wabbajack/Wabbajack.Common/StatusUpdate.cs
2019-12-04 16:17:02 -07:00

62 lines
1.6 KiB
C#

using System;
using System.Reactive.Subjects;
using Wabbajack.Common.StatusFeed;
namespace Wabbajack.Common
{
public class StatusUpdateTracker
{
private Subject<string> _stepName = new Subject<string>();
public IObservable<string> StepName => _stepName;
private Subject<int> _step = new Subject<int>();
public IObservable<int> Step => _step;
private Subject<int> _maxStep = new Subject<int>();
public IObservable<int> MaxStep => _maxStep;
private Subject<float> _progress = new Subject<float>();
public IObservable<float> Progress => _progress;
private int _internalCurrentStep;
private int _internalMaxStep;
public StatusUpdateTracker(int maxStep)
{
_internalMaxStep = maxStep;
}
public void Reset()
{
_maxStep.OnNext(_internalMaxStep);
}
public void NextStep(string name)
{
_internalCurrentStep += 1;
Utils.Log(name);
_step.OnNext(_internalCurrentStep);
_stepName.OnNext(name);
MakeUpdate(0.0f);
}
private float OverAllStatus(float sub_status)
{
var per_step = 1.0f / _internalMaxStep;
var macro = _internalCurrentStep * per_step;
return macro + (per_step * sub_status);
}
public void MakeUpdate(float progress)
{
_progress.OnNext(OverAllStatus(progress));
}
public void MakeUpdate(int max, int curr)
{
MakeUpdate((float)curr / (max == 0 ? 1 : max));
}
}
}