mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
124 lines
3.9 KiB
C#
124 lines
3.9 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reactive.Linq;
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using System.Reactive.Subjects;
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using System.Threading;
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using System.Threading.Tasks;
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using Wabbajack.Common.StatusFeed;
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namespace Wabbajack.Common
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{
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public class WorkQueue : IDisposable
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{
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internal BlockingCollection<Func<Task>>
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Queue = new BlockingCollection<Func<Task>>(new ConcurrentStack<Func<Task>>());
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public const int UnassignedCpuId = 0;
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private static readonly AsyncLocal<int> _cpuId = new AsyncLocal<int>();
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public int CpuId => _cpuId.Value;
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public static bool WorkerThread => AsyncLocalCurrentQueue.Value != null;
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public bool IsWorkerThread => WorkerThread;
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internal static readonly AsyncLocal<WorkQueue> AsyncLocalCurrentQueue = new AsyncLocal<WorkQueue>();
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private readonly Subject<CPUStatus> _Status = new Subject<CPUStatus>();
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public IObservable<CPUStatus> Status => _Status;
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public List<Thread> Threads { get; private set; }
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private CancellationTokenSource _cancel = new CancellationTokenSource();
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// This is currently a lie, as it wires to the Utils singleton stream This is still good to have,
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// so that logic related to a single WorkQueue can subscribe to this dummy member so that If/when we
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// implement log messages in a non-singleton fashion, they will already be wired up properly.
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public IObservable<IStatusMessage> LogMessages => Utils.LogMessages;
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public WorkQueue(int threadCount = 0)
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{
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StartThreads(threadCount == 0 ? Environment.ProcessorCount : threadCount);
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}
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private void StartThreads(int threadCount)
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{
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ThreadCount = threadCount;
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Threads = Enumerable.Range(1, threadCount)
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.Select(idx =>
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{
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var thread = new Thread(() => ThreadBody(idx).Wait());
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thread.Priority = ThreadPriority.BelowNormal;
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thread.IsBackground = true;
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thread.Name = string.Format("Wabbajack_Worker_{0}", idx);
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thread.Start();
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return thread;
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}).ToList();
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}
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public int ThreadCount { get; private set; }
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private async Task ThreadBody(int idx)
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{
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_cpuId.Value = idx;
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AsyncLocalCurrentQueue.Value = this;
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try
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{
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while (true)
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{
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Report("Waiting", 0, false);
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if (_cancel.IsCancellationRequested) return;
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Func<Task> f;
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try
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{
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f = Queue.Take(_cancel.Token);
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}
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catch (Exception)
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{
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throw new OperationCanceledException();
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}
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await f();
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}
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}
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catch (OperationCanceledException)
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{
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}
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}
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public void Report(string msg, int progress, bool isWorking = true)
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{
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_Status.OnNext(
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new CPUStatus
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{
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Progress = progress,
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ProgressPercent = progress / 100f,
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Msg = msg,
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ID = _cpuId.Value,
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IsWorking = isWorking
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});
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}
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public void QueueTask(Func<Task> a)
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{
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Queue.Add(a);
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}
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public void Dispose()
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{
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_cancel.Cancel();
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Queue?.Dispose();
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}
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}
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public class CPUStatus
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{
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public int Progress { get; internal set; }
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public float ProgressPercent { get; internal set; }
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public string Msg { get; internal set; }
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public int ID { get; internal set; }
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public bool IsWorking { get; internal set; }
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}
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}
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