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https://github.com/wabbajack-tools/wabbajack.git
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374 lines
19 KiB
Markdown
374 lines
19 KiB
Markdown
### Changelog
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#### Version - 2.0.3.0 - 4/29/2020
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* Updated the MEGA Credentials Login form with more UI elements
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* Switch LZ4 compression to L8 (vs L12) for much faster SSE BSA creation
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* Several other internal code tweaks to improve performance and code quality
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* Fixed Mediafire pop-up ads, they are no longer shown
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* Updated 3rd party libraries to latest versions
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#### Version - 2.0.2.0 - 4/27/2020
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* Fixed mediafire links not getting resolved
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* Fixed new mega links not being accepted
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* Fixed cannot delete readonly file issue
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* Fixed WABBAJACK_NOMATCH_INCLUDE with files inside BSAs
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* Removed software rendering mode in the GUI...that should never had made it into master
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#### Version - 2.0.1.0 - 4/27/2020
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* Fixed "FileNotFound" and "File is open by another process" bugs during installation
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* Raised the BSA limit from 2,000,000,000 bytes to 2 ^ 31 bytes
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* Added NSFW flags for modlists/gallery
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* Fixed zEdit settings integration
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#### Version - 2.0.0.0 - 4/25/2020
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* Reworked all internal routines to use Relative/Absolute path values instead of strings
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* Reworked all internal routines to use Hash values instead of strings
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* Reworked all internal routines to use Game values instead of strings
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* Vortex support has been removed, it wasn't well tested, and wasn't used by enough people to justify further support
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* Modlists are no longer saved in a binary format, everything uses Json
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* Json type names are now a bit more human friendly
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* All server-side code that used MongoDB now uses SQL (unifying the database)
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* All Nexus validation code has been reworked to leverage RSS feeds for faster response times to updates
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* All non-Nexus validation code has been reworked for better performance
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* Feeds are now validated on demand, this is possible due to having a SQL backend and improved Nexus support
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* Jobs in the job queue no long clobber each other so much
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* BSA routines are now mostly async
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* During installation, only the bare minimum number of files are extracted from a 7zip
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* During indexing/extraction BSA files are not extracted, instead they are opened and files are read on-demand
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* File extraction is now mostly async
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* Modlists now only support website readmes (file readmes weren't used much and were a pain to read)
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* Modlists now require a machine-readable version field
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* Added support for games installed via the Bethesda Launcher
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* Cache disk benchmarking results to save startup time of compilation/install
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* Added VectorPlexus mods to the slideshow
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#### Version - 1.1.5.0 - 4/6/2020
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* Included LOOT configs are no longer Base64 encoded
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* Reworked Wabbajack-cli
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* Can use a MEGA login (if you have it, not required)
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* Don't use the buggy Nexus SSO server, instead use the in-browser API key generator
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* Several fixes for zEdit merge integration, handles several side-cases of improper configuration
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#### Version - 1.1.4.0 - 3/30/2020
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* Added support for Morrowind on GOG
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* Fix a bug in the Author file uploader (Sync Error)
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* Include symbols in the launcher
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* Fix a small race condition/deadlock in the worker queue code
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#### Version - 1.1.3.0 - 3/23/2020
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* Fix for a lack of VC++ Redist dlls on newly installed Windows machines.
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#### Version - 1.1.2.0 - 3/20/2020
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* We now set VRAM settings for Skyrim LE ENBs
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* Fixes for Morrowind Game metadata
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* We now provide suggestions for users who try to install modlists for games they don't have installed
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* We now warn users if they aren't running a modern version of Windows
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#### Version - 1.1.1.0 - 3/9/2020
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* Hotfix for Virtual Memory errors while creating BSAs
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#### Version - 1.1.0.0 - 3/5/2020
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* Binary Patching stores temporary and patch data on disk instead of memory (reducing memory usage)
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* Fix a memory leak with diffing progress reporting
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* Fix a bug with bad data in inferred game INI files.
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* Added download support for YouTube
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* Slideshow can now display mods from non-Nexus sites
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* Building BSAs now leverage Virtual Memory resulting in a 32x reduction in memory usage during installation (#609)
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#### Verison - 1.0.0.0 - 2/29/2020
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* 1.0, first non-beta release
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#### Version - 0.9.23.0 - 2/27/2020
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* Several bugfixes and tweaks
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* This is most likely the last version before the 1.0 release
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#### Version - 0.9.22.1 - 2/25/2020
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* Fix NaN error during installation
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#### Version - 0.9.22.0 - 2/24/2020
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* Server side fixes for CORS support and FTP uploads
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* Print the assembly version in the log (#565)
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* Don't thrash the VFS cache name quite so much
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* Use OctoDiff instead of BSDiff for better performance during diff generation
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#### Version - 0.9.21.0 - 2/23/2020
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* Fix never ending hash issue
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#### Version - 0.9.20.0 - 2/21/2020
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* Don't reuse HTTP request objects (#532)
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* Block popups in the in-app browser (#535)
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* Don't print API keys in logs (#533)
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* Store xxHash caches in binary format (#530)
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* Added support for Morrowind BSA creation/unpacking
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* Calculate screen size using DPI aware routines (#545)
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* Only retain the most recent 50 log files
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#### Version - 0.9.19.0 - 2/14/2020
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* Disable server-side indexing of all mods from the Nexus
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* Accept download states from clients and index the mods we haven't seen
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* Fixes for Skyrin VR USSEP patch
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* Remember the download states that we index on the server
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* Only print remaining nexus quotas when they change
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* Reworked the HTTP backend for Nexus/Http downloads performance and stability is much improved
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* Fixed key errors with compilation and installation
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* Improvements to the new manifest report
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#### Version - 0.9.18.0 - 2/11/2020
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* Auto update functionality added client-side.
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* Slideshow now moves to next slide when users clicks, even if paused
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* Installer now prints to log what modlist it is installing
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* Adding `matchAll=<archive-name>` to a *mods's* `meta.ini` file will result in unconditional patching for all unmatching files or BSAs in
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that mod (issue #465)
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* Added support for non-premium Nexus downloads via manual downloading through the in-app browser.
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* Downloads from Bethesda.NET are now supported. Can login via SkyrimSE or Fallout 4.
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* Manual URL downloads are streamlined
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* AFKMods.com download support is improved
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#### Version - 1.0 beta 17 - 1/22/2020
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* Build server now indexes CDN files after they are uploaded
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* Build server actively looks for DynDOLOD updates
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* Fix for the null key exception during compilation
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* Added support for tesalliance, and afkmods
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* Fix for queue size recommendation of 0GB RAM on low-end machines
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* Fix for website readme compilation
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* Fix for compiler downloads folder specification (was always standard path)
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#### Version - 1.0 beta 16 - 1/19/2020
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* Progress ring displays when downloading modlist images
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* GUI releases memory of download modlists better when navigating around
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* Fixed phrasing after failed installations to say "failed".
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* Fixed download bug that was marking some modlists as corrupted if they were replacing older versions.
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* While compiling Wabbajack will attempt to download VFS and .meta data from the build server
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#### Version - 1.0 beta 15 - 1/6/2020
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* Don't delete the download folder when deleting empty folders during an update
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* If `Game Folder Files` exists in the MO2 folder during compilation the Game folder will be ignored as a file source
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#### Version - 1.0 beta 14 - 1/6/2020
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* Updating a list twice without starting WJ no longer deletes your modlist
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* .mohidden files will now be correctly detected during binary patching
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* Added support for MO2's new path format
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* Added support for MO2 2.2.2's `portable.txt` feature
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* Added support for VectorPlexus downloads
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* Added a new CLI interface for providing Nexus API key overrides
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* Several UI backend improvements
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#### Version - 1.0 beta 13 - 1/4/22020
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* Several fixes for steam game handling
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* Fixes for metrics reporting
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#### Version - 1.0 beta 12 - 1/3/22020
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* Breaking change: the internal serialization format has changed, this will make existing lists inoperable on the latest version of WJ
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* Added a change to serialization to make it backwards-compatible in the future
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* Added an anonymous key to the metrics
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* Fixed INI errors (again)
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#### Version - 1.0 beta 11 - 1/3/2020
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* Rewrote the ModDB downloader to retry with other mirrors after failure
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* INI parse errors are now soft errors
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* Fixed several backend stability bugs
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* Changed application version scheme to better match the actual app version
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#### Version - 1.0 beta 10 - 12/23/2019
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* Many internal bug fixes releated to deadlocking
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* Take the system RAM into account when configuring queue sizes
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* Fixed the "This shouldn't happen" bug during patching. Thanks Noggog for spending countless hours on tracking down the problems.
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#### Version - 1.0 beta 9 - 12/18/2019
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* Create output folders before trying to download a file
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#### Version - 1.0 beta 8 - 12/17/2019
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* Fixed parsing of buggy ini files (Bethesda supports them so we must as well)
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* Disable invalid modlists instead of hiding them
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* Several Vortex improvements
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* Implemented HTTP resuming for file downloads
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#### Version - 1.0 beta 7 - 12/15/2019
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* Fixed a regression with HTTP downloading introduced in beta 5
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* No longer show broken modlists in the gallery
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* Add Stardew Valley support
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* Add support for .dat extraction
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* Several UI fixes
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#### Version - 1.0 beta 6 - 12/14/2019
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* Fixes for some strange steam library setups
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* Implemented download/install counts
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#### Version - 1.0 beta 5 - 12/14/2019
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* Added LoversLab download support
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* Nexus and LL logins now happen via a in-ap browser
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* Several UI enhancements
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#### Version - 1.0 beta 4 - 12/3/2019
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* Several crash and bug fixes
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#### Version - 1.0 beta 3 - 11/30/2019
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* Reworked much of the UI into a single window
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* Can download modlists directly through the single-window UI
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* Removed hard error on lack of disk space. We need to think about how we calculate required space
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#### Version - 1.0 beta 2 - 11/23/2019
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* Optimized install process, if you install on a directory that already contains an install
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the minimal amount of work will be done to update the install, instead of doing a complete
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from-scratch install
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* Vortex Support for some non-Bethesda games.
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* Reworked several internal systems (VFS and workqueues) for better reliability and stability
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* Patches are cached during compilation, and source files are no longer extracted every compile
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#### Version 1.0 beta 1 - 11/6/2019
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* New Installation GUI
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* Files are now moved during installation instead of copied
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* Many other internal/non-user-facing improvements and optimizations
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#### Version 1.0 alpha 5 - 11/2/2019
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* Fix a NPE exception with game ESM verification
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#### Version 1.0 alpha 4 - 11/2/2019
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* Reorganize steps so that we run zEdit merges before NOMATCH_INCLUDE
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* Look for hidden/optional ESMs when building zEdit plugins
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* Check for modified ESMs before starting the long install process
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#### Version 1.0 alpha 3 - 11/2/2019
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* Slideshow more responsive on pressing next
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* Slideshow timer resets when next is pressed
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* Changed modlist extension to `.wabbajack`
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* You can now open modlists directly (after initial launch)
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* Wabbajack will exit if MO2 is running
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* Added support for zEdit merges. We detect the zEdit install location by scanning the tool list in
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Mod Organizer's .ini files, then we use the merges.json file to figure out the contents of each merge.
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#### Version 1.0 alpha 2 - 10/15/2019
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* Fix installer running in wrong mode
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#### Version 1.0 alpha 1 - 10/14/2019
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* Several internal bug fixes
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#### Version 0.9.5 - 10/12/2019
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* New Property system for chaning Modlist Name, Author, Description, Website, custom Banner and custom Readme
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* Slideshow can now be disabled
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* NSFW mods can be toggled to not appear in the Slideshow
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* Set Oblivion's MO2 names to `Oblivion` not `oblivion`
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* Fix validation tests to run in CI
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* Add `check for broken archives` batch functionality
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* Remove nexus timeout for login, it's pointless.
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* Force slides to load before displaying
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* Supress slide load failures
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* UI is now resizeable
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* Setup Crash handling at the very start of the app
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* Add BA2 support
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* Fix Downloads folder being incorrectly detected in some cases
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* Fix validation error on selecting an installation directory in Install mode
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* Reworked download code to be more extensible and stable
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#### Version 0.9.4 - 10/2/2019
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* Point github icon to https://github.com/wabbajack-tools/wabbajack
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* Add game registry entry for Skyrim VR
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* Modlists are now .zip files.
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* Modlists now end with `.modlist_v1` to enable better version control
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* If `readme.md` is found in the profile directory, inline it into the install report.
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* Fix bug with null uri in slideshow images
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* Fix bug in CleanedESM generation
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#### Version 0.9.3 - 9/30/2019
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* Add WABBAJACK_NOMATCH_INCLUDE works like WABBAJACK_INCLUDE but only includes files that are found to be missing at the end of compilation
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* Add a list of all inlined data blobs to the install report, useful for reducing installer sizes
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* Increased dummy EPS detection size to 250 bytes and added .esm files to the filter logic
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* Only sync the VFS cache when it changes.
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* Fix a crash in GroupedByArchive()
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* Detect and zEdit Merges and include binary patches for merges (no install support yet)
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* Add unit/integration tests.
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* Don't assume *everyone* has LOOT
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* Added support for `.exe` installers
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* Rework UI to support a slideshow of used mods during installation and compilation
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* Remove support for extracting `.exe` installers
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* Added support for `.omod` files
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* Stop emitting `.exe` modlist installers
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* Reworked Nexus HTTP API - Thanks Cyclonit
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* Added permissions system
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* Auto detect game folders
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#### Version 0.9.2 - 9/18/2013
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* Fixed a bug with BSA string encoding
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* Fixed another profile issue confirmed that they are properly included now
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* Log when the executable is being generated
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* Fixed a integer overflow resulting in a crash in very large BSA reading
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* Fix a bug in BSA string encoding
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* Add human friendly filesizes to the download header and file info sections in the Install Report
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* Improve compilation times by caching BSDiff patches
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* Detect when VFS root folders don't exist
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* Only reauth against the Nexus every 3 days (instead of 12 hours)
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* Optimize executable patching by switching to .NET serialization and LZ4 compression
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* Ignore some files Wabbajack creates
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* Improve compilation times by reworking file indexing algorithm
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* Store patch files in byte format instead of base64 strings
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* Verify SHA of patched files after install
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* Treat .fomod files as archives
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* Include WABBAJACK_INCLUDE files before including patches
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* Ignore .bin and .refcache files (DynDOLOD temp files)
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* Shell out to cmd.exe for VFS cleaning should fix "ReadOnlyFile" errors once and for all
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* Switch out folder selection routines for Win32 APIs, should fix issue #27
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* Disable the UI while working on things, so users don't accidentally mis-click during installation/loading
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* Disabled "ignore missing files", it didn't work anyways
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* Properly delete BSA temp folder after install
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* Include size and hash for installed files
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#### Version 0.9.1 - 9/5/2019
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* Fixed a bug where having only one profile selected would result in no profiles being selected
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#### Version 0.9 - 9/5/2019
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* Added log information for when modlists start parsing during installation
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* Check all links during mod list creation
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* Generate a installation report during compilation
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* Show the report after compiling
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* Added a button to view the report before installing
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* Added support for non-archive files in downloads and installation. You can now provide a link directly to a file
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that is copied directly into a modfile (commonly used for `SSE Terrain Tamriel.esm`)
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* Fix crash caused by multiple downloads with the same SHA256
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* Putting `WABBAJACK_ALWAYS_ENABLE` on a mod's notes/comments will cause it to always be included in the modlist, even if disabled
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* All `.json`, `.ini`, and `.yaml` files that contain remappable paths are now inlined and remapped.
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* If Wabbajack finds a file called `otherprofiles.txt` inside the compiled profile's folder. Then that file is assumed
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to be a list of other profiles to be included in the install. This list should be the name of a profile, one name per line.
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* Can now set the download folder both during compilation and installation.
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* Any config files pointing to the download folder are remapped.
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* Refuse to run inside `downloads` folders (anti-virus watches these files too closely and it can cause VFS issues)
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* Refuse to run if MO2 is on the system installed in non-portable mode (otherwise broken installs may result)
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* Config files that don't otherwise match a rule are inlined into the modlist
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* Warn users before installing into an existing MO2 install folder (prevents unintentional data loss from overwriting existing data #24)
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* Fix for read only folder deletion bug (#23)
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* Include version numbers and SHAs in the install report
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* Removed option to endorse mods, Nexus devs mentioned it was of questionable worth, I (halgari) agree
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#### Version 0.8.1 - 8/29/2019
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* Fixed a bug that was causing VFS temp folders not to be cleaned
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* 7zip Extraction code now shows a progress bar
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* Told 7zip not to ask for permission before overwriting a file (should fix the hanging installer problem)
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* Fixed several places where we were using long-path incompatible file routines
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* Changed the work queue from FIFO to LIFO which results in depth-first work instead of breadth-first
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TLDR: We now fully analyze a single archive before moving on to the next.
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#### Version 0.8 - 8/26/2019
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* Mod folders that contain ESMs with names matching the Skyrim core ESMs are assumed to be cleaned versions of the core
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game mods, and will be patched from the ESMs found in the game folder. **Note:** if you have also cleaned the files in the Skyrim
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folder, this will result in a broken install. The ESMs in the game folder should be the original ESMs, the cleaned
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ESMs should go into their own mod. These files currently only include:
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* `Update.esm`
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* `Dragonborn.esm`
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* `HearthFires.esm`
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* `Dawnguard.esm`
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* `ModOrganizer.ini` is now interpreted and included as part of the install. As part of the install users will be asked
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to point to their game folder, and then all the references to the MO2 folder or Game folder in `ModOrganizer.ini` will
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be remapped to the new locations.
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* Progress bars were added to several install/hashing and compilation instructions
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* 7zip routines were rewritten to use subprocesses instead of a C# library. This will result in slower indexing and installation
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but should have full compatability with all usable archive formats. It should also reduce total memory usage during extraction.
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* Added the ability to endorse all used mods at the completion of an install
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* Custom LOOT rules are now included in a special folder in MO2 after install. Users can use this to quickly import new LOOT rules.
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* Moved the VFS cache from using BSON to a custom binary encoding. Much faster read/write times and greatly reduced memory usage.
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**Note:** This means that modlist authors will have to re-index their archives with this version. This is automatic but the first
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compilation will take quite some time while the cache reindexes.
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