFS and workqueues) for better reliability and stability
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* Patches are cached during compilation, and source files are no longer extracted every compile
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#### Version 1.0 beta 1 - 11/6/2019
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* New Installation GUI
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* Files are now moved during installation instead of copied
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* Many other internal/non-user-facing improvements and optimizations
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#### Version 1.0 alpha 5 - 11/2/2019
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* Fix a NPE exception with game ESM verification
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#### Version 1.0 alpha 4 - 11/2/2019
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* Reorganize steps so that we run zEdit merges before NOMATCH_INCLUDE
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* Look for hidden/optional ESMs when building zEdit plugins
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* Check for modified ESMs before starting the long install process
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#### Version 1.0 alpha 3 - 11/2/2019
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* Slideshow more responsive on pressing next
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* Slideshow timer resets when next is pressed
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* Changed modlist extension to `.wabbajack`
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* You can now open modlists directly (after initial launch)
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* Wabbajack will exit if MO2 is running
|
|
* Added support for zEdit merges. We detect the zEdit install location by scanning the tool list in
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Mod Organizer's .ini files, then we use the merges.json file to figure out the contents of each merge.
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#### Version 1.0 alpha 2 - 10/15/2019
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* Fix installer running in wrong mode
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#### Version 1.0 alpha 1 - 10/14/2019
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* Several internal bug fixes
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#### Version 0.9.5 - 10/12/2019
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* New Property system for chaning Modlist Name, Author, Description, Website, custom Banner and custom Readme
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* Slideshow can now be disabled
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* NSFW mods can be toggled to not appear in the Slideshow
|
|
* Set Oblivion's MO2 names to `Oblivion` not `oblivion`
|
|
* Fix validation tests to run in CI
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|
* Add `check for broken archives` batch functionality
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* Remove nexus timeout for login, it's pointless.
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* Force slides to load before displaying
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* Supress slide load failures
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|
* UI is now resizeable
|
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* Setup Crash handling at the very start of the app
|
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* Add BA2 support
|
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* Fix Downloads folder being incorrectly detected in some cases
|
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* Fix validation error on selecting an installation directory in Install mode
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* Reworked download code to be more extensible and stable
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|
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#### Version 0.9.4 - 10/2/2019
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* Point github icon to https://github.com/wabbajack-tools/wabbajack
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* Add game registry entry for Skyrim VR
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|
* Modlists are now .zip files.
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* Modlists now end with `.modlist_v1` to enable better version control
|
|
* If `readme.md` is found in the profile directory, inline it into the install report.
|
|
* Fix bug with null uri in slideshow images
|
|
* Fix bug in CleanedESM generation
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|
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#### Version 0.9.3 - 9/30/2019
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* Add WABBAJACK_NOMATCH_INCLUDE works like WABBAJACK_INCLUDE but only includes files that are found to be missing at the end of compilation
|
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* Add a list of all inlined data blobs to the install report, useful for reducing installer sizes
|
|
* Increased dummy EPS detection size to 250 bytes and added .esm files to the filter logic
|
|
* Only sync the VFS cache when it changes.
|
|
* Fix a crash in GroupedByArchive()
|
|
* Detect and zEdit Merges and include binary patches for merges (no install support yet)
|
|
* Add unit/integration tests.
|
|
* Don't assume *everyone* has LOOT
|
|
* Added support for `.exe` installers
|
|
* Rework UI to support a slideshow of used mods during installation and compilation
|
|
* Remove support for extracting `.exe` installers
|
|
* Added support for `.omod` files
|
|
* Stop emitting `.exe` modlist installers
|
|
* Reworked Nexus HTTP API - Thanks Cyclonit
|
|
* Added permissions system
|
|
* Auto detect game folders
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|
|
|
#### Version 0.9.2 - 9/18/2013
|
|
* Fixed a bug with BSA string encoding
|
|
* Fixed another profile issue confirmed that they are properly included now
|
|
* Log when the executable is being generated
|
|
* Fixed a integer overflow resulting in a crash in very large BSA reading
|
|
* Fix a bug in BSA string encoding
|
|
* Add human friendly filesizes to the download header and file info sections in the Install Report
|
|
* Improve compilation times by caching BSDiff patches
|
|
* Detect when VFS root folders don't exist
|
|
* Only reauth against the Nexus every 3 days (instead of 12 hours)
|
|
* Optimize executable patching by switching to .NET serialization and LZ4 compression
|
|
* Ignore some files Wabbajack creates
|
|
* Improve compilation times by reworking file indexing algorithm
|
|
* Store patch files in byte format instead of base64 strings
|
|
* Verify SHA of patched files after install
|
|
* Treat .fomod files as archives
|
|
* Include WABBAJACK_INCLUDE files before including patches
|
|
* Ignore .bin and .refcache files (DynDOLOD temp files)
|
|
* Shell out to cmd.exe for VFS cleaning should fix "ReadOnlyFile" errors once and for all
|
|
* Switch out folder selection routines for Win32 APIs, should fix issue #27
|
|
* Disable the UI while working on things, so users don't accidentally mis-click during installation/loading
|
|
* Disabled "ignore missing files", it didn't work anyways
|
|
* Properly delete BSA temp folder after install
|
|
* Include size and hash for installed files
|
|
|
|
#### Version 0.9.1 - 9/5/2019
|
|
* Fixed a bug where having only one profile selected would result in no profiles being selected
|
|
|
|
|
|
#### Version 0.9 - 9/5/2019
|
|
* Added log information for when modlists start parsing during installation
|
|
* Check all links during mod list creation
|
|
* Generate a installation report during compilation
|
|
* Show the report after compiling
|
|
* Added a button to view the report before installing
|
|
* Added support for non-archive files in downloads and installation. You can now provide a link directly to a file
|
|
that is copied directly into a modfile (commonly used for `SSE Terrain Tamriel.esm`)
|
|
* Fix crash caused by multiple downloads with the same SHA256
|
|
* Putting `WABBAJACK_ALWAYS_ENABLE` on a mod's notes/comments will cause it to always be included in the modlist, even if disabled
|
|
* All `.json`, `.ini`, and `.yaml` files that contain remappable paths are now inlined and remapped.
|
|
* If Wabbajack finds a file called `otherprofiles.txt` inside the compiled profile's folder. Then that file is assumed
|
|
to be a list of other profiles to be included in the install. This list should be the name of a profile, one name per line.
|
|
* Can now set the download folder both during compilation and installation.
|
|
* Any config files pointing to the download folder are remapped.
|
|
* Refuse to run inside `downloads` folders (anti-virus watches these files too closely and it can cause VFS issues)
|
|
* Refuse to run if MO2 is on the system installed in non-portable mode (otherwise broken installs may result)
|
|
* Config files that don't otherwise match a rule are inlined into the modlist
|
|
* Warn users before installing into an existing MO2 install folder (prevents unintentional data loss from overwriting existing data #24)
|
|
* Fix for read only folder deletion bug (#23)
|
|
* Include version numbers and SHAs in the install report
|
|
* Removed option to endorse mods, Nexus devs mentioned it was of questionable worth, I (halgari) agree
|
|
|
|
#### Version 0.8.1 - 8/29/2019
|
|
* Fixed a bug that was causing VFS temp folders not to be cleaned
|
|
* 7zip Extraction code now shows a progress bar
|
|
* Told 7zip not to ask for permission before overwriting a file (should fix the hanging installer problem)
|
|
* Fixed several places where we were using long-path incompatible file routines
|
|
* Changed the work queue from FIFO to LIFO which results in depth-first work instead of breadth-first
|
|
TLDR: We now fully analyze a single archive before moving on to the next.
|
|
|
|
|
|
|
|
#### Version 0.8 - 8/26/2019
|
|
* Mod folders that contain ESMs with names matching the Skyrim core ESMs are assumed to be cleaned versions of the core
|
|
game mods, and will be patched from the ESMs found in the game folder. **Note:** if you have also cleaned the files in the Skyrim
|
|
folder, this will result in a broken install. The ESMs in the game folder should be the original ESMs, the cleaned
|
|
ESMs should go into their own mod. These files currently only include:
|
|
* `Update.esm`
|
|
* `Dragonborn.esm`
|
|
* `HearthFires.esm`
|
|
* `Dawnguard.esm`
|
|
* `ModOrganizer.ini` is now interpreted and included as part of the install. As part of the install users will be asked
|
|
to point to their game folder, and then all the references to the MO2 folder or Game folder in `ModOrganizer.ini` will
|
|
be remapped to the new locations.
|
|
* Progress bars were added to several install/hashing and compilation instructions
|
|
* 7zip routines were rewritten to use subprocesses instead of a C# library. This will result in slower indexing and installation
|
|
but should have full compatability with all usable archive formats. It should also reduce total memory usage during extraction.
|
|
* Added the ability to endorse all used mods at the completion of an install
|
|
* Custom LOOT rules are now included in a special folder in MO2 after install. Users can use this to quickly import new LOOT rules.
|
|
* Moved the VFS cache from using BSON to a custom binary encoding. Much faster read/write times and greatly reduced memory usage.
|
|
**Note:** This means that modlist authors will have to re-index their archives with this version. This is automatic but the first
|
|
compilation will take quite some time while the cache reindexes.
|